Amon Posted April 9, 2009 Report Share Posted April 9, 2009 If anyone recognizes the SN, it's because I'm one of the ones who came here directly from XC. That would also explain if some of you have seen some of these cards before. That being brushed aside, I'll be using this thread to post my personal CCG depot, albeit not all at once, and I'll also include the current banlist for these cards as well. Also, be warned:1) All cards here are in YVD format. If that isn't allowed, I will edit this post accordingly.2) I have a heavy appreciation of the PS2 game, Duelists of the Roses, that shows up in this first set. [spoiler=Set 1: Immortal Requiem (IMRQ)]- 100 cards, 52/24/24 for M/S/T ratio- cover card, when artwork comes along, is "Tynek Messiah" |Starfall Dragon|1|IMRQ|Dragon|Wind|8||2500|3000|This legendary dragon is said to have fallen to the earth during a cataclysm in the heavens. With its defensive power rivaling the attack strength of the legendary Blue-Eyes White Dragon, only a handful of individuals have challenged it and lived.|0||Stormwind Soldier|2|IMRQ|Dragon/Tuner|Wind|4||1700|1000|A paladin trained in the presence of the glorious Starfall Dragon, he has become one with the dragons of myth. This warrior commands the most furious storms to protect all that is truly sacred.|0||Vine Mistress|3|IMRQ|Plant/Effect|Water|3||0|1000|Twice per turn, if this card would be destroyed by battle, it is not destroyed. This card gains 400 ATK for each Plant-Type monster you control.|0||Crimson Lotus|4|IMRQ|Plant/Effect|Fire|3||1700|1100|When this card is Summoned, you can return 4 Plant-Type monsters from your Graveyard to your Deck to draw 2 cards. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.|0||Rose Raider|5|IMRQ|Plant/Effect|Fire|4||1900|0|By discarding this card, add 1 "Savage Garden" from your Deck or Graveyard to your hand. When this card destroys a monster(s) your opponent by battle and sends it to the Graveyard, you can Special Summon 1 of the destroyed monsters at the end of the Battle Phase by Tributing this card. Monsters Special Summoned by this effect are treated as Plant-Type monsters and have their effects negated.|0||Crimson Spinosaurus|6|IMRQ|Dinosaur/Effect|Fire|4||1750|2030|Once per turn, you can discard 1 Monster Card from your hand to Special Summon 1 Level 4 or lower Dinosaur-Type monster from either player's Graveyard.|0||Snow Angel|7|IMRQ|Fairy/Effect|Water|4||1150|1750|Once per turn, you can gain 400 Life Points for each card in your hand. Negate the effect of a Spell Card that targets this card.|0||Diabound Carnel|8|IMRQ|Fiend/Union/Effect|Light|6||1800|1600|When this card destroys your opponent's monster by battle and sends it to the Graveyard, it gains ATK by half the original ATK of the destroyed monster. Once per turn, you can equip this card to a monster your opponent controls, OR unequip it and Special Summon it in Attack Position. While equipped to a monster by this card's effect, the equipped monster loses 1800 ATK. (A monster can only be equipped with 1 Union Monster at a time.)|0||Blade Chimera|9|IMRQ|Beast-Warrior/Effect|Light|4||1600|1000|While you have no cards in your hand, this card gains 800 ATK. Once per turn, you can remove from play 1 monster in your Graveyard to destroy 1 face-up monster with the same Level as the removed monster.|0||Revenant of Despair|10|IMRQ|Reptile/Effect|Light|4||1600|400|If this card successfully destroys an opponent's monster by battle and sends it to the Graveyard, it can attack once more in a row. Each time this card inflicts Battle Damage to your opponent, gain 300 Life Points and inflict 300 damage to your opponent.|0||Revenant of Genocide|11|IMRQ|Fairy/Effect|Dark|4||300|2200|This card can be Normal Summoned in Defense Position. While this card is face-up on the field, the following effect is applied and cannot be negated: • Counter Trap Cards cannot be activated.|0||Soul Scourge|12|IMRQ|Fish/Immortal/Effect|Earth|4||1200|0|You can remove from play any number of cards in your Graveyard to have this card gain ATK by the number of cards removed this way x 200, until the End Phase. If this card is destroyed by battle and sent to the Graveyard, destroy all monsters in the same column with 1500 or more ATK until the end of your opponent's next turn, except for Immortal Monsters.