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Enter the Shadows


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My Shadow Set. Will be updated as I think of more cards. I expect it to have about 100 in total. I will be making actual cards out of them when the new card maker is avaliable to use.

 

Secret Rare

 

Spirit of the Pharaoh ? Yami (000)

Level 3

Dark

Spell-caster

1000/1000

This card can only be Normal or Flip Summoned if ?Millennium Item ? Puzzle? is face-up on your side of the field. When this card is Normal or Flip Summoned successfully, equip it to the same monster ?Millennium Item ? Puzzle? is equipped to. The equipped monster cannot be destroyed or removed from the field except as a result of battle.

 

Spirit of the Graverobber ? Ryou (000)

Level 3

Dark

Fiend

2000/0

This card can only be Normal or Flip Summoned if ?Millennium Item ? Ring? is face-up on your side of the field. When this card is Normal or Flip Summoned successfully, equip it to the same monster ?Millennium Item ? Ring? is equipped to. Each time the equipped monster destroys a monster on your opponent?s side of the field, if the destroyed monster has an item equipped to it, you may equip it to the equipped monster (if possible).

 

Spirit of the Gravekeeper ? Malik (000)

Level 3

Dark

Fiend

0/2000

This card can only be Normal or Flip Summoned if ?Millennium Item ? Rod? is face-up on your side of the field. When this card is Normal or Flip Summoned successfully, equip it to the same monster ?Millennium Item ? Rod? is equipped to. Increase the ATK of the equipped monster by 100 for every monster in your graveyard.

 

Ultra Rare

 

Millennium Item ? Eye

Equip Spell

As long as the equipped monster remains face-up on the field, you may look at any of your opponent?s face-down cards and they must show you their hand

 

Millennium Item ? Necklace

Equip Spell

Once per turn, you may select and activate one of the following effects:

? Look at the top three cards on your deck and replace them in any order you like

? Look at the top five cards on your opponent?s deck and replace them in the same order

 

Millennium Item ? Puzzle

Equip Spell

As long as the equipped monster remains face-up on the field, negate the effects of all spell cards controlled by your opponent that designate a monster. In addition, if you have any other ?Millennium Item? cards face-up on the field, they cannot be destroyed by your opponent?s card effect.

 

Millennium Item ? Rod

Equip Spell

You may equip this card to any of your opponent?s monsters. As long as this card remains equipped, you control the selected monster. If the equipped monster is destroyed in battle, return this card to your hand.

 

Millennium Item ? Ring

Equip Spell

As long as the equipped monster remains face-up on the field, you may use your opponent?s graveyard as if it was your own. In addition, if the equipped monster is destroyed or removed from the field by a card effect controlled by your opponent, you may equip this card to another of your face-up monsters

 

Millennium Item ? Scale

Equip Spell

Discard two cards from your hand and destroy all monsters on the field. You may then Special Summon one monster from your deck in face-up attack position and equip it with this card. Your opponent may then Special Summon as many monsters as s/he likes from his/her hand or deck in face-up attack or defense position as long as their total stars do not exceed the stars on your monster. If this card is destroyed or removed from the field, remove from play all monsters Special Summoned by its effect.

 

Millennium Item ? Key

Equip Spell

When the equipped monster deals battle damage to your opponent?s life points, look at your opponent?s hand. If there are any spell cards, you may take one and activate it as your own.

 

Enraged Half-Demon

Level 8

Dark

Fiend

4000/2200

This card can only be Summoned by the effect of ?Vengeance?. This card is not affected by the effects of Spells, Traps, or monsters. This card must remain in attack mode, must attack each turn, and must attack a monster ? yours if your opponent has none ? if possible. If this card attacks your opponent?s Life Points directly, Tribute it during the End Phase to Special Summon the ?Half-Demon? you offered as a Tribute for it.

http://www.uwm.edu/People/nrekman/inuyasha3.jpg

 

Shadow Realm

Field Spell

This card cannot be activated unless you have at least one ?Millennium Item? equipped to a monster on your side of the field. Unless a player has at least one ?Millennium Item? face-up on the field, they take 500 points of damage at each of their respective standby phases. By discarding one ?Millennium Item? from their hand, a player may destroy this card. If this card is destroyed by any other card effect, it is shuffled into your deck.

