bury the year Posted April 5, 2009 Report Share Posted April 5, 2009 I'm just showing off what's going through my head right now. Theme or not, these are random for the most part. [spoiler=Twilight (2)]Twilight BerserkerWarrior-Type/DARK/Level 4/ATK 1500/DEF 1000This card’s Attribute is always also treated as LIGHT. Whenever the effect of a Spell Card you control is activated, put 1 Spell Counter on this card (max. 5). This card gains 100 ATK for every Spell Counter on it. You can remove 5 Spell Counters from this card to destroy all face-down Spell and Trap Cards on the field. Twilight Digestion – LeoNormal SpellBoth players destroy 1 monster their opponent controls and gain Life Points equal to half of the combined original ATK of the destroyed monsters. [spoiler=Void (6)]The VoidField SpellWhen a card would be sent to the Graveyard, put it under this card instead. Whenever a card is put under this card, the owner of the card loses 100 Life Points and their opponent gains an equal amount. When this card would be destroyed, you can send the top card of your Deck to the Graveyard instead. When there are 100 or more cards under this card, you can remove it from play to Special Summon 1 “Original Sin” from your Fusion Deck and put all cards that were under this card under it. Cast into the VoidNormal SpellActivate only if you control a “The Void”. Put all cards in your opponent’s Graveyard under this card. Void Spectre – SorrowFiend-Type/DARK/Level 4/ATK 1200/DEF 1700You do not lose Life Points by the effect of “The Void”. Void Spectre – RageFiend-Type/DARK/Level 4/ATK 1800/DEF 1400During your opponent’s Standby Phase, they must send the top card of their Deck to the Graveyard. Multiplication of the VoidNormal SpellActivate only if you control a “The Void”. Tribute 1 “Void Spectre” monster you control. Special Summon as many tokens as possible to your side of the field in the same position as the Tributed monster. The tokens’ names, ATK, DEF, Levels, Attributes, and effects are the same as the Tributed monster. When the tokens would be removed from the field, put them under a “The Void” you control instead. They are treated as Monster Cards. Original SinFiend-Type/Fusion/DARK/Level 10/ATK ?/DEF ?This card cannot be Special Summoned except by the effect of “The Void”. This card’s original ATK and DEF are equal to the number of cards under it x 100. When this card is Special Summoned, destroy all other cards you control. When a card would be sent to the Graveyard, put it under this card instead. Whenever a card is put under this card, except by the effect of “The Void”, the owner of the card loses 100 Life Points and their opponent gains an equal amount. When this card would be destroyed, you can remove 1 card under it from play instead. You cannot activate any other cards while you control this card. Skip your Draw Phase while you control this face-up card. When this card is removed from the field, you lose the Duel. [spoiler=Random Insects (2)]Signal BeeInsect-Type/WIND/Level 3/ATK 0/DEF 1200This card cannot attack or be selected as an attack target while you control another face-up Insect-Type monster, except “Signal Bee”. When you add a Level 4 or lower Insect-Type monster to your hand, you can remove from play 1 card in your Graveyard to Special Summon it in Defense Position. The Special Summoned monster cannot be Tributed this turn. Blazing AntInsect-Type/FIRE/Level 4/ATK 700/DEF 1700Reduce all Battle Damage you would take from a battle involving this card to 0. When this card is destroyed by battle, inflict 700 damage to your opponent. [spoiler=Spell-Hunters (3)]Equinox Spell-HunterWarrior-Type/DARK/Level 3/ATK 1250/DEF 800When your opponent activates a Spell Card, you can discard 1 Spell Card of the same type to negate the card’s activation and effect and destroy it. Aurora Spell-HunterWarrior-Type/DARK/Level 4/ATK 1700/DEF 1100Once per turn, you can discard 1 card to reveal a number of cards from the top of your opponent’s Deck equal to the number of “Spell-Hunter” monsters you control. Send all revealed Spell Cards to the Graveyard and shuffle all other cards into your opponent’s Deck. Magical ObliterationContinuous TrapActivate only when a Spell Card your opponent owns is sent to the Graveyard without its effect being activated. Remove it from play. While this card is face-up on the field, Spell Cards that would be sent to your opponent’s Graveyard are instead removed from play. [spoiler=Meta-Cards (5)]Seven UpWarrior-Type/LIGHT/Level 4/ATK 1700/DEF 700This card is treated as a “Poker” monster. When this card is