|0||Infinite Soldier|13|IMRQ|Psychic/Immortal/Union/Effect|Dark|4||1700|0|This card is unaffected by monster effects. Once per turn, you can equip this face-up card to a Psychic-Type or Immortal Monster you control, OR unequip it to Special Summon this card in Attack Position. While equipped to a monster by this card's effect, that monster and this card are unaffected by monster effects. If this card is destroyed by battle, destroy all monsters in the same column with 1500 or more ATK until the end of your next turn, except for Immortal Monsters. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|0||Darklight Hazaba|14|IMRQ|Spellcaster/Immortal/Effect|Dark|8||2750|2250|When this card is discarded from your hand or Deck to the Graveyard by your opponent's card effect, Special Summon it. If this card is Special Summoned this way, halve your opponent's Life Points. When this card is Normal Summoned, return 1 face-up card on the field to its owner's hand. If this card is destroyed by battle and sent to the Graveyard, destroy all monsters in the same column with 1500 or more ATK until the end of your opponent's next turn, except for Immortal Monsters.|0||Leona the Beloved Assassin|15|IMRQ|Warrior/Immortal/Effect|Light|4||1700|1000|When this card is Normal or Special Summoned, you can return all cards that are removed from play to their owners' Graveyards, then send the top 3 cards of each player's Deck to the Graveyard. If this card is destroyed by battle, remove the monster that destroyed this card from play, and also destroy all monsters in the same column with 1500 or more ATK until the end of your opponent's next turn, except for Immortal Monsters.|0||Legion Guardian|16|IMRQ|Aqua/Immortal/Effect|Light|3||700|500|This card cannot be Tributed, and it can attack your opponent directly. When this card is Normal Summoned, add 1 "Xenocide" or 1 LIGHT Immortal Monster from your Graveyard or removed from play zone to your hand. All Battle Damage you take from battles involving this card becomes 0. When this card is destroyed by battle, destroy all monsters in the same column with 1500 or more ATK until the end of your opponent's next turn, except for Immortal Monsters.|0||Fission Scorpion|17|IMRQ|Insect/Immortal/Effect|Earth|2||1000|200|When this card is destroyed by battle, Special Summon up to 2 "Fission Scorpion" from your Deck. If it was destroyed while in Attack Position, also destroy all monsters in the same column with 1500 or more ATK until the end of your opponent's next turn, except for Immortal Monsters.|0||Mediation Starfall|18|IMRQ|Thunder/Immortal/Effect|Wind|5||3000|1000|This card can be Special Summoned by destroying 1 monster you control. All Battle Damage both players take from battles involving this card becomes 0. If this card is destroyed by battle and sent to the Graveyard, destroy all monsters in the same column with 1500 or more ATK until the end of your opponent's next turn, except for Immortal Monsters.|0||Desperate Prodigy|19|IMRQ|Warrior/Tuner/Immortal/Effect|Dark|2||1500|300|When this card is Normal Summoned, you can discard 1 Spell Card to Special Summon 1 Level 4 or lower Immortal Monster from either player's Graveyard or that is removed from play. If this card is destroyed by battle and sent to the Graveyard, destroy all monsters in the same column with 1500 or more ATK until the end of your next turn, except for Immortal Monsters.|0||Genesis Serpent|20|IMRQ|Reptile/Immortal/Effect|Earth|4||1350|2050|Non-Immortal Monsters lose 200 ATK. During each End Phase, both players must remove the top card of their respective Graveyards from play. If this card is destroyed by battle and sent to the Graveyard, destroy all monsters in the same column with 1500 or more ATK until the end of your opponent's next turn, except for Immortal Monsters.|0||Chaosrider Glace|21|IMRQ|Winged Beast/Immortal/Effect|Wind|4||1900|1400|Once per turn, you can send 1 Immortal Monster from your Deck to the Graveyard to return 1 Quick-Play Spell Card or Counter Trap Card from your Graveyard to your Deck. If this card is destroyed by battle and sent to the Graveyard, destroy all monsters in the same column with 1500 or more ATK until the end of your opponent's next turn, except for Immortal Monsters.