Crow™ Posted April 19, 2009 Report Share Posted April 19, 2009 Basically Jester Lord + Future Vision>If your opponent has no monsters out or it is the first turn, summon this card and then activate Future Vision and set some cards. If your opponent cannot special summon a monster or you have set a bounce card, you are ensured a direct attack.>a field barrier could work here too + it gives Jester Lord points tooWhat does anyone think? Could this combo work? Link to comment Share on other sites More sharing options...
moneypony Posted April 19, 2009 Report Share Posted April 19, 2009 the most you would do is 1000 damage before your opponent starts winning Link to comment Share on other sites More sharing options...
Azuh Posted April 19, 2009 Report Share Posted April 19, 2009 Most likely, your opponent will block Jester Lord with PWWB, or another trap Link to comment Share on other sites More sharing options...
Mysty Posted April 19, 2009 Report Share Posted April 19, 2009 Not really. Your opponent setting a monster will not only not activate the Field Spell, but Jester Lord's ATK goes down to 0. Link to comment Share on other sites More sharing options...
Toffee. Posted April 19, 2009 Report Share Posted April 19, 2009 TC used the 'cool' smily for the topic. How nice.... Also:Most likely' date=' your opponent will block Jester Lord with PWWB, or another trap[/quote']^This^Or, His opening move is Heavy Storm Link to comment Share on other sites More sharing options...
Crow™ Posted April 19, 2009 Author Report Share Posted April 19, 2009 setting a monster will not only not activate the Field Spell' date=' but Jester Lord's ATK goes down to 0.[/quote']In that case I guess Light of Intervention is necessary Link to comment Share on other sites More sharing options...
moneypony Posted April 19, 2009 Report Share Posted April 19, 2009 setting a monster will not only not activate the Field Spell' date=' but Jester Lord's ATK goes down to 0.[/quote']In that case I guess Light of Intervention is necessary Then it becomes a 3 card combo that doesn't win the duel and can be easily ruined with a spell/trap/monster destruction if your going to add negators into the combo,it just gets more situational... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.