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Guest Chaos Pudding

Monsters: 21

 

Level 5 and above: 6

2x Arcanite Magician/Assault Mode

2x Endymion, the Master Magician

1x Dark Red Enchanter

1x Chaos Sorcerer

 

Level 4 and below: 15

3x Apprentice Magician

3x Magical Exemplar

3x Nights-End Sorcerer

1x Old Vindictive Magician

1x Kycoo the Ghost Destroyer

1x Breaker, the Magical Warrior

1x Defender, the Magical Knight

1x Lyla, Lightsworn Sorcerer

1x Crystal Seer

 

Spells: 16

3x Magical Citadel of Endymion

2x Instant Fusion

2x Foolish Burial

2x Terraforming

2x Spell Power Grasp

1x Giant Trunade

1x Monster Reborn

1x Brain Control

1x Mystical Space Typhoon

1x Mind Control

 

Traps: 3

2x Assault Mode Activate

1x Torrential Tribute

 

Extra Deck: Standard, with 2x Musician King

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that's funny, I've been working on one myself. (being the resident spellcaster duelist, I better be)

 

 

monsters: 20

1 arcanite magician/ assault mode

2 endymion, the master magician

2 the tricky

 

3 apprentice magician

2 arcane apprentice

2 crystal seer

 

3 magical exemplar

1 beaker

1 defender

3 skilled DM

 

spells: 15

2 magical citadel of endymion

1 terraforming

3 spell power grasp

1 heavy storm

1 mst

2 arcane barrier

1 monster reborn

2 book of moon

1 fissure

1 lighting vortex

 

traps:5

3 good goblin housekeeping

2 assault mode activate

 

extra deck:

3 arcanite

3 tempest

goyo

3 black rose dragon

 

 

this deck searches and draws fairly often, most of it is meant to turn counters into card advantage. don't go overboard though, you need to save at least some of it for Arcanite and endymion.

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Monsters: 22

 

Level 5 and above: 6

2x Arcanite Magician/Assault Mode

2x Endymion, the Master Magician

1x Chaos Sorcerer

 

Level 4 and below: 15

3x Apprentice Magician(free counters and goes into vindictive or seer)

3x Magical Exemplar(Bring back the arcane apprentice)

2x Arcane Apprentice(Its better than nights end sorcerer for assault mode decks)

1x Old Vindictive Magician

1x Breaker, the Magical Warrior

3x Defender, the Magical Knight (He is beast...trust me AND He's a light)

1x Crystal Seer

2x Magical Merchant(Guess what the best part of this is? Not only does it dump endymion and light and dark monsters for chaos, but its a LIGHT so that brings the light monster count to 5, which makes chaos less of a dead draw than in everyone else's deck)

 

Spells: 16

3x Magical Citadel of Endymion

2x Foolish Burial(Dump defender for chaos, dump apprentice for arcanite magician AND assault mode activates)

2x Terraforming(You have to have citadel on the first turn)

3x Spell Power Grasp(Its like reckless Greed, if you play it, you play three)

1x Giant Trunade

1x Monster Reborn

1x Brain Control

1x Assault Teleport(Just incase you run into an arcanite)

1x Magical Dimension(Get a free endymion)

1x Lighting Vortex(to dump that endymion or monster for chaos sorcerer)

 

Traps: 3

2x Assault Mode Activate

1x Torrential Tribute

 

Fusion Deck:

Lvl 5 Spellcaster fusion monsters

Synchro stuff Like Goyo and stardust and all of that.

 

Here you go. If you need a side deck I can make one of those too.

I personally don't think that the two will synch well, both would work better alone. I can guarantee that. If you want I can make the two decks separately and we can do it that way. Is that okay?

EDIT: Sorry, please relook at this post I totally forgot to add magical merchant. Also Dark Red Enchanter SUCKS. Its the worst thing for counter control(aka spellcasters).

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Monsters: 21

2x Arcanite/Buster

2x The Tricky

2x Endymion

 

3x Apprentice Magician

2x Crystal Seer

2x Night's End Sorcerer

1x Arcane Apprentice

3x Magical Exemplar

1x Breaker

1x Sangan

2x Krebons

 

Spells: 13

2x Magicaly City Endymion

1x Terraforming

3x Mana Seize (or Spell Power Grasp, as they call it in the TCG :S)

1x Heavy

1x MST

1x Reborn

1x Magical Blast (I know it's kinda niev, but it can provide good discard fodder for endymion/the tricky and is nice to grab once you're alerady set up)

1x Emergency Teleport

1x Foolish Burial

1x Pot of Avarice

 

Traps: 6

3x Assault Mode Activate

3x Reckless Greed

 

I may come back and fix this later. I've lately been running 'casters with Monarchs, so I'm not quite sure how well this'd work.

