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Cuz there just aren't enough Thunder-types...


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My set of Thunderforce monsters, and of course back-up cards!

 

Thunderforce Dragon

Effect Monster

This card cannot be Special Summoned. If you Tribute Summon this card, the tributed monsters must be Thunder-type. This card is unaffected by any of your opponent's monster effects. Once per turn, during your Main Phase, inflict damage to your opponent's Life Points equal to the number of monsters on the field whose card name(s) includes "Thunderforce" X200 points.

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Light

Thunder

Atk: 2900 Def: 2500

 

Thunderforce Immortal

Effect Monster

If this face-up card on your side of the field is destroyed and sent to the Graveyard, Special Summon this card to your side of the field during your next End Phase, and inflict 1000 points of damage to your opponent’s Life Points.

***

Wind

Thunder

Atk: 1300 Def: 600

 

Dragon's Raigeki

Spell

Offer 1 Thunder-type monster on your side of the field as a Tribute. Destroy up to 3 monsters on your opponent's side of the field.

 

Lightning Barrier

Spell / Field

Increase the ATK and DEF of all Thunder-type monsters on the field by 300 points. Also, Thunder-type monsters on the field cannot be destroyed by the effect of a Spell or Trap card(s) that specifically designate the monster as a target.

 

Thunderforce Titan

Effect Monster

Once per turn, during your Main Phase, by removing 1 Thunder-type monster in your Graveyard from play, destroy 1 card on your opponent's side of the field. This card cannot declare an attack during this turn.

******

Light

Thunder

Atk: 2300 Def: 2000

 

Thunderforce Wolf

Effect Monster

If there is at least 1 other Thunder-type monster on your side of the field, this card can attack your opponent's Life Points directly.

****

Light

Thunder

Atk: 1500 Def: 1400

 

Thunderforce Liger

Effect Monster

If there is at least 1 other Thunder-type monster on your side of the field, this card is not destroyed as a result of battle. (damage calculation applies normally)

****

Light

Thunder

Atk: 1800 Def: 1000

 

Thunderbolt Summons

Spell / Quickplay

Discard 1 card from your hand. Special Summon 1 Thunder-type monster from your hand.

 

Thunderforce Brawler

Effect Monster

If this is the only card on your side of the field, this card can attack twice during your Battle Phase.

****

Light

Thunder

Atk: 1900 Def: 0

 

Lightning Rod

Spell / Equip

This card can only be equipped to a Thunder-type monster on your side of the field. The equipped monster is not destroyed as a result of battle (though damage calculation applies normally), and when your opponent declares an attack, he/she must attack the equipped monster.

 

Electric Armor

Trap / Counter

You can only activate this card when your opponent declares an attack against a Thunder-type monster on your side of the field. Destroy the attacking monster and inflict damage to your opponent's Life Points equal to the level of the destroyed monster X300 points.

 

Maximum Voltage

Spell

Select 1 Thunder-type monster on your side of the field. During the turn this card is activated, increase the ATK of the selected monster by 1000 points for every other Thunder-type monster on your side of the field. Only the selected monster may attack this turn, and it is destroyed during the End Phase of this turn.

 

Thunderforce Falcon

Effect Monster

If there is at least 1 other Thunder-type monster on your side of the field, any damage you receive involving a Thunder-type monster on your side of the field is reduced to 0.

****

Light

Thunder

Atk: 1200 Def: 1600

 

Thunderforce Bolter

Trap / Continuous

When this card is activated, it is treated as a monster (Thunder-type/LIGHT/4 Stars/ATK 1600/DEF 400) and Special Summoned to your side of the field. When this card is destroyed as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the monster that destroyed this card.

 

Thunderforce Rat

Effect Monster

If this card is selected as an attack target, inflict damage to your opponent's Life Points equal to the ATK of this card.

**

Light

Thunder

Atk: 400 Def: 300

 

Thunderforce Wave

Trap / Counter

This card can only be activated as part of a chain. Inflict damage to your opponent's Life Points equal to the number of Thunder-type monsters in your Graveyard X200 points.

 

Hopefully more to come! Please rate and comment!

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  • 2 weeks later...

Here's a couple more cards:

 

Thunderforce Blaster

Effect Monster

If there is at least 1 other Thunder-type monster on your side of the field, once per turn, you can destroy 1 Spell or Trap card on the field. You can only activate this effect during your Main Phase 1, and this card cannot declare an attack during this turn.

Light

Thunder

****

Atk: 1600 Def: 900

 

Thunderforce Dinotron

Effect Monster

This card is also treated as a Machine-type monster. Once per turn, during your Main Phase, you can discard 1 card from your hand to the Graveyard to return 1 Thunder-type monster from your Graveyard to your deck. Your deck is then shuffled.

Light

Thunder

*******

Atk: 2500 Def: 2000

 

The Coming Storm

Spell

Discard your entire hand to the Graveyard. Add a number of Thunder-type monsters from your deck to your hand equal to the number of cards you discarded.

 

Doom Dynamo

Trap

If this face-down card is destroyed by a card effect controlled by your opponenent, inflict damage to your opponent's Life Points equal to the number of Thunder-type monsters in your Graveyard X300 points.

 

Thunderforce Magician

Effect Monster

If your opponent has at least one more monster on the field than you, you may Special Summon this card from your hand.

Light

Thunder

****

Atk: 1300 Def: 1400

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