Zynn Posted October 9, 2007 Report Share Posted October 9, 2007 First, I'd like to say that Light and Dark monsters are cool and they are natural enemies. So here's a slow growing set of cards that will fall under my newly established booster pack: Divine Sky of Chaos. Feel free to tell me what you think. It may give me more ideas. Elemental Hero Angelman LightLV7warrior/fusion DSC-100 Elemental Hero Avion + Elemental Hero SparkmanThis monster can only be fusion summoned using the above fusion materials.You can tribute this monster to increase your life points equal to the total atk of all "Elemental Hero" monsters in your graveyard.(Tributes for summons are excluded) Atk 2500/Def 1900 Next: Divine Sky of Chaos Continuous spell DSC-107 Discard one continuous spell card from your hand to activate this card. As long as this card remains face up on the field, increase the atk of all Light and Dark monsters by 500 points. If this card is destroyed by your opponent's monster effect, inflict damage to your opponent's life points equal to the atk of your monster with the lowest atk. Third: Magical Recycling Center trap DSC-108 Discard two spell cards from your hand to return from the graveyard all continuous spell cards to your hand. Last for now: Divine Summoning spell DSC-105 Tribut one Light and one Dark monster on your side of the field to special summon from your deck one level 7 or higher Light or Dark monster. Link to comment
Father Wolf Posted October 11, 2007 Report Share Posted October 11, 2007 not bad magical recycling center might be a bit overpowerd by a weeeee bit but i like them. 8/10 Link to comment
Zynn Posted October 11, 2007 Author Report Share Posted October 11, 2007 Here the new card inspired by Elemental Hero Angel man Elemental Hero Deman DarkLV7warrior/fusion DSC-101 Elemental Hero Avion + Elemental Hero NecroshadeThis monster can only be fusion summoned using the above fusion materials. You can tribute this monster to inflict damage to your opponent's life points equal to the total atk of all "Elemental Hero" monsters in your graveyard.(Tributes for summons are excluded) Atk 2500/Def 1900 Link to comment
Zynn Posted October 14, 2007 Author Report Share Posted October 14, 2007 I have balanced Magical Recycling Center alittle bit.This may be a better effect. New effect:Discard any number of spell cards from your hand to return from the graveyard an equal number continuous spell cards to your hand. Link to comment
Professor Cobra Posted October 14, 2007 Report Share Posted October 14, 2007 Good. Isn't there a fusion for Avian and Necroshade already? Link to comment
Zynn Posted October 16, 2007 Author Report Share Posted October 16, 2007 That's a good point there but you must remember that Elemental Hero Avion has atleast 2 fusions. Now that I explained the situation with Avion, here's a new trap card. Angel Dust counter trapDiscard two cards from your hand. All Light and Dark monsters are unaffected by card effects until the end phase of the turn in which this card was activated. Link to comment
HMNISGwahahaha Posted October 16, 2007 Report Share Posted October 16, 2007 maybe you can use this? [attachment=8870] Link to comment
Zynn Posted October 21, 2007 Author Report Share Posted October 21, 2007 This is the newest addition: Demon Stomp spell DSC-120 You can only activate this card if your life points are lower than your opponent's and the difference is 2000 or more. Tribute one Dark monster on your side of the field to inflict damage to your opponent equal to the sum of the monster's atk and def. Link to comment
Zynn Posted October 26, 2007 Author Report Share Posted October 26, 2007 Withe careful consideration, I have crafted two new monsters.Here they are: Angel Lord Gettazz Attribute: Light Level: 8 DSC - 115 FairyDescription: An angel who governs and protect the weak. ATK / DEF: 3000 / 2500 Demon Lord Kickazz Attribute: DarkLevel: 8 DSC - 119 FiendDescription:A demon whose power bring even the toughest warriors to their knees.ATK / DEF:3000/2500 Link to comment
Kizzi Posted October 26, 2007 Report Share Posted October 26, 2007 Cool cards but Deman and Angelman are overpowered. Link to comment
Zynn Posted November 6, 2007 Author Report Share Posted November 6, 2007 Get a load of this: Palutena the Goddess of Balance Attribute: LightLevel:10 DSC - 107Spellcaster/EffectThis monster can only be special summoned by tributing "Angel Lord Gettazz" and "Demon Lord Kickazz" from your side of the field. Once per turn increase you and your opponent's life points by 500 points for every light monster that is removed from play and inflict 500 points of damage to you and your opponent for every Dark monster that is removed from play.ATK / DEF: 4000/3700 Link to comment
