Dream Posted April 9, 2009 Report Share Posted April 9, 2009 Well, here is my new archtype, the Zero monsters. They all have Zero ATK, but some have heaps of DEF and they all help each other and boost each others ATK points. Sword and Shield would go really well with them. [spoiler=Monsters]Zero ArcherLIGHTLevel 3Warrior/TunerIncrease the ATK of this card by 300 for each other 'Zero' monster you control. Once per turn, you may destroy 1 Level 2 or lower monster your opponent controls.ATK/DEF: 0/1000 Zero StrategistLIGHTLevel 1Spellcaster/EffectAs long as this card is face-up on the field, 'Zero' monsters you control are unaffected by Trap Cards.ATK/DEF: 0/200 Zero GunmanLIGHTLevel 3Warrior/EffectIf you control a face-up 'Zero' monster, this cards original ATK becomes 1500.ATK/DEF: 0/1600 Zero DefenderLIGHTLevel 5Warrior/EffectAs long as this card remains face-up on the field, increase the DEF of all other 'Zero' monsters you control by 500.ATK/DEF: 0/2600 Zero PaladinLIGHTLevel 7Warrior/EffectIncrease this cards ATK by 1000 for every other 'Zero' monster you control. If your Life Points are less than 3000, this card gains 500 DEF.ATK/DEF: 0/2000 Zero PythonLIGHTLevel 5Reptile/Synchro/Effect1 'Zero' Tuner + 1 or more non-tuner mostersIncrease this cards ATK by 600 for each 'Zero' monster in your Graveyard. Monsters you control with 0 ATK cannot be destroyed by battle.ATK/DEF: 0/1600 Zero FirelordFIRELevel 4Pyro/TunerWhen this card is Normal Summoned succesfully, place one 'Burn Counter' on this card (max 5) for each 'Zero' monster you control. During your Standby Phase, you may remove one 'Burn Counter' from this card to deal 500 damage to your opponents Life Points.ATK/DEF: 0/1800 [spoiler=Spells]Zero BlockadeQuick-playActivate only when a 'Zero' monster you control would be destroyed by battle. That monster is not destroyed. I will add some Spell/Traps later. Link to comment
DuelingDude2 Posted April 9, 2009 Report Share Posted April 9, 2009 um... about your synchro... i'd make it a 6 star considering your tuner is that Archer with 3 stars and I do not see a level 2 tuner or 2 level 1 tuners... Link to comment
Dream Posted April 9, 2009 Author Report Share Posted April 9, 2009 Thanks guys, and I will add some Level 1/2 monsters later. Link to comment
goldenboy820 Posted April 10, 2009 Report Share Posted April 10, 2009 I like the name.Anyway these cardz are gud but you really irked me when you said Sword and shiel. It's Shield and sword!...anyway, off topic.8/10.I like the name.Anyway these cardz are gud but you really irked me when you said Sword and shield. It's Shield and sword!...anyway, off topic.8/10. Link to comment
goldenboy820 Posted April 10, 2009 Report Share Posted April 10, 2009 Welcome.If u want I can giv some cardz...:)Well......... I guess not then.........:( Link to comment
lacikus Posted April 10, 2009 Report Share Posted April 10, 2009 those are pretty good 9/10. Link to comment
Kendo Fish Posted April 10, 2009 Report Share Posted April 10, 2009 Good...but hard to use, since most of their defense ratings are kind of bad. And if there's only one Zero Tuner, which is Archer, maybe you should say the monster's name specifically in the Synchro description? Anyways, I like its concept. 8/10. Link to comment
Enrise Posted April 10, 2009 Report Share Posted April 10, 2009 I'm guessing the are called Zero monsters is because they start out with 0 ATK no? Also, very good cards. Just need to tweek that Synchro requirement for Archer, unless there will be more Tuners. I'd give it a 8.5-9/10. Good job. Link to comment
Dream Posted April 10, 2009 Author Report Share Posted April 10, 2009 UPDATE! Zero Firelord and Zero Blockade added! Link to comment
Lyfe. Posted April 10, 2009 Report Share Posted April 10, 2009 Sweet! I really like this concept and idea. 10/10 Link to comment
Crow™ Posted April 11, 2009 Report Share Posted April 11, 2009 Cool Ideas--8.964/10--Cool ideas and I could see these come out as really good cards! Link to comment
Dream Posted April 11, 2009 Author Report Share Posted April 11, 2009 Thanks for the compliments guys! Link to comment
bury the year Posted April 11, 2009 Report Share Posted April 11, 2009 Gunman's effect doesn't work; it's ATK will always be 1500 becuase it itself is always out. Link to comment
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