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Disease Disaster Deck


rhinocef4

What do you think of these cards?  

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  1. 1. What do you think of these cards?



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Disease Disaster Deck

 

Monster Cards

 

Minor Bacteria

3 Stars

Earth

Fiend

A common germ.

700/300

 

Common Cold

4 Stars

Earth

Fiend/Effect

Every turn this card remains on the field, inflict 300 points of direct damage to your life points.

0/1500

 

Strep Throat

5 Stars

Earth

Fiend/Effect

Every turn this card remains on the field, inflict 500 points of direct damage to your life points.

0/2000

 

Giant Germ

7 Stars

Earth

Fiend/Fusion/Effect

[Minor Bacteria + Minor Bacteria]

This card cannot be Normal Summoned, Special Summoned, or Set. THis monster can only be Fusion Summoned when 2 "Minor Germ" cards are present on the field.

2500/2000

 

The Flu

7 Stars

Earth

Fiend/Fusion/Effect

[Common Cold + Strep Throat]

This card cannot be Normal Summoned or set. This monster can only be Special SUmmoned when "Common Cold" and "Strep Throat" are face up on the field. The two cards automaticly fuse to become "The Flu." Every turn this card remains on the field, destroy one monster on your side of the field, and inflict 1000 points of direct damage to your own life points.

0/2500

 

Stomach Virus

4 Stars

Earth

Fiend/Effect

Once per turn this monster can attack your opponents life points directly.

800/1200

 

Spell Cards

 

 

Open Air

Field Spell

As long as this card remains face up on the field, all effects that are dealt to one player are dealt to both. This excludes Spell and Trap card effects.

 

Flu Shot

Normal Spell

Pay 1000 Life Points. This player is immune to the effects of “The Flu”.

 

Cold Medicine

Continuous Spell

Negates the effect of the “Common Cold” for 2 turns.

 

Throat Relief

Continuous Spell

Negates the effect of the “Strep Throat” for 2 turns.

 

Cancer Cell

Continuous Spell

Once per turn summon one “Cancer Cell” token to your side of the field. Cancer Cell has 0 ATK/ 0 DEF. Inflicts 100 points of direct damage for every "Cancer" token in play to the owner of the card every turn.

 

Spreading the Sickness

Continuous Spell

When direct damage is inflicted on your life points from a monsters effect, inflict the same amount to the opponent.

 

Infected!

Quick-Play Spell

Negates the effect of one spell or trap card.

 

Second Turn

Normal Spell

Special Summon one "Common Cold" or "Strep Throat" from the graveyard.

 

Turn for the Worse

Normal Spell

For 1 turn double the damage from the "Common COld," "Strep Throat," or "Cancer Cell."

 

Trap Cards

 

Anti-Virus

Normal Trap

Temporarily negates all effects of damage to your life points until your next battle phase.

 

Viral Infection

Continuous Trap

Whenever direct damage is given to you from a card’s effect, inflict the same amount to the opponent.

 

Card Disease

Normal Trap

The opponent chooses one of the following effects:

- Remove one card from their hand from play.

- Send the top card of the deck to the graveyard.

 

Cancer Spreading!

Normal Trap

Can only be used after “Cancer Cell” is activated. Add 1 extra “Cancer” Token the turn this is used. Destroy this card afterwards.

 

Amputation

Counter Trap

Can only activate when a card with “Cancer” is played. Sacrifice 1000 life points to destroy all “cancer” tokens and cards on the field.

 

Diseased!

Normal Trap

Negates the effect of one spell or trap card.

 

Germ Swap

Counter Trap

Switches an attack to a monster on your side of the field to a different monster on your side of the field.

 

 

P.S. Wats a Synchro or dark synchro?

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