 

Super Rare

 

Deadly Sin ? Avarice

Continuous Trap

If this face-down card is targeted by an opponent?s card effect, negate the effect and activate this card. As long as this card remains face-up on the field, you draw three cards during each Draw Phase and pay 1000 Life Points during each Standby Phase. This is NOT optional.

 

Deadly Sin ? Pride

Continuous Trap

If this face-down card is targeted by an opponent?s card effect, negate the effect and activate this card. As long as this card remains face-up on the field, only one monster may exist face-up on the field at a time. If a monster is summoned or flipped, destroy all face-up monsters except for the one with the highest ATK. Pay 500 Life Points at each of your Standby Phases. This is NOT optional.

 

Deadly Sin ? Envy

Continuous Trap

If this face-down card is targeted by an opponent?s card effect, negate the effect and activate this card. As long as this card remains face-up on the field, whenever your opponent draws a card outside of his/her Draw Phase, or increases his/her Life Points by card effect, draw the same amount of cards and gain the same amount of points. At each of your Standby Phases, you MUST discard one card either from your hand or the top of your deck.

 

Deadly Sin ? Gluttony

Continuous Trap

If this face-down card is targeted by an opponent?s card effect, negate the effect and activate this card. During each of your Standby Phases you must draw until you have 10 cards in your hand. If you run out of cards by this card?s effect, convert your graveyard into your deck and continue to draw. All cards discarded from your hand are removed from play.

 

Deadly Sin ? Lust

Continuous Trap

If this face-down card is targeted by an opponent?s card effect, negate the effect and activate this card. As long as this card remains on the field, all monsters in face-up attack position MUST attack each turn. In addition, negate the effects of all cards that would prevent a monster from attacking. Pay 500 Life Points at each of your Standby phases. This is NOT optional

 

Deadly Sin ? Sloth

Continuous Trap

If this face-down card is targeted by an opponent?s card effect, negate the effect and activate this card. Your opponent draws twice and may summon up to two monsters per turn, but can only attack once with each during the Battle Phase. Increase your Life Points by 2000 at each of your Standby Phases.

 

Deadly Sin ? Wrath

Continuous Trap

If this face-down card is targeted by an opponent?s card effect, negate the effect and activate this card. Every time a monster is Summoned or Set, flip a coin. If tails, destroy the monster and inflict direct damage to the controlling player equal to half the monster?s ATK. Pay 500 Life Points at each of your Standby Phases. This is NOT optional.

 

Tetsusaiga ? Sword of Earth

Equip Spell

Pay 500 Life Points to activate this card. This card can only be equipped to Warrior or Beast-Warrior type monsters. Increase the equipped monster's ATK by 1000. The monster cannot attack your opponent's Life Points directly, but may attack multiple times in the same battle phase. In addition, by showing this card to your opponent when you have an "Enraged Half-Demon" on the field, you may Tribute it to Summon the "Half-Demon" that was offered as a Tribute for it and equip the "Half-Demon" with this card.

 

Tenseiga ? Sword of Heaven

Equip Spell

Discard one card from your hand to activate this card. A monster equipped with this card is not destroyed as a result of battle, and any battle damage to either player in battles involving this monster becomes 0. In addition, by discarding a monster from your hand during the End Phase of your opponent's turn, you may Special Summon one of your monsters destroyed in battle that turn in the same position it was in.

http://content.answers.com/main/content/wp/en/5/52/Tenseiga04.jpg

 

Sounga ? Sword of Hell

Equip Spell

When this card is activated, destroy all monsters on your side of the field except the monster equipped with this card. Once per turn, at the cost of 2000 Life Points, you may Special Summon one monster from either graveyard to your side of the field in face-up attack position. As long as this card remains face-up on the field, all monsters Special Summoned with its effect are not destroyed as a result of battle. Battle damage is calculated normally

