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Pre-Real cards(Golem theme)


Toffee.

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Bare in mind, I might try to make some of the image on Flash(provided I manage to do so)

 

Golemn - H -EARTH-

Lvl4

[Rock/Effect]

Once per turn, You can increse the ATK of 1 face-up "Golem" monster you control by 800 points, Until the endphase. If you activate this effect, This card cannot attack this turn.

1500ATK / 600DEF

 

Golemn - LA -EARTH-

Lvl4

[Rock/Effect]

When this card is Normal Summoned, You can pay 300 lifepoints to add 1 Level 4 or lower EARTH-Attribute "Golem" monster from your deck to your hand.

1200ATK / 1400DEF

 

Golemn - RA -EARTH-

Lvl4

[Rock/Effect]

If this card declares an attack, or is attacked by an opponet's monster, You can reveal 1 "Golem" monster in your hand to switch this card to defence position.

1000ATK / 1800DEF

 

Golem - LL -EARTH-

Lvl4

[Rock/Effect]

When this card is Normal Summoned, Draw 1 card for each face-up level 4 or lower EARTH-Attribute "Golem" monster you control, Except this card.

1300ATK / 700DEF

 

Golem - RL -EARTH-

Lvl4

[Rock/Effect]

When this card is Summoned, The following effect is activated: As long as this card remains face-up on the field, All face-up EARTH-Attribute "Golem" monsters you control gain 300 ATK and DEF

1100ATK / 1400DEF

 

Golem Collective - The Massive -EARTH-

Lvl12

[Rock/Fusion/Effect]

"Golem - H" + "Golem - RA" + "Golem - LA" + "Golem - LL" + "Golem - RL"

This card cannot be Special Summoned, Except from the Extra deck, And by removeing from play the above cards on your side of the field, As well as paying 1000 lifepoints. This card is un-effected by the effects of your opponet's spell and trap cards. If this card attacks, With an ATK higher then the DEF of the opponet's defence position monster, Inflict the difference as battle damage to the opponet's lifepoints.

5200ATK / 4600DEF

 

^its a boss monster, Go with it^

 

Instant=Quick-Play

*cough*

 

Golem Toss -Instant Spell-

Special Summon 1 lvl4 or lower EARTH-Attribute "Golem" monster from your hand to your side of the field. During this turn, You cannot Release the Special Summoned monster, Nor can it attack. During the endphase of this turn, Return it to your hand.

 

Break Rock -Instant Spell-

Remove 1 Rock-Type monster in your Graveyard to activate. Return 1 card on the field back to its owner's hand.

 

Rock Power, Activate! -Instant Spell-

Increse the ATK and DEF of all Rock-Type monsters you control by 600 points until the endphase.

 

Speed of a Rock -Spell-

For every 2 Rock-Type monsters in your Graveyard, Each player draws 1 card. Only 1 "Speed of a Rock" can be activated per turn.

 

Maximum Golem -Trap-

Pay 2000 lifepoints to activate. Special summon as many level 4 or lower EARTH-Attribute Rock-Type "Golem" monsters as possible, From your Graveyard, To your side of the field. The monsters Special Summoned by this effect cannot be Released, And the ATK and DEF of these monsters is decresed by 800 points.

 

Avalanche -Trap-

Send up to 3 Rock-Type monsters from your deck to your Graveyard to activate. Inflict 300 points of damage to the opponet's lifepoints for each card sent to the Graveyard with this effect.

 

Go crazy?

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