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Yu-Gi-Oh! GX: Havoc!! (Started! Stil Accepting!!)


Agaming

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Andrew: (looking threw his deck and adjusting it, he then looks at Rainbow Ruins, without looking at the teacher) fields spells are cards that can either power up or lower the attack and defensive power of monsters, however not all field spells do this, some field spells like Rainbow Ruins have effects that change due to the number of continous spells you have out, and others like zombie world can change the attribute of the monsters you and your opponent controll

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OOC: Can I sign up?

 

 

Name: Irrgang Reinhart (or, I suppose, Reinhart Irrgang in Japan.)

 

Age: The number of revolutions you have made around the nearest star to Earth. I suppose about 17.

 

Gender: So difficult! Ooh, I know! Male.

 

History: Irrgang Reinhart, as his name suggests, originates from Germany. His family is of good upbringing, but also of a disaster that took the lives of Irrgang’s mother and grandmother. His grandfather, once cheerful, soon died of grief. He left most of his possessions to Irrgang’s father, but a single chest he left to Irrgang. Within that chest contained a single, miniature grandfather clock and a set of cloak and tophat.

 

Of course, Irrgang played the card game that KaibaCorp introduced to the world. He was very enthusiastic about it to his grandfather, just like a normal boy. But after he saw the grandfather clock, he… changed. His personality shifted, he needed much less sleep, and he became quieter. His friends hardly knew him anymore. His mind was focused on the mysteries of the clock.

 

The clock was infused with the spirit of his family, apparently. Although he does not know this, his great-great-great- (add a few more) grandfather, Norvis Reinhart, practiced a form of sorcery in the seventeenth century in Renaissance Germany. He was tried for his alleged crimes, sentenced, and slated to be executed... until he disappeared from the world altogether. Rumours were raised of him raising his dead wife. But for all purposes, he disappeared into thin air. His spirit was sealed away into a grandfather clock, the same that was given to Irrgang.

 

Then, one day, as Irrgang’s father attempted to get the clock taken apart and examined at a clockwork shop in a last attempt to return Irrgang into the way he was before, three cards mysteriously materialized inside the grandfather clock, probably slipped in by a man clothed in a black trenchcoat. Thinking that this was the particular item that his father gave to his grandson, Irrgang’s father took the things home, hoping that it would cheer him up, but the plan only partially succeeded. Irrgang became more cheerful, yes, but in a peculiar sort of way. And he constantly played with his cards. Finally, wishing to leave these memories behind, Irrgang’s father decided to move to Domino City, the hub of activity for card games, Irrgang’s favourite (and only hobby) and far away from their ancestral home in Germany. Here, he thought, Irrgang would be happy. And Irrgang was, or at least pretended to be to his father. All seemed to be different, but at least, Irrgang’s father thought, they were right.

 

How wrong he was. (I feel inclined to add evil laughter here, but it’s probably over the top.)

 

Personality: A somber and grim aura perpetually surrounds Irrgang. Anyone that sees him on first sight would think that he was a freak; certainly, his appearance gives evidence that he might be such an individual as to be insane. Irrgang, while smiling innocently and wide-eyed to observers (as is his habit), cannot suppress an air of shadow and cold emanating from him. His expressions, therefore, on a whole appear to be creepy, and one instantly gets the impression that he is troubled. For though he smiles, he obviously has something hidden that he does not wish to reveal.

 

Irrgang is not quite right. But he is not truly malevolent, just as everything begins; he is neutral. He is an abnormal presence, but with the right amount of tolerance one can deign to become friendlier with him. Sadly, only a few people, if any, give him enough tolerance. As a result, Irrgang can greet people rather… to put it politely, unusually. Where his temper is concerned, it is not displayed at all; unnerving events do not faze Irrgang, for some strange reason. Or maybe not so strange ones, after all.

 

Irrgang does not take catastrophic events very seriously; all that come and go in his life do not influence him much. He does what is necessary to improve his skills, and cares little about else. He follows the principles of “an eye for an eye, a tooth for a tooth” most of the time, meaning that if someone shows him kindness, he will attempt to help that person in return.

 

Appearance: Silver hair, protruding in sizeable spikes from his head, run down his face. Violet, seemingly bottomless eyes stare with unerring accuracy at any target. Dark circles of sleeplessness are evident around his eyes, creating a haunted visage. Adding to this is pale, bleached skin, almost pure white, and a thin, wiry frame. Irrgang is not particularly tall, but his body is structured so that it gives the impression that he is almost stretched in nature. Irrgang almost always has his mouth in a smile, and with the smile finishing off a truly intimidating ensemble.

