Skyson Posted April 22, 2009 Report Share Posted April 22, 2009 is to make cards that are a little over the top. I normally promote balance among cards, but I decided to see how humorous it would be to make some support cards for common themes that just seem to need an extra "push" to become higher tier. Some cards are moderately balanced, some are pushing way too far. See if you can find the difference. Ancient Gear Gorilla - EARTH6/Machine/EffectThis card cannot be Special Summoned, except by removing from play 2 "Ancient Gear" cards in your Graveyard. This card gains ATK equal to the total DEF of all face-up monsters your opponent controls. When this card attacks, your opponent cannot activate Spell or Trap Cards. Whenever damage is inflicted by an "Ancient Gear" card, draw 1 card from your Deck.2200/400 D.D. Sniper - DARK4/Warrior/EffectWhen this card is removed from play, activate 1 of the following effects:- Remove from play up to 2 cards on the field.- Remove from play up to 2 cards from a player's hand.1600/1500 Dragon Blade Swordsman - DARK4/Warrior/EffectDiscard 1 Dragon-type monster to Special Summon 1 "Red-Eyes" monster from your Graveyard, ignoring its Summoning conditions. If this effect is activated more than once during a turn, remove this card from play at the end of your Main Phase.1800/1400 Gravekeeper's Guardian - DARK7/Spellcaster/EffectThis card cannot be Summoned if you do not control a face-up "Necrovalley". While this card is face-up, your "Necrovalley" is unaffected by all card effects, and Field Spell Cards cannot be activated. If this card is destroyed and sent to the Graveyard, draw 1 card from your Deck for each face-up "Gravekeeper's" monster you control.2500/2400 Maliceboard Archfiend - EARTH3/Fiend/EffectThe controller of this card pays 600 Life Points during each of his/her Standby Phases. (This is not optional.) This card cannot be removed from the field or selected as an attack target if you control another face-up "Archfiend" monster (except "Maliceboard Archfiend"). Once per turn, you can roll 1 six-sided die. By paying 500 Life Points, you can Special Summon 1 "Archfiend" monster (except "Maliceboard Archfiend") from your Deck with a Level that is equal to or lower than the number rolled by this effect.1000/1800 Sentinel Sorceress - DARK3/Spellcaster/EffectDiscard 1 Spellcaster-type monster from your hand to add a number of Spell Counters to face-up cards on the field that can hold Spell Counters.1500/1400 Varen, Lightsworn Shaman - LIGHT4/Spellcaster/EffectWhile this card is face-up, all LIGHT monsters in your hand and Graveyard are treated as "Lightsworn" monsters. During your End Phase, send the top 3 cards of your Deck to the Graveyard. For each "Lightsworn" card sent to the Graveyard by this effect, this card gains 500 ATK.1200/1700 Volcanic Pyromancer - FIRE4/Pyro/EffectWhen this card is Summoned, you can remove 3 FIRE monsters in your Graveyard from play. If you do, during the current Duel all damage inflicted by the effect of a "Volcanic" monster is doubled. The effect of "Volcanic Pyromancer" can only be activated once during the current Duel.1800/1400 Battery Magnetism - Spell CardPay 500 Life Points. Special Summon "Batteryman" monsters from your hand or Deck, up to the number of "Batteryman" monsters in your Graveyard. Blowback Gale - Quick-Play SpellReturn any number of "Cloudian" monsters from your Graveyard to your Deck and shuffle it. For each monster returned to your Deck, place 1 Fog Counter on a face-up monster. Also, draw 1 card for every 3 monsters returned to your Deck by this effect. Cyber Converter - Quick-Play SpellWhen this card is activated, you can send a number of cards from the top of your Deck to the Graveyard, up to the number of face-up Machine-type monsters you control. Select a number of face-up Machine-type monsters equal to the number of cards sent to the Graveyard. The selected monsters are treated as "Cyber Dragon" during the turn this card is activated. Gladiator Retraining - Continuous SpellWhenever a monster is Special Summoned by the effect of a "Gladiator Beast" monster, you can select 1 other face-up "Gladiator Beast" monster you control. The Summoned monster's effect becomes the effect of the selected monster as long as it is face-up on the field. Hero's Gate - Spell CardReturn all "Elemental Hero" Fusion Monsters from your Graveyard to your Extra Deck. Then, if any of the Fusion-Material Monsters of those Fusion Monsters are in your Graveyard, you can return them from your Graveyard to your hand. Morphtronic Production - Continuous SpellDraw 1 card from your Deck each time a "Morphtronic" monster changes its Battle Position. Serenade of the Spirits - Spell CardPay half of your Life Points. During the current Duel, you can Normal Summon 1 time in addition to your Normal Summon for the turn. Any additional monsters Normal Summoned with this effect must be Spirit monsters. Spore Garden - Field SpellA-Counters can be placed on Set monsters. Whenever an effect places an A-Counter(s) on a face-up monster(s), place double the amount of A-Counters on each monster. Summon Tide - Spell CardActivate while you control a face-up "Umi". Special Summon any number of WATER monsters from your Deck to your side of the field. You take damage equal to 100 x the total Levels of the summoned monster(s). The Early Show - Quick-Play SpellDuring the turn this card is activated, Toon monsters you control are unaffected by your opponent's card effects, and any Toon monsters Summoned to the field can attack during this turn. If "Toon World" is destroyed during the turn this card is activated, your Toon monsters are not destroyed, and you gain 2000 Life Points. White Dragon Pendant - Equip SpellThis card can only be equipped to a Dragon-type monster. When the equipped monster destroys a monster by battle, add 1 "Dragon Counter" to this card. (max. 3) Send this card to the Graveyard to Special Summon a number of "Blue-Eyes White Dragon" from your hand, Deck, and/or Graveyard equal to the number of "Dragon Counters" on this card. Crystal Curse - Trap CardDuring the turn this card is activated, whenever a "Crystal Beast" monster battles, you can add 1 "Crystal Beast" monster from your Deck or Graveyard to your Spell & Trap Card Zone and treat it as a Continuous Spell Card. Living by the Blade - Continuous TrapWhenever a "Six Samurai" monster you control is destroyed by battle, you can have 1 of your other face-up "Six Samurai" monsters gain the ATK of the destroyed monster. When this card is destroyed, draw 1 card from your Deck for each "Six Samurai" monster destroyed by battle after this card was activated. Pharaoh's Tomb - Trap CardWhen this Set card is destroyed and sent to the Graveyard, its effect activates. For 4 of your turns after this card's effect is activated, you can Normal Summon or Set a "Dark Magician" or "Dark Magician Girl" from your hand without Tribute(s). Retribution of Light - Counter TrapActivate only while you control 2 or more face-up Fairy-type monsters. Negate the Summon of a monster and destroy that monster. In addition, if you control a face-up "Sanctuary in the Sky", you can deal 1000 damage to your opponent. Comments and criticism always appreciated. I have a few more themes I'd like to cover, so I may update this later. Thanks. Link to comment
goldenboy820 Posted April 23, 2009 Report Share Posted April 23, 2009 Cover arcana force, helios, neo spacian, ancient fairy dragon, and black rose dragon, and I'll give you a rep. Link to comment
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