Jovi Siagian Posted April 5, 2009 Report Share Posted April 5, 2009 Want to get 700 points, don't you? Just make a Deck that contains and works based on Endymion, the Master Magician and Arcanite Magician/Assault Mode. You have time until April 11, 2009, 10.00 p.m GMT + 7. Any Deck that is be posted after that time will not be judged. Only 1 winner that will get the prize! Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted April 5, 2009 Report Share Posted April 5, 2009 Monsters: 21 Level 5 and above: 62x Arcanite Magician/Assault Mode2x Endymion, the Master Magician1x Dark Red Enchanter1x Chaos Sorcerer Level 4 and below: 153x Apprentice Magician3x Magical Exemplar3x Nights-End Sorcerer1x Old Vindictive Magician1x Kycoo the Ghost Destroyer1x Breaker, the Magical Warrior1x Defender, the Magical Knight1x Lyla, Lightsworn Sorcerer1x Crystal Seer Spells: 163x Magical Citadel of Endymion2x Instant Fusion2x Foolish Burial2x Terraforming2x Spell Power Grasp1x Giant Trunade1x Monster Reborn1x Brain Control1x Mystical Space Typhoon1x Mind Control Traps: 32x Assault Mode Activate1x Torrential Tribute Extra Deck: Standard, with 2x Musician King Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 5, 2009 Report Share Posted April 5, 2009 that's funny, I've been working on one myself. (being the resident spellcaster duelist, I better be) monsters: 201 arcanite magician/ assault mode2 endymion, the master magician2 the tricky 3 apprentice magician2 arcane apprentice2 crystal seer 3 magical exemplar1 beaker1 defender3 skilled DM spells: 152 magical citadel of endymion1 terraforming3 spell power grasp1 heavy storm1 mst2 arcane barrier1 monster reborn2 book of moon1 fissure1 lighting vortex traps:53 good goblin housekeeping2 assault mode activate extra deck:3 arcanite3 tempestgoyo3 black rose dragon this deck searches and draws fairly often, most of it is meant to turn counters into card advantage. don't go overboard though, you need to save at least some of it for Arcanite and endymion. Link to comment Share on other sites More sharing options...
Argentum Posted April 5, 2009 Report Share Posted April 5, 2009 Monsters: 22 Level 5 and above: 62x Arcanite Magician/Assault Mode2x Endymion, the Master Magician1x Chaos Sorcerer Level 4 and below: 153x Apprentice Magician(free counters and goes into vindictive or seer)3x Magical Exemplar(Bring back the arcane apprentice)2x Arcane Apprentice(Its better than nights end sorcerer for assault mode decks)1x Old Vindictive Magician1x Breaker, the Magical Warrior3x Defender, the Magical Knight (He is beast...trust me AND He's a light)1x Crystal Seer2x Magical Merchant(Guess what the best part of this is? Not only does it dump endymion and light and dark monsters for chaos, but its a LIGHT so that brings the light monster count to 5, which makes chaos less of a dead draw than in everyone else's deck) Spells: 163x Magical Citadel of Endymion2x Foolish Burial(Dump defender for chaos, dump apprentice for arcanite magician AND assault mode activates)2x Terraforming(You have to have citadel on the first turn)3x Spell Power Grasp(Its like reckless Greed, if you play it, you play three)1x Giant Trunade1x Monster Reborn1x Brain Control1x Assault Teleport(Just incase you run into an arcanite)1x Magical Dimension(Get a free endymion)1x Lighting Vortex(to dump that endymion or monster for chaos sorcerer) Traps: 32x Assault Mode Activate1x Torrential Tribute Fusion Deck:Lvl 5 Spellcaster fusion monstersSynchro stuff Like Goyo and stardust and all of that. Here you go. If you need a side deck I can make one of those too.I personally don't think that the two will synch well, both would work better alone. I can guarantee that. If you want I can make the two decks separately and we can do it that way. Is that okay?EDIT: Sorry, please relook at this post I totally forgot to add magical merchant. Also Dark Red Enchanter SUCKS. Its the worst thing for counter control(aka spellcasters). Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 5, 2009 Report Share Posted April 5, 2009 idiots, you don't want giant trunade in this deck. Link to comment Share on other sites More sharing options...