 

Irrgang wears his duel disc, aged and worn, still of the original issue, on his right hand. He is left handed, and any actions he takes are treated as such. Irrgang dons, normally, a pair of black trousers, a white shirt, and a tattered cloak and tophat, which are rumoured to have come from his grandfather. His shoes are fairly normal, black and silver worn sneakers. He wears a sterling necklace inlaid with an onyx, his heirloom, engraved with an embellished, artistic R.

 

Deck - Unholy Power of the Revenant Magicians

 

Total Cards: 47

 

 

Monster Cards: 25

Pyramid Turtle x3

Ryko, Lightsworn Hunter x2

Vampire Lady x1

Vampire Lord x1

Soul-Absorbing Bone Tower x3

Plaguespreader Zombie x1

Paladin of the Cursed Dragon x3

Chaos Sorcerer x1

Goblin Zombie x2

Zombie Master x2

Kasha x2

Mezuki x1

Ryu Kokki x2

Norvis, the Silver Necromancer x1

Tasha, the Crimson Sorceress x1

 

Spell Cards: 11

Mystical Space Typhoon x1

Book of Life x1

Lightning Vortex x1

Card of Safe Return x1

Zombie World x2

Monster Reborn x1

Foolish Burial x1

Everliving Underworld Cannon x1

Call of the Mummy x1

Dark Arcana x1

 

Trap Cards: 11

Mirror Force x1

Crush Card Virus x1

Raigeki Break x2

Torrential Tribute x1

Threatening Roar x2

Phoenix Wing Wind Blast x1

Solemn Judgement x3

 

Fake Cards:

 

 

Norvis, the Silver Necromancer

LIGHT, 7 Stars, 2200 ATK/2700 DEF, Spellcaster, Effect Monster

You may Special Summon this card when you remove two Zombie monsters in your Graveyard from play. Add two Spell Counters to this card. You may use only one of the following effects every turn –

- Add one Spell Counter to this card by sacrificing another Zombie-type monster on your side of the field

- Special Summon a Zombie-type monster that is level 4 or lower from you or your opponent’s Graveyard on your field by removing a Spell Counter from this card

 

Tasha, the Crimson Mistress

DARK, 7 Stars, 2700 ATK/2200 DEF, Zombie, Effect Monster

You may not Normal Summon or Set this card. You may only Special Summon this card from your deck, hand or Graveyard when you remove three Spell Counters from Norvis, the Silver Necromancer. Once every turn, using Norvis, the Silver Necromancer’s effect, you may instead add a Spell Counter to this card. Every Spell Counter on this card increases this monster’s ATK and DEF by 300. You may remove one Spell Counter each turn to destroy a Spell or Trap Card on your opponent’s side of the field.

 

Dark Arcana

Spell Card

You may, instead of removing two Zombie-type monster cards from play, instead remove this card from play and fulfill the requirements to Special Summon Norvis, the Silver Necromancer onto your side of the field. In addition, if Norvis, the Silver Necromancer is in play already when this card is played, add three Spell Counters to Norvis, the Silver Necromancer. These Spell Counters may be used in conjunction with Tasha, the Crimson Mistress' effect.

 

 

Dorm: Obelisk Blue.

 

Duel Spirit: Norvis, the Silver Necromancer and his companion Tasha, the Crimson Mistress.

 

Relatives: Heinrich Reinhart (father)

 

 

 

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A young man appeared out of the shadows. Tipping his tophat slightly, he nodded with a smile to the duelists in the room. It was after class, of course, and he was interested when someone mentioned a duel.

 

"A duel? Lasst uns gehen. I, ah, challenge you. Should be interesting."

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Irrgang drew back his mouth in a grimacing smile. "Absolutely." -Allerdings.- He backed away from Azure, carefully calculating. Drawing his tattered cloak closer to himself, Irrgang stared out from under darkness. Only his violet eyes, rimmed with black, showed through the cloak of inky shadows.

 

"So, I'll go first. Draw." Irrgang clicked a button on his old duel disk. It whirred, and then flashed to life. Smiling once again, creepily, he drew five cards from his duel disk. And then added another.

 

-Ach. No Zombie World, I see. Ach. -

 

Still gazing bemusedly at Azure, Irrgang placed a monster card down. "I sed a monster and two schpell or trap cards face down. Schluss. "

 

Duelist Irrgang - 8000 LP

Hand: 3

Field: 1 set, 2 S/T cards

Graveyard: N/A

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Do I post this here?

Name: Eric Arron

Age: 17

Gender: male

Bio: a spirited duelist, who can see the beyond. When younger Zane taught him everything he knows about dueling and when Zane got sent to duel academy he was determined to get there

Deck: Black Sun Rise, The Soul Within, The White Sun Horizon

Dorm: Obelisk Blue

Duel Spirit: Vesuvious, King of the Black Sun

Relatives: Zane (Cousin)

Picture of character: [spoiler=Pic]CooL.jpg?t=1238210794

 

If you want me to be a slifer or Ra that is fine with me ^_^

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