Takura the Ethereal Warrior

Level 8

Light

Warrior

2700/2400

Fusion: Demon Prince/Seraphim

This card can only be Fusion Summoned by offering both of the above monsters as a Tribute. You do not use ?Polymerization?. This card gets the following effect(s) when monsters with the following Attribute(s) are on the field (excluding itself):

Light: If this card attacks with an ATK higher than the DEF of the defense-position opposing monster, inflict the difference as battle damage to your opponent?s life points

Dark: If this card battles a face-down defense position monster, destroy that monster with this card?s effect before damage calculation

http://www.conceptart.org/artist/andrew-jones/images/last_man/android_demon_prince.jpg

 

Rare

 

Ancient Prophecy

Spell

If you have any cards with the words ?Millennium Item? in the title in your hand, by showing them to your opponent, you may search your deck for a number of cards with ?Millennium Item? in the title equal to (the number of cards you showed ? 2). Shuffle your deck afterward.

 

Half-Demon Lv. 10

Level 10

Dark

Beast-Warrior

3800/2900

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of ?Half-Demon Lv. 7?. Increase this card?s ATK by 300 for each other monster on your side of the field.

 

Vengeance

Trap

You can only activate this card when a ?Demon Sympathizer? on your side of the field is destroyed as a result of battle. Offer one ?Half Demon? (any level) as a Tribute to Special Summon one ?Enraged Half-Demon? from your hand, deck, or graveyard in face-up Attack position.

 

Descent

Field Spell

When this card is activated, destroy one monster on your side of the field. As long as this card remains on the field, you do not need to sacrifice a monster to activate the effects of any card with ?Circle of Hell? in the title.

http://chaosdancer.egoplex.com/deck/fire09.jpg

 

First Circle of Hell ? Limbo

Spell

Tribute one monster on your side of the field to activate this card (You can ignore this cost if ?Deadly Sin ? Sloth? is face-up on your side of the field). You can only activate this card during Main Phase 1. Until your next Standby Phase, negate all battle damage done to both players.

http://upload.wikimedia.org/wikipedia/commons/thumb/8/88/Blake_Dante_Hell_V.jpg/300px-Blake_Dante_Hell_V.jpg

 

Second Circle of Hell ? The Lustful

Spell

Tribute one monster on your side of the field to activate this card (You can ignore this cost if ?Deadly Sin ? Lust? is face-up on your side of the field). You can only activate this card during Main Phase 1. Your opponent cannot declare an attack next turn.

 

Third Circle of Hell ? The Gluttonous

Spell

Tribute one monster on your side of the field to activate this card (You can ignore this cost if ?Deadly Sin ? Gluttony? is face-up on your side of the field). You can only activate this card during Main Phase 1. Until your next Standby Phase, your opponent cannot set or activate any spell or trap cards

 

Fourth Circle of Hell ? The Avaricious

Spell

Tribute one monster on your side of the field to activate this card (You can ignore this cost if ?Deadly Sin ? Avarice? is face-up on your side of the field). You can only activate this card at the start of Main Phase 1. Until your next Standby Phase, your opponent must pay 500 Life Points to Summon a monster or activate a Spell or Trap card.

 

Fifth Circle of Hell ? The Wrathful

Spell

Tribute one monster on your side of the field to activate this card (You can ignore this cost if ?Deadly Sin ? Wrath? is face-up on your side of the field). You can only activate this card during Main Phase 1. Until your next turn, any monsters that are involved in battle are destroyed at the End Phase of the turn.

 

Sixth Circle of Hell ? The Heretics

Spell

Tribute one monster on your side of the field to activate this card. (You can ignore this cost if ?Deadly Sin ? Pride? is face-up on your side of the field). You can only activate this card during Main Phase 1. Until your next Standby Phase, whenever your opponent?s card(s) is sent to the graveyard, your opponent pays 500 Life Points.