Normal Summoned, you can activate 1 “7” from your Deck or Graveyard. While you control 3 “7”, this card cannot be destroyed. (Damage calculation is still applied.) Ace up My SleeveNormal SpellWhen you would discard cards, you can discard this card instead and draw 1 card. When this card is sent to the Graveyard by a card effect other than its own, shuffle it into your Deck. This card is treated as a “Card Game” card. Triple KnightWarrior-Type/LIGHT/Level 3/ATK 1000/DEF 300During your End Phase, if you control no other monsters, you can Special Summon 2 “Triple Knight Tokens” (Warrior-Type/LIGHT/Level 3/ATK 1000/DEF 300). “Triple Knight Tokens” cannot be Tributed. Your opponent cannot attack this card if you control any “Triple Knight Tokens”. During your Standby Phase, destroy all “Triple Knight Tokens” you control. This card and all “Triple Knight Tokens” you control are treated as “Poker” monsters. Ace KnightWarrior-Type/LIGHT/Level 6/ATK 2400/DEF 1800This card is treated as a “Poker” monster. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 “Poker” monster from your hand. The Special Summoned monster cannot be destroyed until your next End Phase. Knight DuosWarrior-Type/LIGHT/Level 2/ATK 600/DEF 400FLIP: Remove from play 1 “Poker” monster in your Graveyard. During your next Standby Phase, put the removed monster on top of your Deck. This card is treated as a “Poker” monster. [spoiler=Tempus Nexus (1)]Tempus NexusField SpellDuring your Standby Phase, if you control no cards, you can activate this card from your Deck. This card’s activation and effect cannot be negated, and it cannot be removed from the field while it is face-up. During your Standby Phase, put 1 “Time Counter” on this card (max. 100). When there are 100 Time Counters on this card, you win the Duel. [spoiler=Castle Oblivion (2)]Memory ChainContinuous SpellThis face-up card cannot be removed from the field except by the effect of “Castle Oblivion”. During your Standby Phase, remove from play 1 card from your hand to put 1 “Memory Counter” on this card, or destroy this card. When this card is removed from the field except by being destroyed, move all “Memory Counters” on it to a “Castle Oblivion” you control and return all cards that were removed from play by its effect to your hand. The returned cards cannot be played until your next Standby Phase. Castle OblivionField SpellThis card can only be activated by removing from play 1 face-up “Memory Chain” you control. During your opponent’s Standby Phase, they take 200 damage for every “Memory Counter” on this card, and you gain an equal amount of Life Points. When this card would be removed from the field, remove 1 “Memory Counter” from it instead. When this card is removed from the field, you can Special Summon 1 “Sora, the Keybearer” from your hand, Deck, or Graveyard, and equip 1 “Keyblade” Equip Spell Card from your hand, Deck, or Graveyard to it. The equipped monster can then attack, regardless of turn restrictions, and the attack cannot be countered. [spoiler=Spellcaster Support (1)]Binding O-Juzu (縛りの御数珠, Shibari no Ojuzu; "O-Juzu of Binding")Normal TrapActivate only if your opponent attacks while you control a face-up Spellcaster-type monster. Negate the attack and equip this card to the attacking monster. The equipped monster cannot attack and loses 500 ATK during your opponent’s Standby Phase. When this card is sent from the field to the Graveyard without being equipped to a monster, you can gain 500 Life Points and inflict 500 damage to your opponent.Image: A chain of black and white beads wrapping around a monster, burning it with energy. Link to comment
Umbra Posted April 5, 2009 Report Share Posted April 5, 2009 This card’s Attribute is always treated as LIGHT. That makes it a LIGHT monster. In case you wanted it to be both, an "also" should be in there somewhere. Link to comment
bury the year Posted April 6, 2009 Author Report Share Posted April 6, 2009 This card’s Attribute is always treated as LIGHT. That makes it a LIGHT monster. In case you wanted it to be both' date=' an "also" should be in there somewhere.[/quote'] Whoops. Changing. Also added a set of cards for the eventual villain of a fanfic idea I have. They're supposed to be somewhat overpowered. Link to comment
bury the year Posted April 6, 2009 Author Report Share Posted April 6, 2009 I like big BUMPS an' I cannot lie!You other brothers can't deny! Link to comment
bury the year Posted April 9, 2009 Author Report Share Posted April 9, 2009 Bump for all time. Link to comment
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