|0||Tynek Messiah|22|IMRQ|Fairy/Immortal/Effect|Light|7||2500|2500|This card cannot be Special Summoned from the hand or Deck except with "Soul Evolution". This card cannot be Normal Summoned or Set except by Tributing 3 monsters. When this card is Summoned while you control an Immortal Monster not named "Tynek Messiah", you can select and activate 1 of the following effects: • Destroy 1 face-up monster your opponent controls and gain Life Points by its original ATK. • Destroy all face-up Spell and Trap Cards on the field and inflict 500 damage to both players.|0||Gilgamesh of the Thousand Swords|23|IMRQ|Beast-Warrior/Gemini/Effect|Earth|7||2300|2100|This card is treated as a Normal Monster while on the field or in the Graveyard. While you control this card, you can Normal Summon it to have it be treated as an Effect Monster with the following effect: • The number of times this card can attack during the same Battle Phase is equal to the number of Equip Cards equipped to it.|0||Necron Shaman|24|IMRQ|Psychic/Gemini/Effect|Dark|6||2400|800|This card is treated as a Normal Monster while on the field or in the Graveyard. While you control this card, you can Normal Summon it to have it be treated as an Effect Monster with the following effect: • Once per turn, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand or Graveyard.|0||Starfall Shade|25|IMRQ|Dragon/Gemini/Effect|Wind|4||1700|2200|This card is treated as a Normal Monster while on the field or in the Graveyard. While you control this card, you can Normal Summon it to have it be treated as an Effect Monster with the following effect: • This card's name is treated as "Starfall Dragon". When this card attacks a Defense Position monster with less DEF than the ATK of this card, gain Life Points by the difference after Damage Calculation.|0||Forlorn Pheasant|26|IMRQ|Winged Beast/Gemini/Effect|Earth|4||1700|300|This card is treated as a Normal Monster while on the field or in the Graveyard. While you control this card, you can Normal Summon it to have it be treated as an Effect Monster with the following effect: • Once per turn, you can discard 1 monster from your hand to destroy all face-up monsters on the field with the same Attribute as the discarded monster. When this card is destroyed, you can destroy 1 face-down card on the field.|0||Emblem Eagle|27|IMRQ|Winged Beast/Effect|Water|4||200|2500|This card is unaffected by Trap Cards. If this card battles, your opponent draws 1 card at the end of the Damage Step. When this card is Normal Summoned, select and activate 1 of the following effects: • Switch this card to Defense Position and have it gain 1000 ATK. • Destroy 1 face-up monster with 2000 or more ATK.|0||Saffron Furian|28|IMRQ|Plant/Effect|Water|3||1600|1850|If this card is targetted by an opponent's card effect, roll 1 six-sided die; if the result is 2 or 6, negate the activation and effect of that card and destroy it. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.|0||Psycho Esper|29|IMRQ|Psychic/Tuner/Effect|Light|4||1500|1200|Each time this card battles, gain 200 Life Points for each LIGHT and Psychic-Type monster you control.|0||Psycho Morph|30|IMRQ|Psychic/Effect|Fire|4||1300|1700|Once per turn, you can pay 1000 Life Points to send 1 Psychic-Type monster from your Deck or Extra Deck to the Graveyard. Then, until your next Standby Phase, this card gains ATK by the Level of the sent monster x 100, and its name is treated as the name of the sent monster.|0||Aeon Rex|31|IMRQ|Dinosaur/Effect|Dark|6||2300|2200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Dinosaur-Type monsters in your Graveyard. Once per turn, you can Tribute 1 monster to gain Life Points by half that monster's original ATK. If this card destroys an opponent's monster by battle and sends it to the Graveyard, it can attack once more in a row.|0||Relentless Zombie|32|IMRQ|Zombie/Effect|Dark|4||0|0|This card cannot be Special Summoned except from your Graveyard, by removing from play 2 cards in your Graveyard. This card cannot be Tributed. This card gains 400 ATK for each Zombie-Type monster on the field.