 

Seventh Circle of Hell ? The Violent

Spell

Tribute one monster on your side of the field to activate this card. You can only activate this card during Main Phase 1. Until your next Standby Phase, all monsters on the field are changed to face-up attack position and must attack during their respective player?s battle phase.

 

Eighth Circle of Hell ? Malebolge

Spell

Tribute one monster on your side of the field to activate this card. (You can ignore this cost if ?Deadly Sin ? Envy? is face-up on your side of the field). You can only activate this card during Main Phase 1. Until your next turn, at the end of each player?s turn, all face-up monsters on the player?s side of the field are destroyed and damage equal to their combined ATK is dealt to the respective opposing player

 

Ninth Circle of Hell ? The Treacherous

Spell

Tribute one monster on your side of the field to activate this card. You can only activate this card during Main Phase 1. Shift control of all of your monsters to your opponent and take control of an equal number of your opponent?s monsters. If your opponent does not have enough monsters on the field, destroy your extra monsters. At the end of your opponent?s next turn, all monsters affected that remain on the field return to their original controllers

 

Demon Lord of the Shadow Realm

Level 8

Dark

Fiend

3000/2700

This card cannot be Normal Summoned or Set unless ?Shadow Realm? is on the field. As long as this card remains on the field, ?Shadow Realm? cannot be destroyed or removed from the field. Once per turn, during a Main Phase, you may remove one Fiend-type monster from your graveyard from play to increase this card?s ATK by the ATK of the selected monster until the End Phase.

http://blackepiphany.50webs.com/Wallpapers/WallMisc003.jpg

 

Spirit of the War

Continuous Spell

As long as this card is face-up on the field, monsters on both sides of the field cannot be destroyed except as a result of battle.

 

Demon Prince

Level 4

Dark

Fiend

2000/1200

If there are any non-DARK monsters on your side of the field, this card is destroyed. If your opponent has a DARK monster in face-up defense position, this card may attack your opponent?s Life Points directly.

http://www.digital2d.com/paint/demon1.jpg

 

The One True Reaper

Level 7

Dark

Zombie

1500/0

As long as this card remains face-up on the field, your opponent cannot remove cards from either graveyard under any circumstances. In addition, increase this monster?s ATK by 100 for each monster in either graveyard

http://ehlt.flinders.edu.au/english/invisibleflinders/w1_4/images/reaper.jpg

 

Repentance

Spell

Discard 3 cards from your hand to the graveyard to activate this card. Transfer as many ?Deadly Sins? as possible from your spell/trap card slots to your opponent?s. Your opponent now receives the effects. If there are extra, they are discarded to the graveyard.

http://www.daoine-sidhe.org/galeries/img/Luis%20Royo/Fallen%20Angel.jpg

 

Seraphim

Level 6

Light

Fairy

2300/1700

If this card battles a DARK monster, destroy that monster with this card?s effect before damage calculation and inflict 500 points of damage to your opponent?s Life Points

http://www.gregstaples.co.uk/images/Serra_Angel.jpg

 

Common

 

Demon Sympathizer ? Male

Level 3

Earth

Warrior

1500/1200

This kind soul believes that one day there will be peace between humans and demons

 

Demon Sympathizer ? Female

Level 3

Earth

Warrior

1100/1800

As long as this card remains face-up on your side of the field, all of your monsters with ?Half-Demon? in the title are not destroyed as a result of battle. Battle damage is calculated normally.

 

Humanoid Demon ? Male

Level 4

Dark

Fiend

1900/1700

Despite his demonic heritage, this creature recognises the potential for peace with humans.

 

Humanoid Demon ? Female

Level 4

Dark

Fiend

1700/1900

She continually calls into question why humans are to be feared and loathed.