That Fat Guy Posted April 5, 2009 Report Share Posted April 5, 2009 Monsters: 212x Arcanite/Buster2x The Tricky2x Endymion 3x Apprentice Magician2x Crystal Seer2x Night's End Sorcerer1x Arcane Apprentice3x Magical Exemplar1x Breaker1x Sangan2x Krebons Spells: 132x Magicaly City Endymion1x Terraforming3x Mana Seize (or Spell Power Grasp, as they call it in the TCG :S)1x Heavy1x MST1x Reborn1x Magical Blast (I know it's kinda niev, but it can provide good discard fodder for endymion/the tricky and is nice to grab once you're alerady set up)1x Emergency Teleport1x Foolish Burial1x Pot of Avarice Traps: 63x Assault Mode Activate3x Reckless Greed I may come back and fix this later. I've lately been running 'casters with Monarchs, so I'm not quite sure how well this'd work. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 5, 2009 Report Share Posted April 5, 2009 if you could get Arc /buster to work with that monarch deck, that would be a sick deck, nothing could beat that, every move kill something of theirs, and you keep building up higher and higher. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted April 5, 2009 Report Share Posted April 5, 2009 monsters : 212 arcanite / buster2 endymion, the master magician1 dark armed dragon1 chaos sorcerer 2 assault beast1 breaker the magical warrior2 night's end sorcerer1 sangan1 arcane apprentice1 frequency magician2 old vindictive magician3 apprentice magician1 plaguespreader zombie1 crystal seer spells : 173 instant fusion3 spell power grasp2 magical citadel of endymion2 allure of darkness2 foolish burial1 pot of avarice1 brain control1 monster reborn1 mystical space typhoon1 terraforming traps : 031 crush card virus2 assault mode extra deck : 151 red dragon archfiend1 colossal fighter1 thought ruler archfiend1 stardust dragon2 arcanite magician1 black rose dragon1 dark strike fighter1 goyo guardian1 tempest magician1 magical android2 musician king1 dark fire dragon1 flame ghost How to win with this :-Synchro summon arcanite and nuke your opponent's field with him + citadel, he's like DAD. Do this all the time and you should win.-When you have instan fusion it's good to get night's end sorcerer with apprentice magician, NES + musician king let's you sp summon chaos sorcerer. If you need assault mode you can get arcane apprentice.-Foolish are for plague and endymion, plague can return arcanite/assault on top of the deck so you can sp summon it with assault mode activate.-Most of the time dark strike fighter can kill your opponent.-OTK (when you have citadel out): Arcanite magician + endymion + assault mode. Nuke with arcanite and endymion. Attack with arcanite for 2400, then with endymion for 2700. Assault mode for arcanite/assault and attack for 2900. 2400 + 2700 + 2900 = 8000 (this is why you should set assault mode when you have it it's a good bluff and it pays when you can get the combo.) Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 5, 2009 Report Share Posted April 5, 2009 I'm going a different route, here it goes: Monsters: 19 3x Arcanite Assault1x Stardust Assault1x Magician Endymion 3x Magical Exemplar3x Nights End Sorcerer3x Assault Beast2x Kycoo2x Apprentice Magician1x Toon Gemini Elf Spells: 15 3x Endymion3x Spell Power Grasp3x Toon Table of Contents2x Allure2x Assault Teleport1x Heavy Storm1x Monster Reborn Traps: 3x Assault Mode3x Solemn Link to comment Share on other sites More sharing options...
Smeg Posted April 5, 2009 Report Share Posted April 5, 2009 Tele-Arcane Monsters: 193x Arcanite Magician/Assault Mode1x Destiny Hero - Plasma2x Destiny Hero - Malicious1x Endymion, the Master Magician1x Cyber Dragon 1x Elemental Hero - Stratos2x Krebons1x Breaker, the Magical Warrior3x Skilled Dark Magician2x Psy Commander2x Magical Exampler Spells: 173x Magical Citadel of Endymion2x Terraforming1x Emergency Teleport1x Heavy Storm2x Allure of Darkness2x Destiny Draw1x Reinforcements of the Army2x Book of Moon3x Spell Power Grasp Traps: 41x Solemn Judgement3x Assault Mode Activate Extra Deck: 15Tis' Generics. Link to comment Share on other sites More sharing options...