|0||Emissary of the Ancients|33|IMRQ|Zombie/Effect|Earth|3||400|1600|When this card on the field is sent to the Graveyard, add 1 Level 4 Normal Monster from your Deck to your hand. If this card on the field is removed from play, Special Summon 1 Level 4 Normal Monster from your removed from play zone.|0||Leviathan of Telos|34|IMRQ|Dragon/Effect|Light|4||1500|?|When this card is summoned, you can place it in Defense Position, and you can also remove from play any number of LIGHT monsters in your Graveyard. The original DEF of this card becomes the number of monsters removed this way x 400. Once per turn, if a face-up LIGHT monster you control is targetted by an opponent's card effect or monster attack, you can redirect the effect or attack to this card. When this card is destroyed by battle, Special Summon 1 of your Level 4 or lower Dragon-Type monsters that is removed from play, except "Leviathan of Telos".|0||Chasm Shard Dragon|35|IMRQ|Dragon/Effect|Wind|6||2200|2300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Spell Cards in your Graveyard. When this card attacks a Defense Position monster with less DEF than this card's ATK, gain Life Points by the difference after damage calculation. Also, you can remove from play this card you control and Dragon-Type monsters from your Graveyard that are listed on a Fusion Monster Card to Special Summon that monster from your Extra Deck (this is treated as a Fusion Summon).|0||Dark Starfall Dragon|36|IMRQ|Dragon/Effect|Dark|8||2500|3000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play Dragon-Type monsters from your hand or field whose total Levels equal 8. Once per turn, you can return 1 card on the field to its owner's Deck. When this card attacks a Defense Position monster with less DEF than this card's ATK, gain Life Points by the difference after damage calculation.|0||Stormwind Rider|37|IMRQ|Dragon/Synchro/Effect|Wind|8||2700|2000|"Stormwind Soldier" + 1 or more non-Tuner WIND monsters This card cannot be Special Summoned except by Synchro Summon. This card can attack all monsters your opponent controls once each. When this card attacks a Defense Position monster with less DEF than this card's ATK, gain Life Points by the difference after damage calculation.|0||Aria Fujin|38|IMRQ|Winged Beast/Synchro/Effect|Wind|4||1700|1100|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, draw 2 cards if all the Synchro Material Monsters were WIND. Once per turn, you can discard 1 card to gain 2000 Life Points.|0||Memoria Warlord|39|IMRQ|Sea Serpent/Synchro/Effect|Water|8||2750|2350|1 Tuner + 1 or more non-Tuner monsters This card cannot be destroyed by battle. When this card is Synchro Summoned, it gains the following effect(s), based on the number of non-Tuner Monsters used to Synchro Summon it: • 1: Each time this card inflicts Battle Damage to your opponent, inflict 300 damage to your opponent. • 2: When this card attacks a DARK monster, remove the attacked monster from play at the end of the Damage Step. • 3 or more: If this card destroys an opponent's monster by battle and sends it to the Graveyard, it can attack once more in a row.|0||Trance Legacy Knight|40|IMRQ|Psychic/Synchro/Effect|Dark|8||2800|2600|1 Psychic-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 non-Normal Spell or Trap Card in your Graveyard to your hand. Each time a Psychic-Type monster you control inflicts Battle Damage to your opponent, gain Life Points by half the inflicted damage. If this card would be destroyed by a monster, you can destroy 1 other Psychic-Type monster you control instead.|0||Guardian of the Aesir|41|IMRQ|Warrior/Synchro/Effect|Light|8||2600|3000|1 Tuner + 1 or more non-Tuner monsters When this card is Special Summoned, you can shuffle your Deck. During each of your Standby Phases, gain 600 Life Points. You do not take any damage from Direct Attacks or card effects.|0||Valhalla Saint|42|IMRQ|Warrior/Synchro/Effect|Light|8||3000|2600|1 Tuner + 1 or more non-Tuner monsters If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. Monsters destroyed in battle by this card cannot activate or apply their effects. You can return this face-up card to your Extra Deck to Special Summon 1 "Guardian of the Aesir" from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)|0||Salvation Soldier|43|IMRQ|Fairy/Synchro/Immortal/Effect|Fire|6||2100|2400|"Desperate Prodigy" + 1 or more non-Tuner Immortal Monsters This card is unaffected by monster effects and effects that target. Non-Immortal Monsters cannot be Fusion or Synchro Summoned. If this card is destroyed by battle, destroy all monsters in the same column with 1500 or more ATK until the end of your next turn, except for Immortal Monsters.