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monsters : 21

2 arcanite / buster

2 endymion, the master magician

1 dark armed dragon

1 chaos sorcerer

 

2 assault beast

1 breaker the magical warrior

2 night's end sorcerer

1 sangan

1 arcane apprentice

1 frequency magician

2 old vindictive magician

3 apprentice magician

1 plaguespreader zombie

1 crystal seer

 

spells : 17

3 instant fusion

3 spell power grasp

2 magical citadel of endymion

2 allure of darkness

2 foolish burial

1 pot of avarice

1 brain control

1 monster reborn

1 mystical space typhoon

1 terraforming

 

traps : 03

1 crush card virus

2 assault mode

 

extra deck : 15

1 red dragon archfiend

1 colossal fighter

1 thought ruler archfiend

1 stardust dragon

2 arcanite magician

1 black rose dragon

1 dark strike fighter

1 goyo guardian

1 tempest magician

1 magical android

2 musician king

1 dark fire dragon

1 flame ghost

 

How to win with this :

-Synchro summon arcanite and nuke your opponent's field with him + citadel, he's like DAD. Do this all the time and you should win.

-When you have instan fusion it's good to get night's end sorcerer with apprentice magician, NES + musician king let's you sp summon chaos sorcerer. If you need assault mode you can get arcane apprentice.

-Foolish are for plague and endymion, plague can return arcanite/assault on top of the deck so you can sp summon it with assault mode activate.

-Most of the time dark strike fighter can kill your opponent.

-OTK (when you have citadel out): Arcanite magician + endymion + assault mode. Nuke with arcanite and endymion. Attack with arcanite for 2400, then with endymion for 2700. Assault mode for arcanite/assault and attack for 2900. 2400 + 2700 + 2900 = 8000 (this is why you should set assault mode when you have it it's a good bluff and it pays when you can get the combo.)

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I'm going a different route, here it goes:

 

Monsters: 19

 

3x Arcanite Assault

1x Stardust Assault

1x Magician Endymion

 

3x Magical Exemplar

3x Nights End Sorcerer

3x Assault Beast

2x Kycoo

2x Apprentice Magician

1x Toon Gemini Elf

 

Spells: 15

 

3x Endymion

3x Spell Power Grasp

3x Toon Table of Contents

2x Allure

2x Assault Teleport

1x Heavy Storm

1x Monster Reborn

 

Traps:

 

3x Assault Mode

3x Solemn

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Tele-Arcane

 

Monsters: 19

3x Arcanite Magician/Assault Mode

1x Destiny Hero - Plasma

2x Destiny Hero - Malicious

1x Endymion, the Master Magician

1x Cyber Dragon

 

1x Elemental Hero - Stratos

2x Krebons

1x Breaker, the Magical Warrior

3x Skilled Dark Magician

2x Psy Commander

2x Magical Exampler

 

Spells: 17

3x Magical Citadel of Endymion

2x Terraforming

1x Emergency Teleport

1x Heavy Storm

2x Allure of Darkness

2x Destiny Draw

1x Reinforcements of the Army

2x Book of Moon

3x Spell Power Grasp

 

Traps: 4

1x Solemn Judgement

3x Assault Mode Activate

 

Extra Deck: 15

Tis' Generics.

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idiots' date=' you don't want giant trunade in this deck.

[/quote']

Hey retard, you put heavy storm in your deck.....thats funking stupid.

 

To everyone who put sheet like dad and crush card in their decks, I doubt these guys actually have the money for this or even want to bother getting those cards.(especially since they are just starting out.) Which is why most of the stuff I suggest can be bought in the starter + a couple of the new packs.

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Yes....I played with it. Why waste a counter like that? Each spell should plus 1 not 1 for 1 with the thing. The idea is to get endymion out fast...heavy storm isn't going to add to the thing. You save trunade for when you get that sixth counter on citadel and activate it. Then you got an open field. Unless you've put some draw in the thing then its pointless to one for one with the citadel.

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Yes....I played with it. Why waste a counter like that? Each spell should plus 1 not 1 for 1 with the thing. The idea is to get endymion out fast...heavy storm isn't going to add to the thing. You save trunade for when you get that sixth counter on citadel and activate it. Then you got an open field. Unless you've put some draw in the thing then its pointless to one for one with the citadel.

 

it is the fact you lock up giant trunade and force it to wait until field endymion is empity, any time before and you lose all the spell counters on it.

 

and in my deck, I get spell counters at a faster rate, so why should I take a chance at a bad draw with trunade when I can just be safe with heavy?

 

sure the field spell won't gain a counter,(your way doesn't ether though.) but my other spell counter generators will.

 

and finally, it gives my a nice combo with field endymion and arcane barrier, where I kill it off to put it's counters on field endymion to quickly summon master endymion, and then if I want to, I can get back arcane barrier, or any other spell card in my grave.

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Yes....I played with it. Why waste a counter like that? Each spell should plus 1 not 1 for 1 with the thing. The idea is to get endymion out fast...heavy storm isn't going to add to the thing. You save trunade for when you get that sixth counter on citadel and activate it. Then you got an open field. Unless you've put some draw in the thing then its pointless to one for one with the citadel.

