A●O●J Posted April 29, 2009 Report Share Posted April 29, 2009 This set will be updated. If you wanna get a good idea for wut they would look like, take a look at Level Warrior. I pretty much thought them to appear like him except with darker colors, slightly buffer, and the star takes up most of their face. I was thinking of Level Warrior in school one day and I suddenly thought of these guys. They heavily focus on negating your opponent's card effects, as well as utilizing the power of Field Spells. The name really has nothing to do with their effects or anything. Enjoy. X-Area Ranger (Dark World friendly :))LIGHTLevel 2Fairy / TunerATK:1000 DEF:350When you Draw this card from your Deck except during your Draw Phase, you can Special Summon this card from your hand. Then discard 1 card. When this card is summoned, your opponent cannot activate Spell or Trap cards for the rest of the turn. X-Area SweeperDARKLevel 4Fairy / EffectATK:0 DEF:1500This card cannot be destroyed by battle (Battle Damage is increased by 500). This card cannot be targeted by your opponent's monster card effects. During the Battle Phase, negate the effects of all face-up monsters on the field until the end of the Battle Phase. When this card attacks, decrease Battle Damage you take by 0 and inflict Battle Damage to your opponent's Life Points equal to the attack target's ATK. X-Area FighterLIGHTLevel 4Warrior / EffectATK:1900 DEF:1100This card cannot be Normal Summoned or Flip Summoned unless you control 1 face-up "X-Area" monster. When your opponent Synchro Summons a Synchro monster, you can switch this card to Defense Position to negate that card's effect for the next 2 turns. This cards Battle Position cannot be changed until your 2nd End Phase of this card's activation. This card cannot be used as Synchro Material for a non-DARK or LIGHT monster. X-Area ColossusDARKLevel 6Fairy / Synchro / EffectATK:3000 DEF:01 Tuner + 1 or more DARK or LIGHT non-Tuner monstersThis card cannot attack Level 5 or lower monsters. When this card attacks your opponent's Life Points directly, decrease this card's ATK by 1000 until after damage calculation. As long as this card remains face-up on your field, your opponent can only activate 1 Spell and 1 Trap card effect during the same turn he/she Special Summons a monster. When this card is sent from the field to the Graveyard by your opponent's card effect, destroy 1 card on your opponent's field. Master X's BastionField SpellWhen this card is activated, select 1 unoccupied Spell, Trap, or Monster card Zone on you and your opponent's side of the field. As long as this card remains face-up on the field, players cannot use cards in the selected card zones. When an effect is negated by an "X-Area" monster, you can place 1 X counter on this card (max.4). You can pay 1000 Life Points to destroy this card. If you do, Special Summon as many "X-Area" monsters from your Deck equal to the number of X Counters that were on this card. While this card is face-up on the field, you can treat it as a Continuous Spell card to select 1 Field Spell card in your hand and activate it. When the selected card is removed from the Field Spell card zone, destroy this card. X-Area PanelCounter TrapDiscard 1 card. When your opponent sets a card face-down, you can negate and destroy that card. Neither player can use that card zone for the rest of the turn. Xtreme SpeedQuick-Play SpellSelect 1 Level 2 or lower Tuner monster in your Graveyard and Special Summon it. Then select 1 Level 4 or lower "X-Area" monster from your hand and Special Summon it. You cannot summon for the rest of the turn. When one of the selected monsters is removed from the field, remove from play the other selected monster. X-Area InspectorLIGHTLevel 2Fairy / EffectATK:800 DEF:1300FLIP: You can discard this card to destroy 1 set Spell or Trap card. Look at all face-down cards on your opponent's side of the field (Flip effects are not activated). X-Area GeneralDARKLevel 6Fairy / EffectATK:2000 DEF:300If their are 3 or more unoccupied monster card zones on the field, you can Special Summon this card from your hand. When this card is Normal Summoned or Special Summoned successfully, you can search your Deck for 1 "Master X" and add it to your hand. When your opponent activates a Spell or Trap card during Chain Link 2, you can return this card to your hand to negate and destroy that card. Master XLIGHTLevel 7Fairy / EffectATK:2500 DEF:1900This card cannot be Special Summoned except by the effect of a "X-Area" card. When this card is Normal Summoned or Flip Summoned, you can search your Deck for 1 "Master X's Bastion" or 1 Field Spell and add it to your hand. The Deck is then shuffled. As long as this card remains face-up on the field, your opponent must discard a card to activate a card that negates the attack or effects of an "X-Area" monster's you control. When this card destroys a monster by battle, negate that card's effect until the End Phase. While this card is face-up on the field while there is no Field Spell card face-up on the field, destroy this card during the End Phase. X-Area Aviation KnightLIGHTLevel 8Fairy / Synchro / EffectATK:2650 DEF:23001 Tuner + 1 or more non-Tuner "X-Area" monstersWhen this card is Synchro Summoned, Flip all non-LIGHT and DARK monsters on the field into face-down Defense Position, regardless of card effects. When this card attacks a face-down Defense Position monster, you can Tribute 1 DARK or LIGHT monster you control to remove it from play with this card's effect (Battle Damage is not applied). When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Master X" from your Graveyard. Negative Plain XField SpellIf you activate this card while their is an active Field Spell card on your opponent's side of the field, inflict 