 

Half-Demon Lv. 1

Level 1

Dark

Beast-Warrior

200/100

This card may attack your opponent?s life points directly and gets one spell counter each time it does. Discard this card with three counters during your Standby phase to Special Summon one ?Half-Demon Lv. 3? from your hand or deck

 

Half-Demon Lv. 3

Level 3

Dark

Beast-Warrior

1400/900

This card cannot be Normal Summoned or Set and can only be Special Summoned by the effect of ?Half-Demon Lv. 1?. Increase this card?s ATK and DEF by 500 for each ?Humanoid Demon? face-up on your side of the field. Place one spell counter on this card each time it inflicts battle damage to your opponent. Discard it with five counters to Special Summon one ?Half-Demon Lv. 7? from your hand or deck.

 

Half-Demon Lv. 7

Level 7

Dark

Beast-Warrior

2600/2200

This card cannot be Normal Summoned or Set and can only be Special Summoned by the effect of ?Half-Demon Lv. 3?. Place one spell counter on this card each time it inflicts battle damage to your opponent. Increase this card?s ATK by 200 for each counter. Discard it with six counters to Special Summon one ?Half-Demon Lv. 10? from your hand or deck.

 

Mortal Half-Demon

Level 3

Light

Warrior

1000/900

As long as this card remains in face-up attack position, once per turn, during your Standby phase, you may search your deck for a card with ?Demon? or ?Half-Demon? in the title and add it to your hand. Shuffle your deck afterwards

 

Full Demon ? Cat

Level 7

Dark

Beast

2400/1500

This card?s type is also treated as ?Fiend?. If your opponent has a face-up ?Half-Demon?, this monster must attack it when possible. As long as you have another monster face-up on the field, your opponent cannot select this card as the target of an attack or monster effect.

 

Full Demon ? Bird

Level 7

Dark

Winged-Beast

2300/1800

This card?s type is also treated as ?Fiend?. If your opponent has a face-up ?Half-Demon?, this monster must attack it when possible. This card cannot be declared the target of an attack unless the attacking monster is WIND or FIRE. If battling a WIND or FIRE monster, decrease this card?s ATK by 500.

 

Elder Shadow Demon

Level 8

Dark

Fiend

2600/2600

If this card is Normal Summoned by offering two Fiends, increase this card?s ATK and DEF by 500.

http://blackepiphany.50webs.com/Wallpapers/WallDemon002.jpg

 

Bloodlust

Equip Spell

You may equip this monster to any one of your monsters that has destroyed an opponent?s monster as a result of battle. Increase the equipped monster?s ATK by 500 each time it destroys a monster as a result of battle. The equipped monster must attack when possible.

 

Full Demon ? Wolf

Level 7

Dark

Beast

2600/1700

This card?s type is also treated as ?Fiend?. If your opponent has a face-up ?Half-Demon?, this monster must attack it when possible. Increase this monster?s ATK by 300 during your own battle phase.

http://urody.in.ua/gri/gal/albums/userpics/10001/normal_wolf-demon.jpg

 

Cursed Armour

Equip Spell

A monster equipped with this loses 500 ATK and DEF points. The equipped monster can attack your opponent?s Life Points directly and is not destroyed as a result of battle. Battle damage is calculated normally. Pay 500 Life Points at each Standby Phase, yours and your opponent?s. If you do not, this card is destroyed.

http://blackepiphany.50webs.com/Wallpapers/WallDemon001.jpg

 

Eternal Rivalry

Spell

Select one face-up monster both sides of the field. The two monsters are not destroyed as a result of battle with each other. Battle damage is calculated normally. If one is destroyed by battle with another monster or by card effect, remove both monsters from play.

http://blackepiphany.50webs.com/Wallpapers/WallDragon002.jpg

 

Lava Dragon

Level 5

Fire

Dragon

2100/1300

As long as this card remains face-up on the field, whenever your opponent declares an attack with a monster, toss a coin and call it. If you call it right, negate the attack. This card?s effect does not apply to FIRE or WATER attribute monsters.

http://blackepiphany.50webs.com/Wallpapers/WallDragon003.jpg

 