 

it is the fact you lock up giant trunade and force it to wait until field endymion is empity' date=' any time before and you lose all the spell counters on it.

 

and in my deck, I get spell counters at a faster rate, so why should I take a chance at a bad draw with trunade when I can just be safe with heavy?

 

sure the field spell won't gain a counter,(your way doesn't ether though.) but my other spell counter generators will.

 

and finally, it gives my a nice combo with field endymion and arcane barrier, where I kill it off to put it's counters on field endymion to quickly summon master endymion, and then if I want to, I can get back arcane barrier, or any other spell card in my grave.

[/quote']

 

You are running three skilled dark magicians with no Dark Magician. They are a total waste of space and you tell me you get the spell counters faster...gtfo.

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primal assault Citadel

 

18| Monsters

 

1| Arcanite Magician/Assault Mode ( more than 1 will mean you have dead draws because you wont summon both )

1| Green Baboon, Defender of the Forest

1| Endymion, the Master Magician

 

2| Rescue Cat

3| X-Saber Airbellum

3| Sea Koala

1| Breaker The Magical Warrior

2| Summon Monk

1| Sangan

1| Assault Beast

2| Mystic Tomato

 

16| Spells

 

1| Monster Reborn

1| Heavy Storm

1| Mystic Space Typhoon

3| Pot Of Avarice

3| Magical Mallet

2| Foolish Burial

1| Terraforming

3| Magical Citadel of Endymion

1| Magicians Unite ( Arcanite Magician buster 5000 atk ftw)

 

6| Spells

 

2| Assault Mode Activate

2| Threatening Roar

2| Limit Reverse (Arcanite Magician revival ftw)

 

15| Extra Deck

 

2| Arcanite Magician

2| Natural Beast ( still gaining counters )

1| Brio

1| Goyo

2| Tempest

1| dusty

1| TRA

1| RDA

2| DSF

1| Myst Worm

1| Black rose

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They are there to beatstick and collect counters.

 

Whats the point? Its not like you can take his and put them on somebody else. He is no pitch black power stone.

 

Alot of people seem to not know how to play the game. x]

 

Do explain..I'm eager to learn.

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They are there to beatstick and collect counters.

 

Whats the point? Its not like you can take his and put them on somebody else. He is no pitch black power stone.

 

If he's destroyed they go to Endymion and there are some cards that can use spell counters anywhere on the field.

 

like Arcanite's first form.

 

and I do get spell counters faster. I have 13 cards in my deck that hold spell counters.

 

you have 8.

 

besides, I doubt ether of us are going to win this anyway.

 

my deck is still my proto-form, it hasn't been play tested, and I am still looking at all the angles. you never know what you might find that could work better.

 

for example, the version I plan to run isn't even going to use assault arcanite in it, which means I don't don't need the tricky, and means I don't need assault mode or good goblin house-keeping.

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They are there to beatstick and collect counters.

 

Whats the point? Its not like you can take his and put them on somebody else. He is no pitch black power stone.

 

Alot of people seem to not know how to play the game. x]

 

Do explain..I'm eager to learn.

 

Magical Citadel Endymion: Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

 

^^^^^^^ Thats the card's effect, obviously. Skilled Dark get's destroyed, counters go to Endymion regardless, get's Endymion out faster.

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Monsters: 19

Arcanite Magician/Assault Mode x2

Endymion, the Master Magician x2

Dark Red Enchanter

Chaos Sorcerer

Magical Exemplar x3

Nights-End Sorcerer x3

Breaker, the Magical Warrior

Defender, the Magical Knight

Lyla, Lightsworn Sorcerer x2

Disenchanter x3

 

Spells: 17

Magical Citadel of Endymion x3

Secret Village of the Spellcasters x3

Foolish Burial x2

Terraforming x2

Giant Trunade

Monster Reborn

Brain Control

MST

Spell Power Grasp x3

 

Traps: 4

Assault Mode Activate x3

TT

 

well,i tried

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I might as well try.

 

Monsters [19]

2x Arcanite Magician/Assault Mode

2x The Tricky

1x Endymion, the Master Magician

1x Chaos Sorcerer

 

3x Magical Exemplar

2x Night's End Sorcerer

2x Apprentice Magician

2x Crystal Seer

1x Defender the Magical Knight

1x Royal Magical Library

1x Old Vindictive Magician

1x Breaker the Magical Warrior

 

Spells [15]

3x Magical City Endymion

3x Spell Power Grasp

2x Terraforming

2x Foolish Burial

2x Instant Fusion

1x Heavy Storm

1x Pot of Avarice

1x Brain Control

 

Traps [6]

3x Assault Mode Activate!

2x Magician's Circle

1x Torrential Tribute

 

Extra Deck [15]

3x Dark Strike Fighter

3x Arcanite Magician

2x Stardust Dragon

2x Thought Ruler Archfiend

2x Ojama Knight

1x Black Rose Dragon

1x Goyo Guardian

1x Gladiator Beast Gyzarus

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