|0||Exodus Knight|44|IMRQ|Warrior/Synchro/Immortal/Effect|Earth|8||2800|2600|"Desperate Prodigy" + 1 or more non-Tuner Immortal Monsters This card is unaffected by Spell Cards and cards you control. Send 1 "Imperfect Paradise" you control to the Graveyard to destroy all cards on the field except this one. If this card is destroyed and sent to the Graveyard, destroy all monsters in the same column with 1500 or more ATK until the end of your next turn, except for Immortal Monsters.|0||Agana the Silent Avenger|45|IMRQ|Warrior/Fusion/Immortal/Effect|Light|10||?|2000|"Tynek Messiah" + 2 Immortal Monsters While this card is in your Fusion Deck, it is unaffected by all card effects. This card cannot be Special Summoned except by Fusion Summon with "Jewel of Megiddo". The original ATK of this card becomes 200 x the combined Level of its Fusion Material Monsters. When this card is Fusion Summoned, destroy all face-up monsters on the field with 2000 or more ATK, except this one.|0||Secmeton the Darklight Messiah|46|IMRQ|Spellcaster/Fusion/Immortal/Effect|Light|10||3300|3000|"Darklight Hazaba" + "Tynek Messiah" This card cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy all DARK monsters on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Each time this card inflicts Battle Damage to your opponent, you can return 1 of your Immortal Monsters in the Graveyard or that is removed from play to your Deck.|0||Immortal Fusionist|47|IMRQ|Dragon/Fusion/Immortal/Effect|Fire|8||2300|2200|2 Immortal Monsters Your opponent cannot target any Immortal Monsters you control with a card effect. Once per turn, you can Special Summon 1 Immortal Monster from your hand.|0||Immortal Soul Seradom|48|IMRQ|Beast/Fusion/Immortal/Effect|Fire|9||2800|2600|"Genesis Serpent" + "Mediation Starfall" + 1 Immortal Monster When this card is Fusion Summoned, destroy 1 card on the field and gain 1000 Life Points. If it is Special Summoned any other way, send 1 card from the top of your opponent's Deck to the Graveyard for each Immortal Monster on the field and gain 300 Life Points per card. If this card is destroyed by battle and sent to the Graveyard, destroy all monsters in the same column with 1500 or more ATK until the end of your next turn, except for Immortal Monsters.|0||Grasswhistler|49|IMRQ|Plant/Fusion/Effect|Wind|4||1900|1400|"Vine Mistress" + "Crimson Lotus" This card can only be Special Summoned by removing from play the "Vine Mistress" you control and the other Fusion Material Monster from your field or Graveyard. (You do not use "Polymerization".) When this card is Special Summoned, send 1 Plant-Type monster from your Deck to the Graveyard.|0||Snow Spirit of Ailin|50|IMRQ|Fairy/Fusion/Effect|Water|8||2450|2150|"Snow Angel" + 1 WATER, Fairy-Type or Normal Monster This card can optionally be Fusion Summoned by Tributing the above Fusion-Material Monsters if their total Levels exactly equal the Level of this card. Once per turn, you can gain 400 Life Points for each card in your opponent's hand. If this card successfully attacks your opponent directly, you can add 1 Spell Card from your Graveyard to your hand at the end of the Battle Phase.|0||Common Gardna|51|IMRQ|Fairy/Fusion/Effect|Wind|8||1300|3900|2 Normal Monsters This card can only be Special Summoned by returning the above monsters you control to your Deck. (You do not use "Polymerization".) When this card is Special Summoned, place it in Defense Position. This card is unaffected by the effects of Trap Cards.|0||Ultimate Starfall Dragon|52|IMRQ|Dragon/Fusion/Effect|Wind|12||3800|4500|"Starfall Dragon" + "Starfall Dragon" + "Starfall Dragon" Once per turn, you can discard 1 card to destroy 1 face-up monster on the field and gain Life Points by half the original ATK of the destroyed monster. When this card attacks a Defense Position monster with less DEF than the ATK of this card, gain Life Points by the difference after damage calculation.