FoolMeNever Posted October 14, 2007 Report Share Posted October 14, 2007 And, here they are. "Rock Beast Gravle Hyena"Attribute: EarthType: Beast/EffectATK/1800 DEF/1200Effect: If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. When this card is face-up in a Spell & Trap Card Zone it gains the following effect. - You may place a "Rock Beast" in a Spell & Trap Card Zone, you may only do this once per duel. "Rock Beast Shale Wasp"Attribute: EarthType: Insect/EffectATK/ 300 DEF/300Effect: If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. When this card is face-up in a Spell & Trap Card Zone it gains the following effect. - When this card is sent to the S&T Card Zone you may Summon twice this turn. "Rock Beast Graphite Panther"Attribute: EarthType: Beast/EffectATK/ 1600 DEF/1000Effect: If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. When this card is face-up in a Spell & Trap Card Zone it gains the following effect. - All "Rock Beasts" gain 400 ATK points when attacking or being attacked. "Rock Beast Limestone Lion"Attribute: EarthType: Beast/EffectATK/1700 DEF/1600Effect: If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. When this card is face-up in a Spell & Trap Card Zone it gains the following effect. - You may choose which Monsters your opponent attacks. "Rock Beast Mica Minx"Attribute: EarthType: Beast/EffectATK/1200 DEF/400Effect: If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. When this card is face-up in a Spell & Trap Card Zone it gains the following effect. - All "Rock Beasts" may attack directly. When cards do so using this effect battle damage is 1000. "Rock Beast Feldspar Armadillo"Attribute: EarthType: Beast/EffectATK/600 DEF/2000Effect: If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. When this card is face-up in a Spell & Trap Card Zone it gains the following effect. - Your opponent's Monsters that attacked must switch to defense position at the end of the Battle Phase. "Rock Beast Quartz Hawk"Attribute: EarthType: Winged-Beast/EffectATK/1400 DEF/800Effect: If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard. When this card is face-up in a Spell & Trap Card Zone it gains the following effect. - Once per turn, you may add a "Rock Beast" to your hand. "Granite Dragon"Attribute: EarthType: Dragon/EffectATK/ 4000 DEF/1000Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 "Rock Beast" cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned.- Send all "Rock Beast" monster you control to the Graveyard, destroy all cards on the field. "Stone Signal"SpellEffect: If there are 2 or more "Rock Beast" cards in your Spell & Trap Card Zone, Special Summon 1 "Rock Beast" monster from your Deck. "Sacred Stones"SpellEffect: Select 1 "Rock Beast" card from your Spell & Trap Card Zone and Special Summon it. "Unusual Findings"SpellEffect: Activate only when there are 2 or more "Rock Beast" cards in your Spell & Trap Card Zone. Your opponent selects 1 "Rock Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard. Then you draw 2 cards. "Shining Rocks"SpellEffect: Select up to 2 "Rock Beast" monsters in your graveyard and place them face-up in your Spell & Trap Card Zone, they are treated as Continuous Spell Cards. "Underground Cavern"Field SpellEffect: This card gets these effects, based on the number of "Rock Beast" monsters in your Spell & Trap Card Zone. -1+ This card cannot be destroyed by a card effect. -2+ Once per turn, you can halve the Battle Damage you take. -3+ You can send 1 "Rock Beast" monster you control to the graveyard to negate the activation of a Spell or Trap card. -4+ Once per turn, during your Main Phase you can draw 1 card. -5+ Once per turn, during your Main Phase you can Special Summon 1 "Rock Beast" card from your Spell & Trap Card Zone. All "Rock Beast" monsters on the field gain 100 ATK and DEF points for each "Rock Beast" in your Spell & Trap Card Zone. I'll be posting more cards soon. Link to comment
Professor Cobra Posted October 14, 2007 Report Share Posted October 14, 2007 Intresting. Not very original. Link to comment
FoolMeNever Posted October 17, 2007 Author Report Share Posted October 17, 2007 Yeah, a lot of the Spells I just took the effect of the Crystal Beast Spells. I had to change the effects for most of the monsters though. Link to comment
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