SebastiaanZ Posted April 26, 2009 Report Share Posted April 26, 2009 Another series of cards created by me and my friend, called Darkfire Armor series. This is another serie of Armor Monsters. YGOLD-331 Darkfire Armor – Chaos KnuckleAttrib: DarkType: Armor/EffectLevel: 4ATK: 0DEF: 0Once per turn you can destroy 1 Spell or Trap Card. This card cannot be targeted by your Opponent`s Monster Effects. YGOLD-332 Darkfire CallingType: Spell CardIcon: Quick PlayYou can Special Summon all “Darkfire Armor”-type Monsters from your Hand to the Field. At the end of your current turn, you must destroy all Special Summoned cards. YGOLD-333 Darkfire Armor – Blaster ShieldAttrib: DarkType: Armor/EffectLevel: 4ATK: 0DEF: 0All attacks during the Battle Phase are redirected to this card. This card gains 500 DEF per Armor-type Monster on your side of the Field. This card is unaffected by Spell Cards. YGOLD-334 Darkfire Armor – Breaker FistAttrib: DarkType: Armor/EffectLevel: 4ATK: 500DEF: 0This card gains 300 ATK per Armor-type Monster on your side of the Field. When this card is equipped with an Equip Spell Card, it gains an additional 300 ATK per Equip Spell Card. When this card is destroyed, you can Special Summon it to the Field during your next Draw Phase. YGOLD-335 Darkfire Armor – Blaze HelmetAttrib: DarkType: Armor/EffectLevel: 4ATK: 500DEF: 500This card can be Special Summoned from your Hand the Moment it is drawn or send to your Hand. As long as this card is on the Field, all other Armor-type Monsters on your side of the Field cannot be destroyed by Battle. YGOLD-336 Darkfire Armor – Chaos SpeedAttrib: DarkType: Armor/EffectLevel: 4ATK: 500DEF: 1000Once per turn this card can switch Battle Position. When this card switches Battle Position, it gains 500 ATK OR DEF, depending on which Battle Position and you gain 400 lifepoints. YGOLD-337 Legacy of FireType: Spell CardIcon: NormalYou can send all “Darkfire Armor”-Monsters from your Graveyard back to your Deck and shuffle it again. YGOLD-338 Darkfire Armor – Inferno HelmetAttrib: DarkType: Armor/EffectLevel: 6ATK: 500DEF: 500This card can only be Normal, Flip or Special Summoned when there is 1 “Darkfire Armor – Blaze Helmet” in your Graveyard. As long as this card is on the Field, your Opponent cannot target your other Armor-type Monsters with Spell Cards, Trap Cards or Monster Effects. YGOLD-339 Armor ForceType: Trap CardIcon: CounterWhen an Armor-type Monster on your side of the Field is attacked, you can remove 1 Armor-type Monster from your Graveyard from play, to negate and destroy the Monster. YGOLD-340 Phoenix ArmorType: Spell CardIcon: EquipThis card can only be equipped to an Armor-type Monster on your side of the Field. As long as this card is equipped, your Opponent loses 500 lifepoints when it attacks the equipped card. Link to comment
Toffee. Posted April 26, 2009 Report Share Posted April 26, 2009 Varon's cards are like Sprits. So it works like this: [Machine/Machine Armor] Link to comment
SebastiaanZ Posted April 26, 2009 Author Report Share Posted April 26, 2009 I work them out on my own way. Armor has gotten his own archetype, because I make the difference between Armor Monsters and Machine type Monsters. Link to comment
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