|0||Parasite Blade|53|IMRQ|Spell Card|Spell||Equip|||The equipped monster cannot be Tributed or used as a Synchro Material Monster. In addition, it loses 500 ATK during each Standby Phase. When the equipped monster is removed from the field and this card is destroyed, you can remove from play 2 cards in your Graveyard to return this card to your hand. This face-up card cannot be destroyed, except by the equipped monster being removed from the field.|0||Armadyl Godsword|54|IMRQ|Spell Card|Spell||Equip|||The equipped monster gains ATK by 1/4 of its original ATK. Each time the equipped monster destroys a monster by battle, inflict damage to your opponent by 1/4 of the combined ATK and DEF of the destroyed monster.|0||Heavenly Dragon Dance|55|IMRQ|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK. When you activate this card, you can send up to 2 Dragon-Type monsters from your Deck to the Graveyard.|0||Symbols of Memories|56|IMRQ|Spell Card|Spell||Equip|||Remove from play 1 monster in your Graveyard. Special Summon 1 Normal Monster from your Graveyard with the same Attribute as the removed monster and equip it with this card. When this card is removed from the field, destroy the equipped monster.|0||Loop Current|57|IMRQ|Spell Card|Spell|||||Send 1 Winged Beast-Type monster from your hand or field to the Graveyard. Draw 1 card. Then, draw 2 cards instead of 1 during your next Draw Phase, and ignore all effects that would skip this Draw Phase.|0||Infernal Expanse|58|IMRQ|Spell Card|Spell|||||Activate by selecting 1 FIRE Fiend-Type monster you control. Return that monster to your Deck and Special Summon 1 FIRE Fiend-Type monster that is 2 Levels higher than the returned monster from your Deck. The summoned monster gains 200 ATK and DEF until the End Phase.|0||Cherros Shaman|59|IMRQ|Spell Card|Spell|||||Gain 500 Life Points for each monster on the field.|0||Dragonic Regeneration|60|IMRQ|Spell Card|Spell|||||Discard any number of Dragon-Type monsters from your hand. Target Dragon-Type monster you control gains ATK and DEF by 1000 x the number of discarded monsters, until the End Phase. During the End Phase, draw cards by the number of monsters you discarded to activate this card.|0||Savage Garden|61|IMRQ|Spell Card|Spell||Field|||All monsters on the field, except Plant-Type monsters, lose 500 ATK and DEF. During each of your Draw Phases, instead of conducting your normal draw, you can add 1 Plant-Type monster from your Deck to your hand.|0||Imperfect Paradise|62|IMRQ|Spell Card|Spell||Field|||All monsters on the field and in both players' Graveyards are treated as Immortal Monsters. Monsters that were already Immortal Monsters without being treated as Immortal Monsters by a card effect gain 500 ATK and 700 DEF. During each Draw Phase, the turn player can select and add 1 Immortal Monster from his/her Deck to their hand instead of conducting his/her normal draw.|0||Immortality Draw|63|IMRQ|Spell Card|Spell|||||Discard 1 Immortal Monster. Draw 2 cards.|0||The Fountain of Youth|64|IMRQ|Spell Card|Spell|||||Destroy 1 Immortal Monster you control. Then, Special Summon 1 Immortal Monster from either player's Graveyard.|0||Jewel of Megiddo|65|IMRQ|Spell Card|Spell|||||Remove from play, from your side of the field or your Graveyard, Fusion Material Immortal Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Fusion Deck. (This is considered a Fusion Summon.)|0||Remorseless Retribution|66|IMRQ|Spell Card|Spell|||||Discard 1 Immortal Monster. Send all Spell and Trap Cards on the field to the Graveyard.|0||Xenocide|67|IMRQ|Spell Card|Spell|||||Tribute 1 Immortal Monster. Check all monsters on your opponent's side of the field, and destroy any monsters there with 1500 or more ATK.|0||Plasma Storm|68|IMRQ|Spell Card|Spell|||||Discard 1 DARK monster. Return all face-up monsters your opponent controls to their owners' hands.|0||Destiny Swap|69|IMRQ|Spell Card|Spell|||||Return 1 monster you control to its owner's Deck. Then, Special Summon 1 Level 4 or lower monster from your Deck in Attack Position.|0||Soul Control|70|IMRQ|Spell Card|Spell|||||Pay 1500 Life Points and select 1 face-up monster your opponent controls. Take control of the selected monster until the End Phase of your next turn.