Reaper of the Black Rose

Level 3

Dark

Zombie

1800/100

If this monster does not destroy an opponent?s monster as a result of battle, it is switched to defense position during the End Phase of your turn.

http://blackepiphany.50webs.com/Wallpapers/WallGrimReaper001.jpg

 

Journey to Eternal Rest

Trap

You can activate this card when a monster is destroyed as a result of battle. Remove the monster from play and it cannot return during the current duel

http://blackepiphany.50webs.com/Wallpapers/WallGrimReaper002.jpg

 

Bribing the Reaper

Trap

You can activate this card when one of your monsters is destroyed as a result of battle. Pay Life Points equal to the level of the monster x 200 to Special Summon it to the field in the same position it was destroyed in.

http://blackepiphany.50webs.com/Wallpapers/WallGrimReaper003.jpg

 

Stone Angel

Level 2

Light

Rock

200/900

Flip: Place one LIGHT monster from your graveyard into your deck and shuffle.

http://blackepiphany.50webs.com/Wallpapers/WallMisc001.jpg

 

Angelic Blessing

Equip Spell

You can only equip this card to ?Stone Angel?. When the equipped monster is sent from the field to the graveyard as a result of battle or your opponent?s card effect, you may Special Summon the LIGHT monster sent to your deck by ?Stone Angel?s? effect in face-up attack or defense position.

http://blackepiphany.50webs.com/Wallpapers/WallMisc002.jpg

 

Gates of Hell

Field Spell

Increase the ATK and DEF of all Fiend and Zombie-type monsters by 300. In addition, if a non-DARK monster is destroyed as a result of battle, it is removed from play instead of being sent to the graveyard

http://blackepiphany.50webs.com/Wallpapers/WallMisc005.jpg

 

Zombie Magician

Level 3

Dark

Zombie

1600/400

If this card?s ATK or DEF are being increased by the effect of a card, this card cannot be designated as the target of an attack.

http://blackepiphany.50webs.com/Wallpapers/WallMisc006.jpg

 

Act of Rebellion

Trap

You can activate this card when your opponent attacks with a monster. Switch the target of the attack to a monster on your opponent?s side of the field. If the attacking monster is destroyed as a result of battle, you lose the Life Points, not your opponent.

http://blackepiphany.50webs.com/Wallpapers/WallMisc007.jpg

 

Mystic Swamp

Field Spell

This card?s name is treated as ?Shadow Realm?

http://blackepiphany.50webs.com/Wallpapers/WallMisc009.jpg

 

Second Graveyard

Trap

You can activate this card when a monster is removed from play. Return all monsters removed from play to the graveyards of their respective owners.

http://blackepiphany.50webs.com/Wallpapers/WallSkull001.jpg

 

Kings of the Shadows

Level 4

Dark

Zombie

1900/1700

If this monster destroys a face-up defense position monster as a result of battle, it may attack again once in a row.

http://blackepiphany.50webs.com/Wallpapers/WallSkull006.jpg

 

Possessed Demon

Level 4

Dark

Fiend

2100/1600

If this card is the only face-up monster on your side of the field, it is destroyed.

http://blackepiphany.50webs.com/Wallpapers/WallSkull007.jpg

 

Murder of an Innocent

Spell

You can only activate this card when a monster with ?Demon? in the title is face up on your side of the field. Destroy one face-down monster on your opponent?s side of the field.

http://blackepiphany.50webs.com/Wallpapers/WallDoll.jpg

 

Thousand Demon

Level 9

Dark

Fiend

3200/2900

This card must be Normal Summoned or Set by offering either three Tributes or two Fiend-type monsters.

http://images.quizilla.com/U/U2/U2I/u2isgr8t4u/1140640993_Fire.jpg

 

Wanderer of Hell

Level 3

Light

Warrior

1100/400

When this card is Summoned (including Special Summon) add one card with ?Circle of Hell? in the title to your hand from your deck or graveyard.

 

Purgatory

Counter Trap

You can only activate this card when a card with ?Circle of Hell? in the title is activated. Tribute one monster on your side of the field to add one LIGHT monster from your deck to your hand.

