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Morphtronics or Batteryman ??? NO REPS


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BATTERYMEN

They have better support and have a water down version of Dark Armed Dragon! In comparrison to Morphtronics which only have an OTK without stable support. Did I mention Batterymen have an OTK as well? Although the cards for both are extremly cheap batterymen have alot better support and actual have reasonable atk that fits the card.

 

The batteryman OTK: http://yugioh.wikia.com/wiki/Batteryman_OTK

 

Morphatronic OTK:

Radion + Boomboxen + Boarden + Limiter Removal

 

GG.

 

Batteryman OTK needs 3 cards while Morh OTk needs 4, one of which is limited card! and ~ P O L A R I S ~ how can you not relise the awsome power of Industrial Type?!

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Morphatronic OTK:

Radion + Boomboxen + Boarden + Limiter Removal

 

GG.

 

Batteryman OTK needs 3 cards while Morh OTk needs 4' date=' one of which is limited card! and ~ P O L A R I S ~ how can you not relise the awsome power of Industrial Type?!

[/quote']

 

Switch Limiter for Celfon, it's still an OTK!

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Morphatronic OTK:

Radion + Boomboxen + Boarden + Limiter Removal

 

GG.

 

Batteryman OTK needs 3 cards while Morh OTk needs 4' date=' one of which is limited card! and ~ P O L A R I S ~ how can you not relise the awsome power of Industrial Type?!

[/quote']

 

Switch Limiter for Celfon, it's still an OTK!

 

Yes but it's still 4 cards as opposed to 3 cards.

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actually..

celfon, machine dupe, and a lot of funking luck can otk right there (2 radions)

or you can throw in limiter as the third card and as long as you pull 1 radion, itll work fine.

 

that being said:

@otk troll, you seriously need to learn to play this game.

if batterymen have any benefits over morphtronics, its honest. pure and simple. and maybe GoO. but honest first and foremost. and now your deck isnt cheap anymore.

furthermore, decks that dont shoot for the otk are usually better than decks that do.

whens the last time you even saw an otk deck work? they usually dont pull it off consistently.

why? because you need 3-4 cards at a specific time, and then your opponent has to not stop it.

funking threatening roar destroys half of all otks, and the others are just inconsistent as hell.

 

in fact, the most consistent otk ive seen in a long time is my 1card otk.

robert superbia who gets athena who reroberts superbia who gets any other fairy. 1200 burn, then attack for game.

why is it consistent you ask? because it varies. if you had 3 athenas dead you could actually do 9k burn. but even with one you can swing the rest of the damage. add it to heavy storm, trunade, cold wave, whatever, and get brutal.

hell, you dont even need robert, you can valhalla>athena, normal a fairy, robert superbia who roberts that same fairy, 1200 burn, and attack for game.

 

 

batteryman otk is pretty freaking situational. you need to special summon an AA while no other one is on the field, then chain inferno, and then play short circuit.

if you are missing any part of that, it wont work.

its also pretty inconsistent and unreliable. short circuit is pretty dead drawish, so you should only be running it at 1-2. then god forbid one gets pitched by card dest or something. inferno is just as bad.

their psuedo-dad is also bad.

rather, hes alright, but unless they set an mt AND a monster, hes not good enough. id rather throw in some staple darks and use chaos.

 

ive got to say though, being morphtronics are better at swarming with celfon.

they also dont need an otk.

boardon trollin with boomboxen is a 32 punch in the face if i recall.

god forbid radio head hits the field, then its just ugly as sin.

and that silly map can do some damage.

lets also not forget that any part of the morphtronic lineup (aside from radiohead) is inferno-able

and celfon can be duped for great pain.

its an overall more consistent build.

i say this because the morphtronics all like each other. a lot.

batterymen dont like each other. in fact, they only like other batterymen of the same name.

furthermore, morphs are less expensive, because they dont and shouldnt use honest. theyre also getting a tuner, to open the door to synchros very effectively.

 

i prefer morphtronics.

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Batterymen:

Strategy mainly based on swarm and massive pump-up. Usually leads to an OTK.

Has incredibly easy to use, but not necessarily consistent, OTK.

Very fast deck if built right.

LIGHT and Thunder support.

Had their time; probably won't get any more support.

 

Morphtronics:

There are two main strategies of Morphtronics: beatdown/swarm and burn

Have very versatile effects, but are determined by battle position, making Black Rose Dragon very troublesome for Morphtronics.

Can quite easily adapt to the situation if both strategies are combined in one deck.

No real specific type or attribute support.

Synchro monsters can be used. Power Tool Dragon is very helpful for Morphtronics.

Morphtronics will continue to grow.

 

I would say Morphtronics are better and more fun to use.

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okay, i built my friend batterman deck,and it was cheap!

 

now listen to me!

 

batterman have a lot of light support whitch is a plus

heres the thing

batterman otk is 3or 4 cards

we will say 4 here

getting them in your hand isnt difficult in the correct build

thing the morphitronic one is "Radion + Boomboxen + Boarden + Limiter Removal"

that requires about at least 2 turns to pull off

however the batterman one is

"way of special summoning aa + inferno reckless+ aa + short circuit"

now this is a great otk as it gives a clear field, and a good way of special summoning aa is maurading captain ,which is rota-able

 

dont get me wrong i really like morphitronics i just feel batterymen are more competitive

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Power Tool Dragon is very helpful for Morphtronics.

 

Why does everyone think that Morphs focus on Equips?

 

Here is a list of the Morphtronic equips:

-Double Tool D&C

-Morphtronic Cord

-Morphtronic Engine

-Morphtronic Repair Unit

-Morphtronic Rusty Engine

 

5 equips just seems like a lot for one archetype. In a fun duel the equips can be used, but, otherwise, not so much. Power Tool Dragon is still useful in Morphtronics, though, when the equips are used, which I could expect in the more aggressive Morphtronics decks.

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i dont think radion's thunder particularly matters.

he doesnt get beefed to 36, but the celfons go up to 18 a piece when limiter hits.

18x4 = 72

just need one other morph, and since celfon is a troll about it, i think it can happen.

 

if you dont limiter, you can still otk by pullin two radioheads via celfon

26+26+17+17+17=101

thats more than enough to mow down almost anything.

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Power Tool Dragon is very helpful for Morphtronics.

 

Why does everyone think that Morphs focus on Equips?

 

Here is a list of the Morphtronic equips:

-Double Tool D&C

-Morphtronic Cord

-Morphtronic Engine

-Morphtronic Repair Unit

-Morphtronic Rusty Engine

 

5 equips just seems like a lot for one archetype. In a fun duel the equips can be used' date=' but, otherwise, not so much. Power Tool Dragon is still useful in Morphtronics, though, when the equips are used, which I could expect in the more aggressive Morphtronics decks.

[/quote']

 

I know they have a lot of equips, but how many of those are even remotely usable? I can only think of 2.

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