Jump to content

China's CaC's


chinatown64

Recommended Posts

Some cards I made for Flaky, the HTF in my avy. :D

 

 

Flake Cannon

[PERMANENT MAGIC]

You may only control 1 "Flake Cannon" at a time. On per turn, by offering 1 "Flake" card from your hand or field, select and activate 1 of these effects:-

*Destroy 1 monster your opponent controls.

*Destroy 1 Spell/Trap your opponent controls.

*Randomly discard 1 card from your opponent's hand.

*Draw 1 card.

You cannot attack during the turn you actiavte these effect(s).

 

Flake Cannon Trident

[PERMANENT MAGIC]

Activate only by offering 1 "Flake Cannon" you control. You may only control 1 "Flake Cannon" at a time. Once per turn, by offering up to 3 "Flake" cards from your hand or field, select and activate 1 of these effects depending on # of offerings:-

*Destroy target monster your opponent controls.

*Destroy target Spell/Trap your opponent controls.

*Randomly discard card(s) from your opponent's hand.

*Draw 1 card.

You cannot attack while this card is active.

 

Flake Ogre

WIND/10*/3500/2500

[Fiend] Cannot be normal summoned or set. Must only be special summoned, and by offering 1 "Flake Cannon Trident" you control. When this card destroys an opponents monster in battle, destroy all monsters your opponent controls. When this card is sent to the graveyard, by sending all cards you control to the graveyard, resurrect 1 "Flake" monster.

 

Flake Soldier

WIND/4*/1900/1300

[Warrior] A monster made entirely out of porcupine dandruff, its slightest movement can cause a blinding whirlwind of the frosty stuff. Yuck!

 

Flake Caller

WIND/3*/1000/1000

[spellcaster] When this card is sent to the graveyard, add 1 4* or lower "Flake" monster from your deck to your hand. If this card was sent to the graveyard by the effect of a "Flake Cannon" card, add 1 "Flake" card from your graveyard to your hand instead, other than "Flake Caller".

 

Flake Guardian

WIND/4*/0/2500

[Rock] When this card is offered by the effect of a "Flake Cannon" card, it returns to the top of the deck.

 

Flake Dragon

WIND/4*/1600/1000

[Dragon] When this card is offered by the effect of a "Flake Cannon" card, you may perform your Battle Phase that turn.

 

Flake Mechanic

WIND/3*/1700/500

[Machine] FLIP:- Add 1 "Flake Cannon" card from your deck to your hand.

 

Flake Bomb

WIND/4*/1500/1500

[Pyro] When this card is offered by the effect of a "Flake Cannon" card, deal 1000 damage to the opponent's LP.

 

Flake Storm

[NORMAL MAGIC]

Destroy Spell/Trap(s) your opponent controls, equal to the # of "Flake" monsters you control.

 

Flake Revival

[NORMAL MAGIC]

Resurrect 1 "Flake" monster that was offered by the effect of a "Flake Cannon" card.

 

Flake Envy

[NORMAL MAGIC]

Exclude 1 "Flake" card in your graveyard. Draw 2 cards.

 

Flake Barrier

[NORMAL TRAP]

Negate a battle involving a "Flake" monster and end the Battle Phase.

 

Flake Jammer

[COUNTER TRAP]

Destoy 1 "Flake Cannon" card you control to negate/destroy an opponent's effect or summon.

 

--

 

Broken any....?

Link to comment

Black Shark LV4

WATER/4*/1500/1500

[Fish] When this card destroys an opponent's monster in battle, deal 500 damage to their LP. By offering this card at end of turn after it destroys a monster in battle, special summon 1 "Black Shark LV6" from your hand or deck.

 

Black Shark LV6

WATER/6*/2100/1800

[Fish] When this card destroys an opponent's monster in battle, deal 800 damage to their LP. By offering this card at end of turn after it destroys a monster in battle, special summon 1 "Black Shark LV8" from your hand or deck.

 

Black Shark LV8

WATER/8*/3000/2300

[Fish] Cannot be normal summoned or set. Must only be special summoned, and by the effect of "Black Shark LV6". When this card destroys an opponent's monster in battle, deal 1000 damage to their LP, and its effect is negated.

 

Archangel Zerathu LV3

LIGHT/3*/1200/800

[Fairy] When this card is summoned, you may add 1 "The Sanctuary in the Sky" from your deck to your hand. By offering this card during your standby phase, special summon 1 "Archangel Zerathu LV5" from your hand or deck.

 

Archangel Zerathu LV5

LIGHT/5*/2000/1600

[Fairy] While "The Sanctuary in the Sky" is face-up under your control, this card is unaffected by any other Spell Cards. By offering this card during your standby phase, special summon 1 "Archangel Zerathu LV7" from your hand or deck.

 

Archangel Zerathu LV7

LIGHT/7*/2800/2300

[Fairy] Cannot be normal summoned or set. Must only be special summoned, and by the effect of "Archangel Zerathu LV5". "The Sanctuary in the Sky" cannot be destroyed, and all Fairy-types gain 500 ATK.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...