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i quoted your original post fighter. the edited version in bold type. i know that it isn't phrased exactly the way that you would normally type, but i did what i could. please give me your honest opinion of what i have done thus far.

oh, and by the way, there might still be a few grammatical errors, just so you know.

 

Hey I created more terms for Skill Chakra' date=' tell me if theses make sense and how they sound.

 

Skill Chakra (Chakra no Ginou):

Skill Chakra is different than the standard elemental chakra of fire, wind, water, earth and lighting used by ninja. Skill Chakra takes a different style of training to learn and develop them to your own use as everyone is capable of using them unlike the elemental chakra, but some Skill Chakra require special terms to use some of them.

 

Back in the previous world of Naruto small signs of theses chakra have been used, but never noticed to be refined to the state it is now. One prime example of Skill Chakra was the use of Piercing Chakra was in many jutsu like Chidori or other lighting style jutsu. A lot of styles have been found, but there is always another million possibilities of combinations and styles of Skill Chakra.

 

Piercing Chakra:

Piercing Chakra is a commonly used Chakra in many of the old jutsu and still incorporated into many jutsu used today. The way Piercing Chakra works is when amount of chakra is focused into certain parts of the body or into special kind of weapons or projectile. Depending on the amount of chakra that is focused in the object or attack that will effect on what it can penetrate.

 

Brute Chakra:

An interesting type of Chakra to use that seems hard to master, but requires a lot of knowledge of Chakra to control and master to use it. The idea of Brute Chakra is to store enough Chakra into a single point of the body or a weapon. When the object with the stored Chakra hits its target the Chakra stored should be released shattering whatever it hits. Even with this power, if the Chakra builds up enough then it will possibly have many drawbacks. One of the more well known drawbacks is that the impact object would either break or become more weak and brittle with use. If the user used their own body as the impact object, then under special circumstances unspeakable damage can be caused to the user’s body.

 

Velocity Chakra:

This Chakra is to increase the speed of the user, there are two ways the user can use this Chakra to increase their speed, but the use of this will cause a lot of Chakra to be used up. One common way that users will use Velocity Chakra will increase the amount of Chakra flow within their own legs. The Chakra will increase the strength in the muscles within the leg allowing the person to run faster and jump higher.

 

Another version of this Chakra requires the use of a person born with the elemental Chakra of Wind. The user can manipulate the air and wind around them causing less drag giving them ability to run quicker, but cannot jump as high as the other alternate version. There is another distinguished advantage to using this version Velocity Chakra is when a projectile is fired or thrown is able to control the wind around the projectile the same way controlling its speed and slightly change its course.

[/quote']

 

Hey I created more terms for Skill Chakra. tell me if how they sound makes sense.

 

Skill Chakra (Chakra no Ginou):

Skill Chakra is different than the standard elemental chakras of fire, wind, water, earth and lighting used by ninja. Everyone is capable of using Skill Chakra, but it takes a different style of training to learn and develop to your own use. However, unlike the elemental chakra, some Skill Chakra require special terms to use them.

 

Back in the previous world of Naruto small signs of these chakra have been used, but were never noticed and refined to the state it is now. One prime example of Skill Chakra was the use of Piercing Chakra in many jutsu like Chidori or other lighting style jutsu. A lot of styles have been found, but there are always more possibilities of combinations and styles for Skill Chakra.

 

Piercing Chakra:

Piercing Chakra is a commonly used in many of the old jutsu and still incorporated into many jutsu used today. The way Piercing Chakra works is you focus an amount of chakra into certain parts of the body, or into a special kind of weapon or projectile. The amount of chakra that is focused into the object will effect how effective the attack is, and what it can penetrate.

 

Brute Chakra:

An interesting type of Chakra to use, but seems hard to master. it requires a lot of knowledge of Chakra to control, master, and use it. The idea of Brute Chakra is to store enough Chakra into a single point of the body or a weapon. When the object with the stored Chakra hits its target the Chakra stored is released, shattering whatever it hits. Even with this power, if the Chakra builds up enough, then it could possibly have many drawbacks. One of the more well known drawbacks is that the impact object would either break, or become weaker and more brittle with use. If the user used their own body as the impact object, then under special circumstances, unspeakable damage can be caused to the user’s body.

 

Velocity Chakra:

This Chakra is used to increase the speed of the user. There are two ways that the user can use this Chakra to increase their speed, but the use of this will cause a lot of Chakra to be used up. One common way that Velocity Chakra is used will increase the amount of Chakra flow within the users own legs. The Chakra will increase the strength in the leg muscles, allowing the person to run faster and jump higher.

 

Another version of this Chakra requires the use of a person born with the elemental Chakra of Wind. The user can manipulate the air and wind around them causing less drag giving them the ability to run quicker, but they cannot jump as high as with the other alternate version. There is another distinguished advantage to using this version of Velocity Chakra. When a projectile is fired or thrown, the user is able to control the wind around the projectile, controlling its speed and slightly changing its course.

 

oh, and i also have some ideas as to more types of elemental chakra, if you are willing to hear it.

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i quoted your original post fighter. the edited version in bold type. i know that it isn't phrased exactly the way that you would normally type' date=' but i did what i could. please give me your honest opinion of what i have done thus far.

oh, and by the way, there might still be a few grammatical errors, just so you know.

[b']There is still several there, learn capitalization you still leave a lot of words including at the beginning lowercase. You just reworded a lot of them, I will stay with mine for now if I need to change it then I shall. Thanks anyway[/b]

 

Hey I created more terms for Skill Chakra. tell me if how they sound makes sense.

They do, but take some changes into consideration.

 

oh, and i also have some ideas as to more types of elemental chakra, if you are willing to hear it.

Shoot

 

By reading X-31's version' date=' I can tell it's a good idea.

[b']Did you read the plot, I am working on a whole RP here.[/b]

 

I don't know if shadow-zero added this to the last part about the Wind Chakra being kinda like Velocity Chakra but those specific users should be able to levitate in a way

 

I'll give more ideas once I think of them

kk, thanks.

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nice! -and now for a completely unrelated quote- BIIIIIRRRRDD MAN!

 

edit: [spoiler=the elementals]these are the 10 elements of our realm.

fire, water, elec, wood, earth , wind, light, dark, divine, corrupt.

 

 

[spoiler=the elementals of costly power]these are the 4 elementals of power, and weakness.

fire vs water = 1/2 damage. water vs elec = 1/2 damage elec vs wood = 1/2 damage wood vs fire = 1/2 damage

 

water vs fire = x2 damage fire vs wood = x2 damage wood vs elec = x2 damage elec vs water = x2 damage

 

 

[spoiler=the elementals of unending strength]these are the 4 elementals of strength.

earth, wind, dark, light.

 

 

[spoiler=the elementals absolute power]these are the elementals of the different plane.

divine, corrupt.

 

 

[spoiler=additional info on elementals]elementals can work off of each other. each militia unit can have up to 3 elementals, one for each group. level 3 = 1 elemental. level 6 = 2 elementals. level 12 = 3 elementals.

 

each elemental has an ability that allows for helping to turn the tide in battle if the elemental it corresponds to is in the field of battle. these abilities are in progress and will be posted upon completion.

 

i left bits and pieces of what this was originally about partly due to laziness and partly due to the hope that it might spawn further ideas for the rpg of which is currently being built. your thoughts on what i have done thus far?

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