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Endymion - Dasher and some other stuff.


Argentum

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this deck is an idea I had to fuse Lumina and Magical Exemplar.

 

Monsters: 20

Destiny Hero – Dasher x3

Endymion x3

 

Defender x2

Lumina x3

Lyla x2

Garoth x1

Magical Exemplar x3

Apprentice Magician x2

Breaker

 

Spells: 21

Citadel x3

Terraforming x2

Spell Power Grasp x3

Hand Destruction x3

Pot of Avarice x3

Foolish Burial x2

Monster Reborn x1

Charge of the Light Brigade x3

Solar Recharge x1

 

 

Traps: 1

Magician’s Circle x1

 

Um Yeah, It looks okay on paper, and there are some things I want to do to it, but I don't know how to work them in. Ex. I want more lightsworns and more magician circle and more apprentice.

 

I really want some critic. Be Harsh if you want. What you guys come up with makes me lol.

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It looks to me like a pretty good deck, but needs some finishing cards. Because I can't really see any game ending combos here, it's more of a deck that just waits for the opponent to screw up... you need to add the Arcanite Magicians and a few traps that'll open up/damage your opponent... Magic Cylinder and both Mirror Forces... I'm an amateur deck builder but that's my opinion.

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It looks to me like a pretty good deck' date=' but needs some finishing cards. Because I can't really see any game ending combos here, it's more of a deck that just waits for the opponent to screw up... you need to add the Arcanite Magicians and a few traps that'll open up/damage your opponent... Magic Cylinder and both Mirror Forces... I'm an amateur deck builder but that's my opinion.

[/quote']

 

you need to bring down the number of spell cards and add more trap cards, and if you need to get spell cards back add in a couple of pixie knights.


this deck is an idea I had to fuse Lumina and Magical Exemplar.

 

Um Yeah, It looks okay on paper, and there are some things I want to do to it, but I don't know how to work them in. Ex. I want more lightsworns and more magician circle and more apprentice.

 

lumina and magical exemplar might work well together, but lightsworn does not work well when it comes to getting spell counters since it can send your spell cards to the graveyard.

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this deck is an idea I had to fuse Lumina and Magical Exemplar.

 

Monsters: 20

Destiny Hero – Dasher x3

Endymion x3

 

Defender x2

Lumina x3

Lyla x2

Garoth x1

Magical Exemplar x3

Apprentice Magician x2

Breaker

 

Spells: 21

Citadel x3

Terraforming x2

Spell Power Grasp x3

Hand Destruction x3

Pot of Avarice x3

Foolish Burial x2

Monster Reborn x1

Charge of the Light Brigade x3

Solar Recharge x1

 

 

Traps: 1

Magician’s Circle x1

 

Um Yeah' date=' It looks okay on paper, and there are some things I want to do to it, but I don't know how to work them in. Ex. I want more lightsworns and more magician circle and more apprentice.

 

I really want some critic. Be Harsh if you want. What you guys come up with makes me lol.

[/quote']

 

Would not recomend running 3 citadels along with 2 teraforming, but hey whatever floats yer boat. If you want to make room for more Magicians circles, neg a citadel, a teraforming, or both depending on if you want one or two more.

Three Pots seem like overkill to me, but if it works use it.

Finaly, if your running the Apprentice engine, you need more targets. I suggest crystal seer, especialy if your only running 1 solar recharge. But if you cant find a way to add a 3rd apprentice, it may not be worth it to run the engine at all.

 

Thats all I can think of for now. Hope I was helpfull :D

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  • MONSTER: 19
     
    2 Endymion, the Master Magician
     
    2 Dark Red Enchanter
    1 Chaos Sorcerer
    1 Magical Marionette
     
    2 Kycoo the Ghost Destroyer
    2 Magical Exemplar
    2 Apprentice Magician
    2 Crystal Seer
    2 Frequency Magician
    1 Breaker the Magical Warrior
    1 Injection Fairy Lily
    1 Night’s End Sorcerer

 

  • SPELL: 16
     
    3 Spell Power Grasp
    2 Magical Citadel of Endymion
    2 Allure of Darkness
    2 Foolish Burial
    2 Instant Fusion
    1 Brain Control
    1 Heavy Storm
    1 Monster Reborn
    1 Mystical Space Typhoon
    1 Terraforming

 

  • TRAP: 5
     
    2 Magician’s Circle
    2 Phoenix Wing Wind Blast
    1 Torrential Tribute

 

  • EXTRA: 15
     
    2 Musician King
    1 Darkfire Dragon
    1 Sanwitch
     
    2 Stardust Dragon
    1 Red Dragon Archfiend
    1 Thought Ruler Archfiend
    1 Colossal Fighter
     
    2 Arcanite Magician
    1 Black Rose Dragon
    1 Dark Strike Fighter
     
    1 Goyo Guardian
    1 Tempest Magician
     

 

  • SIDE: 15
     
    MONSTER: 6
     
    3 Golem
    3 Trap Eater
     
    SPELL: 6
     
    1 Magical Citadel of Endymion
    2 Secret Village of the Spellcasters
    3 Twister
     
    TRAP: 3
     
    3 Light-Imprisoning Mirror

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Dark Red Enchanter? Simple. You have to sac a monster, which takes time. When you remove the counters, its attack becomes weaker than the most popular deck's level 4 monsters. Glads would eat it up. Lightsworn would eat it up. Its just too weak after the counters are gone. The new deck that I'm working on would definitely rip it to shreds.

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