djml97 Posted April 8, 2009 Report Share Posted April 8, 2009 MONSTERScolossal fightergilford the legendgaia the fierce knightjack's nightunfriendly amazonkunoichiwarrior dai grephercreator incarnatemysterious puppeteerclaymantwin-shield defendermid shield gardnamataza the zappertactical espionage expertdream clownimmortal bushitrap mastercomrade swordsman of landstarcrimson ninjaarmed ninja TRAPSceasefiretransmigrational breakconfusion chaffreinforcementsearthshakerdeal of phantommagic drainlineage of destructiongraverobber's retributionthreatening roar SPELLSraregold armordespellsoul releaseremove trap x2precious cards from beyondinvigorationsoul exchangesogenlightning blade Link to comment Share on other sites More sharing options...
Smeg Posted April 8, 2009 Report Share Posted April 8, 2009 My stomach is rumbling.. Synchros go in there own section plskthnx. Link to comment Share on other sites More sharing options...
Pro36ixty Posted April 8, 2009 Report Share Posted April 8, 2009 the decks a bit mixed tbh. You dont seem to have any main aim apart from warriors so you should try cards like Reinforcements of the Amry, The Warrior Returning Alive and maybe some Marauding Captains to help you speed up the summoning and retrieving of your warriors. And as Jurrasic said your Synchro monsters need to go in the Extra Deck Link to comment Share on other sites More sharing options...
sbdnate Posted April 8, 2009 Report Share Posted April 8, 2009 Oh great, another failure... and the synchros still aren't in the extra deck... Link to comment Share on other sites More sharing options...
Docomodake Posted April 8, 2009 Report Share Posted April 8, 2009 I haven't felt the need to say this in a while, but, lolololololololololololololololololololololololololololololololololol. Link to comment Share on other sites More sharing options...
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