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3-card Spell/Trap Lock


Exiro

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Bloody Marsh Lands

Anti-Spell Fragrance

Customs of the Imperial Court

 

Customs of the Imperial Court makes sure that both of Bloody Marsh Lands' self-destruction effects are prevented.

 

Cons

  • It's a two-sided lock, which you really have to take into account while building the deck.
  • Drawing only Customs of the Imperial Court is close to useless (Magic Planter is still a use, though, which would go good in a deck using this Lock) and Bloody Marsh Lands isn't that good either on it's own.

 

Pros

  • Customs of the Imperial Court protects Anti-Spell Fragrance.
  • A 2-card combo out of these three cards that includes Customs of the Imperial Court is still either a Trap-Lock or a combo that slows the game down heavily.

 

 

 

Discuss.

Appreciate.

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You forgot one very important thing, dude: Destiny Hero - Plasma. Also, here's an alternative combo:

Dark Simorgh + Anti-Spell Fragrance + Destiny Hero - Plasma + Mask of Restrict

Your opponent can't activate Spells or Traps, can't set monsters, can't effectively use monster effects, and can't tribute your monsters for Lava Golem. What CAN your opponent do? Be sure that you clear the opponent's S/T zone before using this combo. I do admit your combo is a bit more prepared for already-set cards. Either way the effect is the same: the opponent can't use Spells or Traps. Dark Simorgh and Anti-Spell Fragrance only needs 2 cards, though.

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You forgot one very important thing' date=' dude: Destiny Hero - Plasma. Also, here's an alternative combo:

Dark Simorgh + Anti-Spell Fragrance + Destiny Hero - Plasma + Mask of Restrict

 

That's a completely different combo and requires a lot of setup, which can in turn be counted as cards themselves. Plasma, for example, would need Scapegoat or Triple Hero Kid summoned with Truth Reinforce, while Dark Simorgh would need Future Fusion to dump the cards. This makes the combo require more cards and makes it less splashable as well. This combo doesn't have these problems.

 

 

Your opponent can't activate Spells or Traps' date=' can't set monsters, can't effectively use monster effects, and can't tribute your monsters for Lava Golem.

[/quote']

 

Because Lava Golem is meta, right?

 

 

What CAN your opponent do?

 

Activate the Torrential Tribute that he had already set.

 

 

Either way the effect is the same: the opponent can't use Spells or Traps.

 

Except that' date=' with this combo, he can still activate the Torrential Tribute that he had already set.

 

 

Dark Simorgh and Anti-Spell Fragrance only needs 2 cards, though.

 

Excluding the setup that Dark Simorgh needs, that is.

 

 

 

But yeah, you're right, you might as well add Skill Drain to a deck using this combo. The thing is, however, that it doesn't have much to do with this combo. Skill Drain is a 1-card Effect Lock by itself, which might work well with the combo, but is still completely apart from it.

 

The reason that I put Anti-Spell Fragrance in this combo is that it needs the other 2 cards to become a Spell Lock, and therefore has a lot to do with the rest of the combo.

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You forgot one very important thing' date=' dude: Destiny Hero - Plasma. Also, here's an alternative combo:

Dark Simorgh + Anti-Spell Fragrance + Destiny Hero - Plasma + Mask of Restrict

 

That's a completely different combo and requires a lot of setup, which can in turn be counted as cards themselves. Plasma, for example, would need Scapegoat or Triple Hero Kid summoned with Truth Reinforce, while Dark Simorgh would need Future Fusion to dump the cards. This makes the combo require more cards and makes it less splashable as well. This combo doesn't have these problems.

 

True that. Then again, the last two are just support cards.

 

 

Your opponent can't activate Spells or Traps' date=' can't set monsters, can't effectively use monster effects, and can't tribute your monsters for Lava Golem.

[/quote']

 

Because Lava Golem is meta, right?

 

You'd be surprised how helpful LG and VQ are. Plus, it's not like everyone has the money to play meta, right? I bet some of those people who don't play meta or anti-meta can still compete with the Lightsworn players.

 

What CAN your opponent do?

 

Activate the Torrential Tribute that he had already set.

 

That's true. I haven't seen TT in some time' date=' though. Also, the only facedown that I've seen actually being activated lately are Threatening Roar and other traps without activation timing conditions. Usually a Giant Trunade or MST or Dust Tornado gets rid of all of that, though.[/b']

 

Either way the effect is the same: the opponent can't use Spells or Traps.

 

Except that' date=' with this combo, he can still activate the Torrential Tribute that he had already set.

 

[b']I have to admit that's true.

 

Dark Simorgh and Anti-Spell Fragrance only needs 2 cards' date=' though.

[/quote']

 

Excluding the setup that Dark Simorgh needs, that is.

 

You mean the DARK and WIND monsters in the grave?

 

But yeah, you're right, you might as well add Skill Drain to a deck using this combo. The thing is, however, that it doesn't have much to do with this combo. Skill Drain is a 1-card Effect Lock by itself, which might work well with the combo, but is still completely apart from it.

 

I'm figuring you mean your combo. In my combo, Skill Drain shuts down the effect of Simorgh, therefore stopping the whole combo.

 

The reason that I put Anti-Spell Fragrance in this combo is that it needs the other 2 cards to become a Spell Lock, and therefore has a lot to do with the rest of the combo.

 

I just want to compare and contrast the advantages of each combo over the other combo:

 

Dark Simorgh: -2 card combo

-Dark Simorgh can be easily summoned if used in a dedicated deck. A deck focused on Winged-Beasts with Blackwings in it theoretically would do the trick. Dark Simorgh's also pretty good by itself.

-prevents the setting of monsters, too. If these 2 cards are out, the opponent can only: A. Flip cards they already have set face-up. B. Summon monsters. If Normal Summon, face-up Attack Position. Not always the best idea if the opponent has a 2700 ATK monster out.

-Even if Jinzo appears to stop the party, the opponent still can't set monsters.

 

The 3 card combo: -can stop already set cards. Good for stopping TT, MF (like you see Mirror Force), SA (like you see Sakuretsu Armor anymore), and such.

-3 traps; easy to activate

-the 3 traps are kind of useless alone, though.

-sadly, Jinzo ruins the party.

-When used with Skill Drain, further limits the opponent's options.

-combo is tough to get rid of, but is mostly destroyed when the Court card is destroyed.

 

So the combos are similar in function, but do what they do in different ways. Whatever you use is up to you. Both are about equally as powerful, though. Just protect the Court card like it's gold dust for your combo, and protect Dark Simorgh for mine.

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  • 4 weeks later...
Guest PikaPerson01

The deck dedication required to pull off a Dark Simorgh + Anti-Spell Fragrance lock is much less than the deck dedication required to pull off the original post's 3 card Spell/Trap Lock consistently.

 

Furthermore, one must be reminded that locking down a few of your opponents options with 3 cards isn't all that great, since you then have to go about actually coming up with a win condition with the other 3 cards in your hand.

 

Overall, it's not the worst combo I've ever seen, just a very piss poor one with useless pieces until it all comes together. I couldn't imagine trying to jam this into any kind of deck and making it work.

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