Argentum Posted April 5, 2009 Report Share Posted April 5, 2009 idiots' date=' you don't want giant trunade in this deck.[/quote']Hey retard, you put heavy storm in your deck.....thats funking stupid. To everyone who put sheet like dad and crush card in their decks, I doubt these guys actually have the money for this or even want to bother getting those cards.(especially since they are just starting out.) Which is why most of the stuff I suggest can be bought in the starter + a couple of the new packs. Link to comment Share on other sites More sharing options...
That Fat Guy Posted April 5, 2009 Report Share Posted April 5, 2009 idiots' date=' you don't want giant trunade in this deck.[/quote']Hey retard, you put heavy storm in your deck.....thats f***ing stupid. Did you even read the Citadel? Link to comment Share on other sites More sharing options...
Mister Sir Posted April 6, 2009 Report Share Posted April 6, 2009 idiots' date=' you don't want giant trunade in this deck.[/quote']Hey retard, you put heavy storm in your deck.....thats f***ing stupid. Did you even read the Citadel? XD Link to comment Share on other sites More sharing options...
Argentum Posted April 6, 2009 Report Share Posted April 6, 2009 Yes....I played with it. Why waste a counter like that? Each spell should plus 1 not 1 for 1 with the thing. The idea is to get endymion out fast...heavy storm isn't going to add to the thing. You save trunade for when you get that sixth counter on citadel and activate it. Then you got an open field. Unless you've put some draw in the thing then its pointless to one for one with the citadel. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 6, 2009 Report Share Posted April 6, 2009 Yes....I played with it. Why waste a counter like that? Each spell should plus 1 not 1 for 1 with the thing. The idea is to get endymion out fast...heavy storm isn't going to add to the thing. You save trunade for when you get that sixth counter on citadel and activate it. Then you got an open field. Unless you've put some draw in the thing then its pointless to one for one with the citadel. it is the fact you lock up giant trunade and force it to wait until field endymion is empity, any time before and you lose all the spell counters on it. and in my deck, I get spell counters at a faster rate, so why should I take a chance at a bad draw with trunade when I can just be safe with heavy? sure the field spell won't gain a counter,(your way doesn't ether though.) but my other spell counter generators will. and finally, it gives my a nice combo with field endymion and arcane barrier, where I kill it off to put it's counters on field endymion to quickly summon master endymion, and then if I want to, I can get back arcane barrier, or any other spell card in my grave. Link to comment Share on other sites More sharing options...
Argentum Posted April 7, 2009 Report Share Posted April 7, 2009 Yes....I played with it. Why waste a counter like that? Each spell should plus 1 not 1 for 1 with the thing. The idea is to get endymion out fast...heavy storm isn't going to add to the thing. You save trunade for when you get that sixth counter on citadel and activate it. Then you got an open field. Unless you've put some draw in the thing then its pointless to one for one with the citadel. it is the fact you lock up giant trunade and force it to wait until field endymion is empity' date=' any time before and you lose all the spell counters on it. and in my deck, I get spell counters at a faster rate, so why should I take a chance at a bad draw with trunade when I can just be safe with heavy? sure the field spell won't gain a counter,(your way doesn't ether though.) but my other spell counter generators will. and finally, it gives my a nice combo with field endymion and arcane barrier, where I kill it off to put it's counters on field endymion to quickly summon master endymion, and then if I want to, I can get back arcane barrier, or any other spell card in my grave.[/quote'] You are running three skilled dark magicians with no Dark Magician. They are a total waste of space and you tell me you get the spell counters faster...gtfo. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 7, 2009 Report Share Posted April 7, 2009 They are there to beatstick and collect counters. Link to comment Share on other sites More sharing options...
DestinedCardMaker Posted April 7, 2009 Report Share Posted April 7, 2009 Alot of people seem to not know how to play the game. x] Link to comment Share on other sites More sharing options...
