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My Zero Archtype


Dream

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Well, here is my new archtype, the Zero monsters. They all have Zero ATK, but some have heaps of DEF and they all help each other and boost each others ATK points. Sword and Shield would go really well with them.

 

[spoiler=Monsters]

Zero Archer

LIGHT

Level 3

Warrior/Tuner

Increase the ATK of this card by 300 for each other 'Zero' monster you control. Once per turn, you may destroy 1 Level 2 or lower monster your opponent controls.

ATK/DEF: 0/1000

 

Zero Strategist

LIGHT

Level 1

Spellcaster/Effect

As long as this card is face-up on the field, 'Zero' monsters you control are unaffected by Trap Cards.

ATK/DEF: 0/200

 

Zero Gunman

LIGHT

Level 3

Warrior/Effect

If you control a face-up 'Zero' monster, this cards original ATK becomes 1500.

ATK/DEF: 0/1600

 

Zero Defender

LIGHT

Level 5

Warrior/Effect

As long as this card remains face-up on the field, increase the DEF of all other 'Zero' monsters you control by 500.

ATK/DEF: 0/2600

 

Zero Paladin

LIGHT

Level 7

Warrior/Effect

Increase this cards ATK by 1000 for every other 'Zero' monster you control. If your Life Points are less than 3000, this card gains 500 DEF.

ATK/DEF: 0/2000

 

Zero Python

LIGHT

Level 5

Reptile/Synchro/Effect

1 'Zero' Tuner + 1 or more non-tuner mosters

Increase this cards ATK by 600 for each 'Zero' monster in your Graveyard. Monsters you control with 0 ATK cannot be destroyed by battle.

ATK/DEF: 0/1600

 

Zero Firelord

FIRE

Level 4

Pyro/Tuner

When this card is Normal Summoned succesfully, place one 'Burn Counter' on this card (max 5) for each 'Zero' monster you control. During your Standby Phase, you may remove one 'Burn Counter' from this card to deal 500 damage to your opponents Life Points.

ATK/DEF: 0/1800

 

 

[spoiler=Spells]

Zero Blockade

Quick-play

Activate only when a 'Zero' monster you control would be destroyed by battle. That monster is not destroyed.

 

 

I will add some Spell/Traps later.

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