Weather Duelist Posted April 4, 2007 Report Share Posted April 4, 2007 Here is my latest deck.. as seen in the Fan Fiction: Planetary ProtectorsMonsters: 20Spells: 11Traps: 6 (Actual Deck will have two more copies of one of the trap cards, and one copy of another... bringing the total to 40) Terrestri - Goddess of EarthPPR-001******** (8)Warrior/Ritual/Effect - EARTHThis card can only be Special Summoned by the effect of the card "Mother Nature Returns" You must also tribute one EARTH, FIRE, WATER, and WIND monster. This card cannot be destroyed by any card effect. Discard one card from you hand to the grave to remove one monster on your opponent's field from play. This can only be done once per turn.4500/3500 Lithos - The Earth KingPPR-002****** (6)Warrior/Fusion/Effect - EARTH[sedi - The Layer Knight]+[Granis - The Grain Knight]+[Methus - The Morph Knight]+[Magmos - The Core Knight]When this card is sucessfully Summoned, destroy all face-up defense positions monster on your side of the field. Once per turn, discard a card from your hand: Inflict 200 points of direct damage to your opponent. This card is not effected by Spell Cards.3000/3800 Aeris - The Air KingPPR-003****** (6)Warrior/Fusion/Effect - WIND[Trophos - The Weather Knight]+[stratos - The Ice Knight]+[Mesos - The Ionic Knight]+[Thermos - The Temperature Knight]When this card is sucessfully summoned, all face up Spells on your opponent's field are destroyed. Discard a card from your hand, once per turn, you may search your deck for any monster with 5 stars or less from your deck and put it in your hand. Shuffle your deck afterwards. This card is not effected by Monster effects.2700/2900 Hydrus - The Sea KingPPR-004****** (6)Warrior/Fusion/Effect - WATER[Dasani - The River Knight]+[Aquous - The Lake Knight]+[Frostus - The Polar Knight]+[Pacificus - The Ocean Knight]When this card is sucessfully Summoned, destroy all traps on your opponent's field. Once per turn, you may return any Spell or trap on your field and replace it with another. This card is not effected by Trap Cards.2900/2500 Astros - The Space KingPPR-005****** (6)Warrior/Fusion/Effect - FIRE[Celestri - The Constellation Knight]+[Phasmus - The Black Hole Knight]+[Comentus - The Satallite Knight]When this card is sucessfully Summoned, destroy all face-up monsters that 5 stars or higher. Pay 100 lifepoints per monster to remove monsters from either your's or your opponent's graveyard from play. This monster's ATK and DEF points are equal to the number of monster removed from play x300. This card cannot be destroyed in battle.?/? Sedi - The Layer KnightPPR-006**** (4)Warrior/Effect - EARTHAs long as this card is face-up in ATK mode, you can discard a card from your hand to reduce all battle damage to 0, and end the current Attack phase.1600/2000 Granis - The Grain KnightPPR-007**** (4)Warrior - EARTHThe toughest Knight of the Earth, his might has shaped mountains.1800/1000 Methus - The Morph KnightPPR-008**** (4)Warrior/Effect - EARTHPay 500 lifepoints to switch a monster on the field for an equal star monster in your hand.1600/1800 Magmos - The Core KnightPPR-009***** (5)Warrior/Effect - FIREIf there is a "Sedi - The Layer Knight", "Ganis - The Grain Knight", or a "Methus - The Morph Knight" on the field, then you don't need a tribute for this card. When this monster attacks a face-down mosnter, that monster is automatically destroyed.1700/1900 Trophos - The Weather KnightPPR-010**** (4)Warrior/Effect - WINDThis card gains the benifits of WATER monsters. Discard a card from your hand to negate the activation of a Spell or Trap Card.1600/1500 Stratos - The Ice KnightPPR-011**** (4)Warrior/Effect - WINDWhen this card is destroyed as a result of battle, Special Summon one "Trophos - The Weather Knight" from your hand, deck, or graveyard.1500/1600 Mesos - The Ionic KnightPPR-012**** (4)Warrior/Effect - LIGHTWhen this card battles a machine type, that monster is immediatly destroyed, and your opponent takes damage equal to the destroyed monster's ATK points.1700/1600 Thermos - The Temperature KnightPPR-013**** (4)Warrior - DARKOn top of the world, Thermos has always been refered the greatest of the Air protectors.1800/1500 Dasani - The River KnightPPR-014**** (4)Warrior - WATERDasani is always taken seriously, as the youngest of the Water Protectors.1200/1500 Aquous - The Lake KnightPPR-015**** (4)Warrior - WATERAquous is known as the mentor of the Water protectors.1500/1600 Frostus - The Polar KnightPPR-016**** (4)Warrior- Effect - WATERReduce the ATK of the monster who attacks this card by 500.1600/1200 Pacificus - The Ocean KnightPPR-017***** (5)Warrior/Effect - WATERIf there is a "Dasani - The River