 

Shadow Assassination Team

Level 6

Dark

Fiend

2200/1900

Once per turn, you may discard a monster from your hand to destroy one opponent?s monster whose level is equal to or less than the discarded monster. If you activate this effect, this card cannot declare an attack this turn.

http://blackepiphany.50webs.com/Wallpapers/WallMisc004.jpg

 

Dagger of Fate

Trap

Destroy all face-up Millennium Items

 

Bridge to Peace

Spell

This card can only be activated if ?Demon Sympathizer ? Male? and ?Humanoid Demon ? Female? or ?Demon Sympathizer ? Female? and ?Humanoid Demon ? Male? are face-up on your side of the field. Special Summon one ?Half Demon Lv. 1? from your hand or deck

 

A Mother?s Love

Trap

You can activate this card when a ?Half-Demon? on your side of the field is designated as the target of an attack or monster effect. Switch the target to a monster on your side of the field with ?Female? in the title.

 

A Father?s Teachings

Trap

Increase the ATK of all ?Half-Demons? by 500 until the End Phase. In addition, if battling a Fiend-type monster, increase the ATK and DEF of the ?Half-Demon? by another 500.

 

Cup of Blood

Equip Spell

You can only equip this card to a monster with ?Demon? in the title. Increase the equipped monster?s attack by 700. In addition, when the equipped monster destroys a monster as a result of battle, you may search your deck for a ?Cup of Blood? and add it to your hand. Shuffle your deck afterwards.

 

Life Stealing Demon

Level 5

Dark

Fiend

1900/1000

When this monster inflicts battle damage to your opponent, increase your Life Points by the same amount

http://www.wizards.com/dnd/images/lom_gallery/88151.jpg

 

Shadow Dragon Demon

Level 6

Dark

Dragon

2300/100

If the field is ?Mystic Plasma Zone? or ?Yami?, this card may be summoned without Tribute. If your opponent has a LIGHT monster face-up on the field, this card is switched to and must remain in Defense mode.

http://www.mightandmagic.com/HeroesV/uk/artworks/hd/HOMM5_Necropolis_Creature_Shadow_Dragon.jpg

 

Demon Offspring

Spell

This card can only be activated when you have a face-up monster with ?Demon? in the title face-up on your side of the field. Special Summon one monster with ?Demon? in the title from your hand or deck whose level is less than that of the Demon on your side of the field.

http://i29.photobucket.com/albums/c291/hwango/useless_creature2.jpg

 

Shadow Magician

Level 4

Dark

Spell-caster

1400/1400

Increase the ATK of your face-up DARK monsters by 500. Decrease this card?s ATK by 200 for every LIGHT monster on the field.

http://www.montecook.com/images/BORL_blackhand.jpg

 

Demon Bishop

Level 2

Dark

Zombie

1000/100

When this card is destroyed as a result of battle, shuffle two Spell cards from your graveyard into your deck.

http://www.jaestudio.com/BishopofMist.jpg

 

Seal of Hell (Limited to 1)

Spell

You can only activate this card when there are more cards in your graveyard than in your deck. Pay 1000 Life Points. You opponent must discard cards off the top of their deck to their graveyard until their graveyard has the same number of cards in it as yours.

http://blackepiphany.50webs.com/Wallpapers/WallSkull002.jpg

 

Fire Demon Soul

Level 4

Fire

Fiend

1800/1300

?Born in the depths of Hell, this creature incinerates all who appear before it, regardless of intent.?

http://badgerherald.com/artsetc/2004/11/29/lotr_balrog_EA_400.jpg

 

Torment

Trap

Change the battle position of one of your opponent?s monsters. If it is face-down, flip it face-up. If it has a flip effect, it is not activated.

http://www.dustylens.com/Jennifer-in-Hell.jpg

 