|0||Dwarf Cannon|71|IMRQ|Spell Card|Spell||Continuous|||Each time you Tribute a monster(s), inflict 300 damage per monster to your opponent.|0||Fusion Charge|72|IMRQ|Spell Card|Spell||Continuous|||Select 1 Machine, Rock or DARK Dragon-Type Fusion Monster in your Extra Deck. After activation, and during each of your Standby Phases, send 1 of the Fusion Material Monsters listed on that Fusion Monster from your Deck to the Graveyard. When all of the Fusion Material Monsters have been sent by this effect, Special Summon that Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) When this card is removed from the field, destroy the summoned monster. When the monster is removed from the field, destroy this card. This face-up card cannot be removed from the field, except by being destroyed.|0||Corrupted Compensation|73|IMRQ|Spell Card|Spell||Continuous|||During each End Phase, if at least 2 cards were discarded from a player's hand by a card effect, that player draws 1 card. Only 1 "Corrupted Compensation" can be on the field.|0||Imperial Fortress|74|IMRQ|Spell Card|Spell||Continuous|||All monsters on the field lose ATK and DEF by 200 x their Level during the turn they are Summoned, even if they have effects that would make them unaffected by this card's effect. Unless a player discards 2 cards at the end of his/her Main Phase 1, he/she cannot enter their Battle Phase. You must pay 1000 Life Points during each of your Standby Phases (this is not optional).|0||Red Harvest|75|IMRQ|Spell Card|Spell||Quick-Play|||Discard 1 card. Special Summon 1 Plant-Type monster from your Graveyard. An Effect Monster Special Summoned this way cannot activate or apply its effect. When the summoned monster leaves the field, you take damage by half its original ATK.|0||Eclipse Cannon|76|IMRQ|Spell Card|Spell||Quick-Play|||Remove all counters (of all kinds) from the field. Inflict 100 damage to your opponent for each counter removed this way.|0||Glace's Freedom|77|IMRQ|Spell Card|Spell||Quick-Play|||Select and activate 1 appropriate effect: • Switch the Battle Positions of all your opponent's face-up monsters. • Activate while you control an Immortal Monster. Select 1 face-up opponent's monster and take control of it until the End Phase.|0||Rejuvenation Factor|78|IMRQ|Spell Card|Spell|||||While this card is in the Graveyard, it is treated as a Quick-Play Spell Card. Activate by selecting 5 Immortal Monsters in your Graveyard or removed from play zone. Return those monsters to your Deck and draw 2 cards.|0||Mach Summon|79|IMRQ|Trap Card|Trap|||||Select and activate 1 of the following effects: • Synchro Summon 1 Synchro Monster. • Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)|0||Star Conversion|80|IMRQ|Trap Card|Trap|||||Until the End Phase of the turn this card is activated, each time a card(s) is sent to your Graveyard, gain 300 Life Points per card.|0||Cloud Envy|81|IMRQ|Trap Card|Trap|||||Gain 1000 Life Points for each Winged Beast-Type monster on the field.|0||Tyrant Bane|82|IMRQ|Trap Card|Trap|||||Destroy all Level 4 monsters on the field.|0||Necron Supergate|83|IMRQ|Trap Card|Trap|||||Special Summon 1 Level 3 or lower Psychic-Type monster from your Deck. Then, take damage by the summoned monster's Level x 300. The summoned monster cannot be Tributed or used for a Synchro Summon this turn, and it is returned to your hand during the End Phase.|0||The Imperial Database|84|IMRQ|Trap Card|Trap|||||Discard 2 cards of the same Type (Monster, Spell or Trap). Add 1 card of the same Type as the discarded cards from your Deck to your hand. During your Main Phase only, by removing from play 1 monster you control and this card in your hand, place 1 card in your Graveyard on top of your Deck.|0||Shades of Grey|85|IMRQ|Trap Card|Trap|||||After activation, this card is treated as an Equip Card and is equipped to a monster you control. The equipped monster cannot be Tributed, and it gains 1000 ATK. At the end of each turn, switch control of the equipped monster to its controller's opponent.|0||Resurrection of Hope|86|IMRQ|Trap Card|Trap|||||Pay 800 Life Points. Special Summon 1 Level 4 or lower LIGHT monster from your Graveyard or removed from play zone. Return the summoned monster to your hand during the End Phase.