.:pyramid:. Posted April 7, 2009 Report Share Posted April 7, 2009 primal assault Citadel 18| Monsters 1| Arcanite Magician/Assault Mode ( more than 1 will mean you have dead draws because you wont summon both )1| Green Baboon, Defender of the Forest1| Endymion, the Master Magician 2| Rescue Cat3| X-Saber Airbellum3| Sea Koala1| Breaker The Magical Warrior2| Summon Monk1| Sangan1| Assault Beast2| Mystic Tomato 16| Spells 1| Monster Reborn1| Heavy Storm1| Mystic Space Typhoon3| Pot Of Avarice3| Magical Mallet2| Foolish Burial1| Terraforming3| Magical Citadel of Endymion1| Magicians Unite ( Arcanite Magician buster 5000 atk ftw) 6| Spells 2| Assault Mode Activate2| Threatening Roar2| Limit Reverse (Arcanite Magician revival ftw) 15| Extra Deck 2| Arcanite Magician2| Natural Beast ( still gaining counters )1| Brio1| Goyo2| Tempest1| dusty1| TRA1| RDA2| DSF1| Myst Worm1| Black rose Link to comment Share on other sites More sharing options...
Argentum Posted April 7, 2009 Report Share Posted April 7, 2009 They are there to beatstick and collect counters. Whats the point? Its not like you can take his and put them on somebody else. He is no pitch black power stone. Alot of people seem to not know how to play the game. x] Do explain..I'm eager to learn. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted April 7, 2009 Report Share Posted April 7, 2009 They are there to beatstick and collect counters. Whats the point? Its not like you can take his and put them on somebody else. He is no pitch black power stone. If he's destroyed they go to Endymion and there are some cards that can use spell counters anywhere on the field. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 7, 2009 Report Share Posted April 7, 2009 They are there to beatstick and collect counters. Whats the point? Its not like you can take his and put them on somebody else. He is no pitch black power stone. If he's destroyed they go to Endymion and there are some cards that can use spell counters anywhere on the field. like Arcanite's first form. and I do get spell counters faster. I have 13 cards in my deck that hold spell counters. you have 8. besides, I doubt ether of us are going to win this anyway. my deck is still my proto-form, it hasn't been play tested, and I am still looking at all the angles. you never know what you might find that could work better. for example, the version I plan to run isn't even going to use assault arcanite in it, which means I don't don't need the tricky, and means I don't need assault mode or good goblin house-keeping. Link to comment Share on other sites More sharing options...
DestinedCardMaker Posted April 7, 2009 Report Share Posted April 7, 2009 They are there to beatstick and collect counters. Whats the point? Its not like you can take his and put them on somebody else. He is no pitch black power stone. Alot of people seem to not know how to play the game. x] Do explain..I'm eager to learn. Magical Citadel Endymion: Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. ^^^^^^^ Thats the card's effect, obviously. Skilled Dark get's destroyed, counters go to Endymion regardless, get's Endymion out faster. Link to comment Share on other sites More sharing options...
-Doodle Posted April 8, 2009 Report Share Posted April 8, 2009 Monsters: 19Arcanite Magician/Assault Mode x2Endymion, the Master Magician x2Dark Red EnchanterChaos SorcererMagical Exemplar x3Nights-End Sorcerer x3Breaker, the Magical WarriorDefender, the Magical KnightLyla, Lightsworn Sorcerer x2Disenchanter x3 Spells: 17Magical Citadel of Endymion x3Secret Village of the Spellcasters x3Foolish Burial x2Terraforming x2Giant TrunadeMonster RebornBrain ControlMSTSpell Power Grasp x3 Traps: 4Assault Mode Activate x3TT well,i tried Link to comment Share on other sites More sharing options...
SkillzKill Posted April 10, 2009 Report Share Posted April 10, 2009 I might as well try. Monsters [19]2x Arcanite Magician/Assault Mode2x The Tricky1x Endymion, the Master Magician1x Chaos Sorcerer 3x Magical Exemplar2x Night's End Sorcerer2x Apprentice Magician2x Crystal Seer1x Defender the Magical Knight1x Royal Magical Library1x Old Vindictive Magician1x Breaker the Magical Warrior Spells [15]3x Magical City Endymion3x Spell Power Grasp2x Terraforming2x Foolish Burial2x Instant Fusion1x Heavy Storm1x Pot of Avarice1x Brain Control Traps [6]3x Assault Mode Activate!2x Magician's Circle1x Torrential Tribute Extra Deck [15]3x Dark Strike Fighter3x Arcanite Magician2x Stardust Dragon2x Thought Ruler Archfiend2x Ojama Knight1x Black Rose Dragon1x Goyo Guardian1x Gladiator Beast Gyzarus Link to comment Share on other sites More sharing options...
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