Gates of Tartarus

Spell

You can activate this card when a monster with ?Demon? in its name is destroyed and sent to the graveyard. Add one ?Tartarus? from your deck to your hand and shuffle. http://www.metallibrary.ru/bands/discographies/images/bewitched/pictures/99_at_the_gates_of_hell.jpg

 

Demon Warrior

Level 4

Earth

Warrior

1900/1400

?This fierce warrior patrols the outskirts of Hell with his faithful companions, ensuring that none who attempt escape succeed.?

http://data1.blog.de/blog/p/padraigcaughey/img/hell.jpg

 

Escape From Hell

Trap

At the cost of 500 Life Points, you can Special Summon one monster in your graveyard. During the End Phase of this turn, the monster is removed from play.

http://blogspace.mweb.co.za/Portals/_AngelsHeart/images/default/hell.jpg

 

Water Guardian

Level 3

Water

Fairy

1200/1000

As long as this card remains face-up on the field, your opponent cannot designate WATER monsters as the targets of spells, traps, or monster effects

http://www.elbenwaldforum.de/photopost/data/500/12385Angel_of_Water.jpg

 

Fallen Angel ? Male

Level 4

Dark

Fairy

1800/1400

?Fallen from favour for his transgressions, this repentant soul longs for another chance?

http://dengsi.envy.nu/fallen_angel.jpg

 

Fallen Angel ? Female

Level 4

Dark

Fairy

1200/2000

?She gave up her ethereal light to return to the sinful world below. She likes it better there.?

http://pesadelo.blogs.sapo.pt/arquivo/fallen%20angel7.jpg

 

Fallen Angel ? Sorceress

Level 4

Dark

Fairy

1500/1500

This card?s type is also treated as ?Spell-caster?

http://www.newsarama.com/IDW/fallen_angel_t.jpg

 

Fallen Angel ? Watcher

Level 4

Dark

Fairy

1000/1800

As long as this card remains face-up on the field, once per turn, during your Main Phase, you can look at one set card on your opponent?s side of the field.

http://www.textfiles.com/artscene/mirrors/GRAPE-DEMO-ARCHIVE/graphism/rs/razorback/razorback-the_fallen_angel.png

 

Fallen Angel ? Hunter

Level 4

Dark

Fairy

1900/1000

?Descended from the heavens to battle injustice, this ethereal being has had its soul corrupted by the sinful world?

http://www.mayara.kailen.de/assets/images/fallen_angel.jpg

 

Call to Redemption

Spell

Add two cards with ?Fallen Angel? in the title from your graveyard to your deck, then shuffle your deck. If you have a Fairy-type monster in your hand, by showing it to your opponent, you may add the ?Fallen Angel? cards to your hand instead.

http://www.marinapetro.com/images/bzoom/fallenz.jpg

 

Fallen Angel ? Soulless

Level 4

Dark

Fairy

2100/100

This card can be Special Summoned if there are no monsters in your graveyard. If there is another monster on your side of the field, this card must remain in defense mode

http://homepages.mty.itesm.mx/gustavol/Fallen.jpg

 

Glimpse of Heaven

Field Spell

Increase the ATK of all Fairy-type monsters by 500 and decrease the ATK of all Fiend-type monsters by 500

http://www.awakenvisions.com/gallery1/heaven.jpg

 

Darkness Descends

Trap

Until the End Phase of this turn, all monsters on the field are treated as DARK

http://neondragonart.com/Art/2003/angel_eclipse.jpg

 

Angel of the Sun

Level 3

Light

Fairy

1400/1200

As long as there is another face-up LIGHT monster on your side of the field, this card can attack your opponent?s Life Points directly.

http://www.vertebrate.co.uk/tommy/randomacts/contimg/angel1.jpg

 

Tartarus (Limited to 1)

Field Spell

Each time a card is sent to the Graveyard, inflict 300 points of damage to the card?s controller. This card?s activation and effect cannot be chained or negated. If another Field Spell is activated while this card is active, it is destroyed.

http://desertpastor.typepad.com/paradoxology/images/hell_1-thumb.jpg

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