Toffee. Posted April 23, 2009 Report Share Posted April 23, 2009 Psychic Duck LV2 -WATER-Lvl2[Psychic/Effect]Once per turn, You can pay 500 lifepoints to draw 1 card.During your mainphase 1, If this card used the above effect during your last turn, You can send this card to the Graveyard to Special Summon 1 "Psychic Duck LV4" from your hand or deck. Your deck is then shuffled.700ATK / 0DEF Psychic Duck LV4 -WATER-Lvl4[Psychic/Effect]The following effect is only applied, If this card was Special Summoned by the effect of "Psychic Duck LV2". Once per turn, You can pay 500 lifepoints to draw 2 cards.During your mainphase 1, If this card used the above effect during your last turn, You can send this card to the Graveyard to Special Summon 1 "Psychic Duck LV6" from your hand or deck. Your deck is then shuffled.1400ATK / 700DEF Psychic Duck LV6 -WATER-Lvl6[Psychic/Effect]The following effect is only applied, If this card was Special Summoned by the effect of "Psychic Duck LV4". Once per turn, You can pay 500 lifepoints to draw 3 cards.2100ATK / 1400DEF Legit Psychic Duck -WATER-Lvl2[Psychic/Effect]This card cannot be Normal Summoned or Set, Nor can it be Special Summoned, Except if it were Removed from play. Once per turn you can pay 4000 lifepoints to draw 1 card. If that card is a spell or trap card, Return it to the bottom of your deck.100ATK / 0DEF [spoiler=And for the record, The above cards are based on this:] Telekenisis Teapot -EARTH-Lvl4[Psychic/Effect]This card cannot be Special Summoned. Once per turn, You can pay 800 lifepoints to Special Summon 1 Psychic-Type monster from your Graveyard. At that time, If that monster isnt a Tuner, You can pay an additional 500 to treat that monster as Tuner.700ATK / 1800DEF 4-Armed King-Wrestler -EARTH-Lvl8[Fighting/Effect]This card is un-effected by the effects of trap cards. If this card attacks, with an ATK higher then the DEF of the opponet's defence position monster, Inflict the difference as battle damage to the opponet's lifepoints.2500ATK / 300DEF Chrono-Psychic -LIGHT-Lvl3[Psychic/Effect]Once per turn, During your opponet's Endphase, You can pay 800 Lifepoints to add 1 Instant Spell from your Graveyard to your hand. During your next turn, You cannot set, activate, nor discard(including send to the graveyard) the card that was added to your hand, With this effect.1000ATK / 800DEF Giant Brain-Beast -DARK-Lvl8[Psychic/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, Except by Releasing 3 Psychic-Type monsters. Once per turn, You can pay 500 lifepoints to Special Summon 1 non-Tuner Psychic-Type monster from your Hand or Deck. The monster Special Summoned by this effect has it's effect negated.2800ATK / 2400DEF Pyrokenetic Master -FIRE-Lvl5[Psychic/Effect]This card cannot be Special Summoned. You can pay 500 lifepoints to inflict 500 points of damage to the opponet's Lifepoints. This card's effect cannot be activated if your Lifepoints are higher then your opponet's Lifepoints, And/Or if you have any Face-Up Spell or Trap cards. During the Endphase of this turn, Destroy all Spell and Trap cards on your side of the field.1700ATK / 0DEF Psi-Master LV.A -DARK-Lvl5[Psychic/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releaing 1 level 4 or lower Psychic-Type monster you control. This card gains the effect, ATK, and DEF of the Released Monster. If This card's effect requires a Lifepoint payment, It is reduced by 300 points.????ATK ????DEF Thought Ruler Archfiend/Assault Mode -DARK-Lvl10[Psychic/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card destroys a monster by battle, Increse your Lifepoints by 2000 points. You can pay 1000 Life Points to negate the activation of a Spell or Trap card, And destroy it. When this card on the field is destroyed, you can Special Summon 1 "Thought Ruler Archfiend" from your Graveyard.3200ATK / 2800DEF Psychic Lava-Lamp -Instant Spell-Pay 500 lifepoints to activate. Remove from play any number of Psychic-Type monsters in your Graveyard, And increse the ATK of 1 monster on the field by 300 points for each card removed from play with this effect. Instant Telekenisis -Counter Trap-If the opponet activates the effect of a spell, trap, or monster effect, You can remove 3 Psychic-Type monsters in your Graveyard to negate the activation of that card, And return it to the top of the opponet's deck. Data Collection -Instant Spell-Release 1 Psychic-Type monster. Draw 1 card for each of its level stars. Then, Decrese your Lifepoints for each card drawn with this effect, X=500 points. Link to comment
0Girouette0 Posted April 23, 2009 Report Share Posted April 23, 2009 Thought Ruler Archfiend/Assault Mode -DARK-Lvl10[Psychic/Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card destroys a monster by battle, Increse your Lifepoints by 2000 points. You can pay 1000 Life Points to negate the activation of a Spell or Trap card, And destroy it. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.3200ATK / 2800DEF ok there is somthing wrong here can you spot it? Link to comment
.Requiem Posted April 23, 2009 Report Share Posted April 23, 2009 What is a fighting type monsteR? Link to comment
0Girouette0 Posted April 23, 2009 Report Share Posted April 23, 2009 truly I don't know Link to comment
Toffee. Posted April 23, 2009 Author Report Share Posted April 23, 2009 What is a fighting type monsteR? Its actually a joke, Since Pokemon has Psychic-Type, And then Yugioh gets Psychic-Type.So its actually the other way around(I might just end up removing it) Also, Its suposed to be a Machamp, with a poorly re-made verson of 'No Guard' Link to comment
goldenboy820 Posted April 23, 2009 Report Share Posted April 23, 2009 Not bad.But those ducks are way too op'd. What I mean is, they should be much weaker than that, or a bit harder to summon. Drawing 2 and 3 cards per turn is a bit much.8/10 but if you fix, 9/10. Link to comment
Toffee. Posted April 24, 2009 Author Report Share Posted April 24, 2009 Not bad.But those ducks are way too op'd. What I mean is' date=' they should be much weaker than that, or a bit harder to summon. Drawing 2 and 3 cards per turn is a bit much.8/10 but if you fix, 9/10.[/quote'] As stated before, Its based on that 'Dark Golduck' card. And the drawing/leveling-up effect only applies if it was Special Summoned from its previous form, Which, Can only happen, If it used the effect in the first place. Which pretty mutch forces you to level it up the whole way. Link to comment
goldenboy820 Posted April 24, 2009 Report Share Posted April 24, 2009 I know, but their effects should only activate once, because drawing 2 and 3 cards PER TURN is too much. even if it does take time to level up, when you do you will be able to draw your whole deck in just a few turns. see what I mean? Link to comment
Toffee. Posted April 24, 2009 Author Report Share Posted April 24, 2009 I lowered the ATK and DEF of them. Now the highest form ties off with Cyber Dragon, But still gets defeated by the Monarchs(both ATK and effect wise) And for the record, Psychic-Type monsters are relatively slow, And need some random draw cards now and then. Link to comment
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