1000 damage to your opponent's Life Points. When 1 of your DARK or LIGHT monsters is attacked by a DARK or LIGHT monster, you can remove from play 1 card from your Graveyard to switch the attack target to Defense Position and increase its DEF by half of the attacking monster's original DEF. While this card is face-up on the field, you can treat it as a Continuous Spell card to select 1 Field Spell card in your hand and activate it. When the selected card is removed from the Field Spell card zone, destroy this card. X-Area ArchfiendLIGHTLevel 4Fairy / EffectATK:2000 DEF:1700This card cannot be Normal Summoned or Set. You can discard this card and 1 other card to double the ATK of 1 DARK "X-Area" monster you control until the End Phase. When your opponent activates a card that negates 1 of your card effects, you can pay 1000 Life Points to negate that card's effect and destroy it to Special Summon this card from your Graveyard. When this card is sent from the field to the Graveyard, you cannot use the Monster Card Zone that this card was in for the next 2 turns. X-Area GoblinDARKLevel 1Fairy / EffectATK:100 DEF:100When this card is destroyed by battle, you can Special Summon 2 "X Tokens" (Rock-Type/LIGHT/Level 2/ATK 0 /DEF 1600) to your side of the field. While this card is in your Graveyard, you can remove from play 1 "X Tokens" to remove from play 1 card in your opponent's Graveyard. Arts of the XSpellFlip 1 face-up card you control face-down. You cannot flip it face-up this turn except by card effect. Special Summon 1 "X-Area" monster from your Deck in face-down Defense Position. Link to comment
enzane Posted April 29, 2009 Report Share Posted April 29, 2009 Wrong grammar on X-Area Colossus:This card cannot attack Level 5 or lower monsters. When this card attacks your opponent's Life Points directly, decrease this card's ATK by 1000 until THE END OF YOUR BATTLE PHASE. As long as this card remains face-up on your field, your opponent can only activate 1 Spell and 1 Trap card during the same turn he/she Special Summons a monster. When this card IS SENT TO THE GRAVEYARD AS A RESULT OF THE OPPONENT'S CARD EFFECT, destroy 1 card on your opponent's SIDE OF THE field. X-Area Ranger:When you Draw this card from your Deck except during your Draw Phase, you can DISCARD 1 CARD FROM YOUR HAND TO Special Summon this card from your hand. When this card is summoned, your opponent cannot activate Spell or Trap cards for the REMAINDER OF HIS/HER TURN. Your cards seem cool. Maybe add a field card? Maybe X-AREA SECRET BASE which could either strengthen your X-Area cards or/and give them some advantage. That's up to you though. Link to comment
A●O●J Posted April 29, 2009 Author Report Share Posted April 29, 2009 Your first 2 fixes are wrong. Mine may not have perfect ocg but the way I have the effect end time is fine. Yours is changing the end time, which is not wut I want. I believe Ranger is fine as well. Thx for the Field Spell idea, I was thinking of having that as well.BUMPAdded more cards. The wording was difficult so any correct fixes would be appreciated.Also, I would like a few more ideas for Field Spells. Link to comment
enzane Posted April 29, 2009 Report Share Posted April 29, 2009 Your first 2 fixes are wrong. Mine may not have perfect ocg but the way I have the effect end time is fine. Yours is changing the end time' date=' which is not wut I want. I believe Ranger is fine as well. Thx for the Field Spell idea, I was thinking of having that as well.[hr']BUMPAdded more cards. The wording was difficult so any correct fixes would be appreciated.Also, I would like a few more ideas for Field Spells.Oops, guess I didn't see that mistake and I think most Field Spells mostly have:-Increase the ATK and/or DEF of targetted monsters-Decrease the ATK and/or DEF of rival monsters-Summon card/s as long as the Field Spell is activatedI'll check on more stuff about Field Spells. I'll come back later. Link to comment
A●O●J Posted April 29, 2009 Author Report Share Posted April 29, 2009 Your first 2 fixes are wrong. Mine may not have perfect ocg but the way I have the effect end time is fine. Yours is changing the end time' date=' which is not wut I want. I believe Ranger is fine as well. Thx for the Field Spell idea, I was thinking of having that as well.[hr']BUMPAdded more cards. The wording was difficult so any correct fixes would be appreciated.Also, I would like a few more ideas for Field Spells.Oops, guess I didn't see that mistake and I think most Field Spells mostly have:-Increase the ATK and/or DEF of targetted monsters-Decrease the ATK and/or DEF of rival monsters-Summon card/s as long as the Field Spell is activatedI'll check on more stuff about Field Spells. I'll come back later.Most field Spells used to almost always do that and only that. They still often increase ATK and DEF but now they focus more on the actual Field itself and not so much the ATK and DEF, hence the name Field Spells. Link to comment
Umbra Posted April 29, 2009 Report Share Posted April 29, 2009 Sweeper negates it's own effect with the current wording - I doubt that's what you want. Plus, I don't really see the theme here. Link to comment
A●O●J Posted April 30, 2009 Author Report Share Posted April 30, 2009 Sweeper negates it's own effect with the current wording - I doubt that's what you want. Plus' date=' I don't really see the theme here.[/quote'] Now that you say that, I realize that their whole theme is kinda messy. I'm going to discontinue this set until I think of exactly what I want to center them around. Link to comment
bury the year Posted April 30, 2009 Report Share Posted April 30, 2009 Face-down flips? Sorta like Lost Millennium, but with other attributes. Link to comment
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