Knight", "Aquous - The Lake Knight", or "Frostus - The Polar Knight" on the field, you do not need a tribute to summon this card.1700/1600 Celestri - The Constellation KnightPPR-018**** (4)Warrior/Effect - LIGHTAs long as this card remains face up, no monster can be placed face-down. Flip all face down monster face-up. No effects are activated.1500/1600 Phasus - The Black Hole KnightPPR-019**** (4)Warrior/Effect - DARKSacrifice this card to send all cards on the field and in both your hands to the graveyard. You may both then drew five new cards.1200/1300 Comentus - The Satallite KnightPPR-020**** (5)Warrior/Effect - FIREWhenever this card attacks a monster, place an Orbit Counter. When this card is destroyed, destroy all monsters with Orbit Counters on them.1600/1500 Call of the ProtectorsPPR-021Spell - QuickplaySpecial Summon a monster from your hand to the field in face-up Defense Mode. Gifts of the EarthPPR-022Spell - ContinuousYou do not have to pay lifepoints for the activation of a Spell or Trap card. You must discard a card from hand during each of your standby phases. If you cannot, then this card is destroyed, and you take 800 points of damage. Mother Nature ReturnsPPR-023Spell - RitualThis card is used to Ritual Summon "Terrestri - Goddess of Earth". You must also send a FIRE, WATER, EARTH, and WIND monster from your field to the grave. Planetary BeamPPR-024Spell - EquipThis card can only be equipped to "Terrestri - Goddess of Earth". Increase the ATK of the equipped monster by 500 points for every mosnter with "King" in its name in the graveyard, for one turn. Discard a card from your hand to activate this card afterwards, once per turn. Onslaught of the EarthPPR-025Spell - ReqularThis Spell is not effected by any Spells. Reduce your life points by half, and remove from play all monster with "King" in their name. Double the ATK of "Terrestri - Goddess of Earth" for one full turn. Climate ShiftPPR-026Spell - RegularYou can only activate this card when your lifeponts are lower than your opponent. Send all card from the field to the grave. Draw cards from your deck, and you can Special Summon any 7 star or less monsters from your entire hand. Lastly, add the difference between your lifepoints and your opponent's lifepoints to your lifepoints, and subtract the same amount from your opponent's lifepoints. Gravitational PullPPR-027Spell - ContinuousDiscard a card from your hand, redirect your opponent's attack to another monster on your side of the field. Northern LightsPPR-028Spell - EquipReduce the equipped monster's attack by half. This monster can attack your opponent directly, and cannot be the target of an attack. Galatic SpacePPR-029Spell - FieldIncrease the ATK of all monster with "Knight", "King", or "Terrestri - Goddess of Earth" in its name by 500 points, and by paying 800 lifepoints, return a monster removed from play into the deck and shuffle. As long as this card remains face-up you do not need Polymerization to fuse monsters, as long as you have the require fusion material monster in your hand or on the field. Rise of the TitansPPR-030Spell ? RegularYou must discard two cards from you hand to activate this card. Pay 1000 lifepoints per monster, and remove from play at all fusion material monsters in your graveyard to Special Summon a fusion monster with ?King? in its name, who has at least one of it?s fusion monsters removed from play. Planetary DestructionPPR-031Spell - RegularRemove all monsters in both graveyards from play Planetary RecoveryPPR-032Trap - RegularPay 1000 lifepoints to return all monsters in your graveyard and removed from play into your deck. Shuffle your deck afterwards. Natural DisasterPPR-033Trap - RegularYou can activate this card when you opponent destroys a monster on your side fo the field. Destroy all faceup monsters, spells and traps onyoru opponent's field. Natural ImmunityPPR-034Trap - CounterPay 800 lifepoints, negate the activation of a spell card and destroy it. Basic InstinctPPR-035Trap - CounterPay 800 lifepoints, negate the activation of a trap card and destroy it. Molten WallPPR-036Trap - CounterActivate this card when an opponent declares an attack. Pay 1000 lifepoints to send all cards on yuor opponent's fild to teh grave. Power of the ProtectorsPPR-037Trap - RegularYou can only activate this card when "Terrestri - Goddess of Earth" is on your side of the field. Increase the ATK or DEF of "Terrestri" by half until the end of turn. Link to comment
Shaco Posted April 7, 2007 Report Share Posted April 7, 2007 Hmmmm, new deck for RPG character. I like it But don't forget :shock: fusions don't count. Link to comment
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