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Seven Circles Of Hell {Infernity/Dark World}


A●O●J

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Ill be play testing this once Stardust Accelerator comes out. I thought that Dark Worlds should be able to work well with Infernity monsters and it might prove to be fun. I won't use this Deck competitively or anything. Is their anyway to make them work better?

 

Monsters (20)

x3Infernity Guardian

x3Infernity Archfiend

x2Infernity Destroyer

 

x3 Beiige, Vanguard of Darkworld

x2 Sillva

x2 Goldd

 

x1 Cyber Dragon

x1 Morphing Jar

x2 Krebons

x1 Psychic Commander

 

 

Spells(14)

x2 Dark World Lightning

x2 Allure

x3 Dark World Dealings

x1 Heavy Storm

x1 Reborn

x1 MST

x1 E-Teleport

x1 Card Destruction

x1 Brain Control

x1 Reload

 

Traps(6)

x3 Solemn Judgement

x1 Forced Requisition

x1 Mirror Force

x1 Cease Fire

Extra Deck

x2 Stardust

x2 Dark Strike Fighter

x1 Black Rose Dragon

x1 Goyo

x1 Psychic Lifetrancer

x1 Gaia Knight, The Force Of Earth

x1 Thought Ruler Archfiend

x1 Iron Chain Dragon

x1 Collosal Fighter

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how? full dw is just silva and goldd trollin because the rest are mediocre at best.

the problem is being able to topdeck effectively.

 

so that means that every card in this deck needs to run on some level of indepence.

if you can handle that, you can make it work, and it looks liek you did to some degree.

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to troll:

i dont run two accounts. like a lot of people on this forum.

i just happen to be good friends with 2 or 3 people on the forum.

 

when did i bump someone elses topic?

 

i read the ones linked thar.

and archfiend is still an 1800 beater.

if you can find a way to put yourself into topdecking, and then your deck can run autonomously, and by that i mean that no single card is a dead draw in itself, this might actually run well.

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