Argentum Posted April 19, 2009 Report Share Posted April 19, 2009 this deck is an idea I had to fuse Lumina and Magical Exemplar. Monsters: 20Destiny Hero – Dasher x3Endymion x3 Defender x2Lumina x3Lyla x2Garoth x1Magical Exemplar x3Apprentice Magician x2Breaker Spells: 21Citadel x3Terraforming x2Spell Power Grasp x3Hand Destruction x3Pot of Avarice x3Foolish Burial x2Monster Reborn x1Charge of the Light Brigade x3Solar Recharge x1 Traps: 1Magician’s Circle x1 Um Yeah, It looks okay on paper, and there are some things I want to do to it, but I don't know how to work them in. Ex. I want more lightsworns and more magician circle and more apprentice. I really want some critic. Be Harsh if you want. What you guys come up with makes me lol. Link to comment Share on other sites More sharing options...
Hrash0 Posted April 20, 2009 Report Share Posted April 20, 2009 It looks to me like a pretty good deck, but needs some finishing cards. Because I can't really see any game ending combos here, it's more of a deck that just waits for the opponent to screw up... you need to add the Arcanite Magicians and a few traps that'll open up/damage your opponent... Magic Cylinder and both Mirror Forces... I'm an amateur deck builder but that's my opinion. Link to comment Share on other sites More sharing options...
tsuna666 Posted April 20, 2009 Report Share Posted April 20, 2009 It looks to me like a pretty good deck' date=' but needs some finishing cards. Because I can't really see any game ending combos here, it's more of a deck that just waits for the opponent to screw up... you need to add the Arcanite Magicians and a few traps that'll open up/damage your opponent... Magic Cylinder and both Mirror Forces... I'm an amateur deck builder but that's my opinion.[/quote'] you need to bring down the number of spell cards and add more trap cards, and if you need to get spell cards back add in a couple of pixie knights.this deck is an idea I had to fuse Lumina and Magical Exemplar. Um Yeah, It looks okay on paper, and there are some things I want to do to it, but I don't know how to work them in. Ex. I want more lightsworns and more magician circle and more apprentice. lumina and magical exemplar might work well together, but lightsworn does not work well when it comes to getting spell counters since it can send your spell cards to the graveyard. Link to comment Share on other sites More sharing options...
Big Mac Posted April 20, 2009 Report Share Posted April 20, 2009 this deck is an idea I had to fuse Lumina and Magical Exemplar. Monsters: 20Destiny Hero – Dasher x3Endymion x3 Defender x2Lumina x3Lyla x2Garoth x1Magical Exemplar x3Apprentice Magician x2Breaker Spells: 21Citadel x3Terraforming x2Spell Power Grasp x3Hand Destruction x3Pot of Avarice x3Foolish Burial x2Monster Reborn x1Charge of the Light Brigade x3Solar Recharge x1 Traps: 1Magician’s Circle x1 Um Yeah' date=' It looks okay on paper, and there are some things I want to do to it, but I don't know how to work them in. Ex. I want more lightsworns and more magician circle and more apprentice. I really want some critic. Be Harsh if you want. What you guys come up with makes me lol.[/quote'] Would not recomend running 3 citadels along with 2 teraforming, but hey whatever floats yer boat. If you want to make room for more Magicians circles, neg a citadel, a teraforming, or both depending on if you want one or two more. Three Pots seem like overkill to me, but if it works use it. Finaly, if your running the Apprentice engine, you need more targets. I suggest crystal seer, especialy if your only running 1 solar recharge. But if you cant find a way to add a 3rd apprentice, it may not be worth it to run the engine at all. Thats all I can think of for now. Hope I was helpfull :D Link to comment Share on other sites More sharing options...
Argentum Posted April 21, 2009 Author Report Share Posted April 21, 2009 Honestly all I want to with the apprentice magicians is throw them out with the magicians circle for a free counter on the citadel. Link to comment Share on other sites More sharing options...
Tronta Posted April 21, 2009 Report Share Posted April 21, 2009 -1 lumina+1 lylawithout the latter, the former is just a troll. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 21, 2009 Report Share Posted April 21, 2009 MONSTER: 19 2 Endymion, the Master Magician 2 Dark Red Enchanter1 Chaos Sorcerer1 Magical Marionette 2 Kycoo the Ghost Destroyer2 Magical Exemplar2 Apprentice Magician2 Crystal Seer2 Frequency Magician1 Breaker the Magical Warrior1 Injection Fairy Lily1 Night’s End Sorcerer SPELL: 16 3 Spell Power Grasp2 Magical Citadel of Endymion2 Allure of Darkness2 Foolish Burial2 Instant Fusion1 Brain Control1 Heavy Storm1 Monster Reborn1 Mystical Space Typhoon1 Terraforming TRAP: 5 2 Magician’s Circle2 Phoenix Wing Wind Blast1 Torrential Tribute EXTRA: 15 2 Musician King1 Darkfire Dragon1 Sanwitch 2 Stardust Dragon1 Red Dragon Archfiend1 Thought Ruler Archfiend1 Colossal Fighter 2 Arcanite Magician1 Black Rose Dragon1 Dark Strike Fighter 1 Goyo Guardian1 Tempest Magician SIDE: 15 MONSTER: 6 3 Golem 3 Trap Eater SPELL: 6 1 Magical Citadel of Endymion 2 Secret Village of the Spellcasters 3 Twister TRAP: 3 3 Light-Imprisoning Mirror Link to comment Share on other sites More sharing options...
Argentum Posted April 21, 2009 Author Report Share Posted April 21, 2009 Dark red enchanter? Go shoot yourself. This deck doesn't even support my idea. Two apprentice magician, and two crystal seers? Too slow. Link to comment Share on other sites More sharing options...
SephirothKirby Posted April 21, 2009 Report Share Posted April 21, 2009 sorry i forgot dark red enchanter is a bad card. Link to comment Share on other sites More sharing options...
Brentxbanshee Posted April 21, 2009 Report Share Posted April 21, 2009 How is DRA a bad card? If your useing two Aprentices why not put somthing in there worth searching for? Like maybe a copycat or old vindictive? Link to comment Share on other sites More sharing options...
Argentum Posted April 21, 2009 Author Report Share Posted April 21, 2009 Dark Red Enchanter? Simple. You have to sac a monster, which takes time. When you remove the counters, its attack becomes weaker than the most popular deck's level 4 monsters. Glads would eat it up. Lightsworn would eat it up. Its just too weak after the counters are gone. The new deck that I'm working on would definitely rip it to shreds. Link to comment Share on other sites More sharing options...
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