|0||Tekkegon|87|IMRQ|Trap Card|Trap|||||The 3rd monster that is Summoned after this card's activation is automatically destroyed.|0||Destiny Knot|88|IMRQ|Trap Card|Trap|||||Tribute 1 Plant-Type monster. Destroy 1 face-up monster your opponent controls and send cards by half that monster's Level from the top of your opponent's Deck to the Graveyard.|0||Eternal Mirror Force|89|IMRQ|Trap Card|Trap|||||Activate only when your opponent attacks an Immortal Monster you control. Destroy all Attack Position monsters your opponent controls.|0||Silent Curse|90|IMRQ|Trap Card|Trap|||||Special Summon 1 Immortal Monster from your Graveyard, then treat this card as an Equip Card and equip it to the summoned monster. If this card is destroyed, destroy the equipped monster and remove it from play.|0||Immortal Alliance|91|IMRQ|Trap Card|Trap||Continuous|||Immortal Monsters you control gain ATK and DEF by 200 x the number of Immortal Monsters you control. Once per turn, you can move 1 Immortal Monster you control to any of your unused Monster Card Zones. Gain 600 Life Points during each of your End Phases.|0||Shadow Survival Match|92|IMRQ|Trap Card|Trap||Continuous|||When your opponent attacks a face-up Thunder-Type or Reptile-Type monster you control, you can pay 500 Life Points to change the attacked monster to Defense Position and have its DEF become equal to the ATK of the attacking monster during damage calculation only.|0||Trionic Energy Barrier|93|IMRQ|Trap Card|Trap||Continuous|||Ignition and Continuous Effect Monsters cannot activate or apply their effects.|0||Eterna Forest|94|IMRQ|Trap Card|Trap||Continuous|||Each time a Plant-Type monster is Normal or Special Summoned, put 1 Lotus Counter on this card. (Max. 5) During each End Phase, gain 200 Life Points for each Lotus Counter on this card. Once per turn, you can remove 3 Lotus Counters from this card to draw 1 card (if it is your turn) OR remove 2 Lotus Counters from this card to negate 1 attack (if it is your opponent's turn).|0||Defiant Beloved|95|IMRQ|Trap Card|Trap||Counter|||Activate when your opponent attacks an Immortal Monster you control. Negate that attack and end the Battle Phase. Also, you can Special Summon 1 "Leona the Beloved Assassin" from your hand or Graveyard.|0||Armor of Anubis|96|IMRQ|Trap Card|Trap||Counter|||Negate the Normal Summon of a monster with 1500 or more ATK and destroy it.|0||Stromburg Security|97|IMRQ|Trap Card|Trap||Counter|||Activate only when your opponent activates the effect of a card whose cost and/or effect removes a card(s) in the Graveyard from play. Negate the activation and effect of that card and remove it from play face-down.|0||Swarm Summon|98|IMRQ|Trap Card|Trap||Counter|||Discard 1 card. Negate the Special Summon of a monster OR the activation and effect of a card that would Special Summon a monster(s) and destroy it. Your opponent cannot Special Summon any monsters this turn.|0||Singularity|99|IMRQ|Trap Card|Trap||Counter|||Tribute 1 Immortal Monster. Negate the activation of a Spell or Trap Card or the Summon of a monster and destroy the Spell Card, Trap Card, or Summoned monster.|0||Xero Crysis|100|IMRQ|Trap Card|Trap||Counter|||Remove from play 1 card in your hand. Negate the activation and effect of a card your opponent controls with the same Type (Monster, Spell or Trap) as the card you removed and destroy it.|0| --Forbidden/Limited List for this Set--Forbidden: Gilgamesh of the Thousand SwordsLimited: Glace's Freedom, Remorseless Retribution and Resurrection of HopeSemi-Limited: Destiny Swap, Mediation Starfall and Tyrant Bane All suggestions on how to fix these cards are welcome. I may also have ideas about what is broken and what isn't that many of you might not, so keep this in mind. Link to comment
goldenboy820 Posted April 10, 2009 Report Share Posted April 10, 2009 Immotal requien(translated)=forever last song, which contradicts itself...Sorry for the breakdown. Anyway gud cardz. Link to comment
Amon Posted April 10, 2009 Author Report Share Posted April 10, 2009 Honestly, I don't give as much thought to the names as I should, but thanks for the compliment... I just noticed a couple of errors in that YVD block, though, so I should get around to fixing that and adding my second set in. Link to comment
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