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Mirage added.

@Supreme: Preferences form in magic due to the underlying natures of the people using the magic.

If I am against fighting, I am less likely to use dark magic and all the more likely to use light magic.

Even though certain forms may be close, the importance is that they are different. Mages will of course oftentimes know multiple forms, so the lines between forms of shamanism will naturally blur.

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Guest Supreme Gamesmaster

A Sage, then. Hm.

 

Well, note the variances in arithmantic invocation.

 

Light Magic calls upon the Shinzoku, and is by far the weakest. The average power-to-complexity ratio of offensive and healing light magics are generally believed to be 44:67 and 65:99, recently established in the Saillune Magic Capital. However, it has been noted to have stave-like effects at times.

 

Anima or Shamanistic spells all call on different beings: the spirits of Water, Fire, Earth, Air, and Spirit. The average power-to-complexity ratios for them, using the Erk p:c algorithms, are 109:83 for water, 130:99 for fire, 539:410 for air, 77307:54590 for spirit, and 56:43 for earth; note the similarities. Lastly, Anima spells are the only ones which don't draw or expel matter from or to beyond the caster's plane; with the recent discoveries of links between a plane's living and dead souls through ghosts and concrete nether-realm voyages, Spirit shamanism was safely grouped here 47 years ago by the Etrurian Magic Capital.

 

Dark Magic spells are those which call on either the Mazoku or the Dark Golden Lord; they're rarely left without some special effect, so even experimenters using similar algorithms can develop values as distanced as 163:189 and 2791:2306. They are notable for transporting energy through planar boundaries; spells like Disfang, Flux, and Blast Ash use this tendency to their advantage, knowing the trapped individuals will not make it past, while spells such as Nosferatu transport life energy through the planes.

 

It is possible that Spirit magic was corrupted into Anima form by magical tendencies; after all, residual spirit energy may have been drawn down while it was still technically Light magic.

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Guest Supreme Gamesmaster

^_^

 

You can understand what a power-to-complexity ratio would be, no?

 

Magic is classified based on three criteria: p:c ratio, the deity it draws its power from, and how it interacts with the dimensional boundaries.

 

Anima magic has a high p:c ratio, draws its power from an elemental spirit, and doesn't interact with the dimensional boundaries; thus, spirit magic falls here.

 

Light magic has a low p:c ratio, draws its power from the Gods, and steals energy from other dimensions.

 

Dark magic has all kinds of p:c ratios, draws its power from the Lord of Nightmares and demons, and transfers energy into other dimensions at some point in the casting.

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Guest Supreme Gamesmaster

I am proud of my reputation. ^_^

 

Vaguely on topic, Eppy 3 of my FF is out. It has some neat arithmantic details in Ep 2, so spell ranging can be discussed.

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Guest Supreme Gamesmaster

Where a spell hits. Utterly arithmantic; the spellcaster is placed at the origin of an imaginary graph, and then uses a function to determine a spell's path. Usually either sinewave, parabolic, or linear, though there are notable exceptions (the hyperbolic Ferrous Bleed, for instance).

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