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Thanks... but for realistic recotrs' date=' don't I have to vector the C4Ds too?

[/quote']

 

Basically, just vector whatever shapes you want to vector

Position them where you want them to be

Then blur or sharpen them to make it look like some are in the distance, or you could blur away from the focal so that the eye focuses on the more clear focal area instead of the rest

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Here is my maybe improved Cyber Dragon sig:

DragonSlayerCyberSigv2.png

 

And Here is a sig I made a while ago that sucked that I have improved:

IronManSigRedoByDragonSlayer.png

 

CnC please ;)

 

What about my sigs?

 

First:

The light blue used to lighten the dragon's dark areas is too light

The cut off at the dragons bottom under the head is rather ugly

Some flow' date=' you have a circular shape going top right and sharp blades going somewhere else

Little depth

Lighting is bad, but then again the lighting on the dragon is rather contradictory

Smudging really doesn't work too well with this one

Color is poor, though it isn't monotone some more differences in color would be good

There is this wierd opening of black and white halfway up the dragon

 

Second:

The grainy effect is really bad

Monotone = horrible

Blending is kind of bad

Smuding helps him fit in a very tiny bit, but he looks like some sort of apparition now

Render doesn't fit in with the background

 

 

Hariscolor.png

Haris.png

 

CNC

 

For the black and white: Needs more contrast

Light should be coming from a higher position

Effect that goes in front of him kinda looks bad with the cut off

The one part of smudging really doesn't look good

Effects just don't look good, they seem random and don't fit in at all

Depth is lacking

Blending isn't great

 

Might be more, I just can't really think of anything right now

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