alexlogie Posted November 7, 2007 Report Share Posted November 7, 2007 good good.....a little more effort 6.5/10 Link to comment
Zynn Posted November 15, 2007 Author Report Share Posted November 15, 2007 I've created a series of field spells that will be revealed one by one because I made them all in the same day. They look a bit overpowered but, they are for people who don't want the monster version. Some of them are complete opposites of each other. Here's the first: Earth Temple Field Spell As long as this card remains face up on the field increase the attack of all Earth monsters by 500 points and decrease the attack of all Wind monsters by 400 points. Wind Temple coming soon.(Like tomorrow or ASAP) Link to comment
Zynn Posted November 16, 2007 Author Report Share Posted November 16, 2007 Here is the next as promised: Wind Temple Field Spell As long as this card remains face up on the field increase the attack of all Wind monsters by 500 points and decrease the attack of all Earth monsters by 400 points. Link to comment
Zynn Posted December 17, 2007 Author Report Share Posted December 17, 2007 I'm back, and I'm introducing the next temple. Fire Temple Field Spell As long as this card remains face up on the field increase the attack of all Fire monsters by 500 points and decrease the attack of all Water monsters by 400 points. Link to comment
SebastiaanZ Posted December 17, 2007 Report Share Posted December 17, 2007 To be honest, Angelman is way overpowered. Tribute it to get lifepoints equel to the total attack of all E-Heroes in the graveyard? Then can give you a ridiculous amount of lifepoints. I should put a downside to it. Link to comment
maker5 Posted December 17, 2007 Report Share Posted December 17, 2007 i made your angelman hehe. hope you like! Link to comment
Natedog2001 Posted December 17, 2007 Report Share Posted December 17, 2007 nice cards send me a PM wen uve made them id love 2 see em Link to comment
Zynn Posted December 19, 2007 Author Report Share Posted December 19, 2007 I see that some liked my cards and others think that they are overpowered.So, while I think of drawbacks for some of my cards, I will reveal the final temple. Water Temple Field Spell As long as this card remains face up on the field increase the attack of all Water monsters by 500 points and decrease the attack of all Fire monsters by 400 points. Link to comment
RestLess-BoTics Posted December 20, 2007 Report Share Posted December 20, 2007 Aweosme job! 9 / 10 Link to comment
Zynn Posted December 21, 2007 Author Report Share Posted December 21, 2007 I bet people wondered: What happened to the field cards for Light and Dark?Well, here's the one for Dark. Hades' Throne Room Field Spell As long as this card remains face up on the field increase the attack of all Dark monsters by 500 points and decrease the attack of all Light monsters by 400 points. I've finished the one for Light but I'm not revealing it until sometime after 12:00 p.m. eastern time tommorrow. (Hopefully) Link to comment
Zynn Posted December 27, 2007 Author Report Share Posted December 27, 2007 This is the final field spell in this six-card series: Palutena's Garden Field Spell As long as this card remains face up on the field increase the attack of all Light monsters by 500 points and decrease the attack of all Dark monsters by 400 points. I wonder what I will do next. Link to comment
Datguy Posted December 28, 2007 Report Share Posted December 28, 2007 Wow, I like all of them! Good job on all of these. Link to comment
Guest Ixigo Posted December 29, 2007 Report Share Posted December 29, 2007 Lol, E-Hero Angelman and Deman are a bit overpowered, and I really don't like the names... I liked the rest of your cards in your first post, DSoC was pretty cool. Eh, I didn't really like the rest of the cards after the first ones, they seemed either overpowered or kind of unimaginative... Link to comment
Zynn Posted January 29, 2008 Author Report Share Posted January 29, 2008 After studying my Total Defense Shogun monster card, I wondered if itis possible to grant that type of power and more to other monsters.This the results of my findings. Trick Room Continuous Spell As long as this card remains face up, only face up defense positioned monsters can attack. Also, during damage calculation apply the defense of the attacking monster. This was hard to make so if anybody does not understand the card, tell me and I'll try to explain it for you. Link to comment
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