Jump to content

Call Of Duty: Modern Warfare 2: Improvements that should be made


A●O●J

Recommended Posts

This is what I believe should be improved/removed/fixed/etc in Call Of Duty: Modern Warfare 2. Feel free to post your suggestions and ideas for Call Of Duty:Modern Warfare 2 and let me know what you think about mine.

 

 

Remove Grenade related perks

Remove multiple grenade perks. This means 3xfrag and even 2xfrag and of course, Martyrdom. 3xfrag and 2x frag on TDM with instant respawn is very annoying. Since it is a commonly used perk, that means you'll be playing Dance Dance Revolution for your life as you dodge grenades everywhere. In any type of objective game, a team of grenade whores is close to impossible to beat.

As for martyrdom, remove it...PLEASE. It is basically rewarding the player for dying with a chance of a free kill. It is annoying and ruins the game.

 

Incorporate Limb Damage Percentages

Last time I "checked" a Desert Eagle in the foot doesn't kill someone in real life. Incorporating appropriate limb damage would improve gameplay greatly. Light Machine Guns would be a little bit less easy to use and it would make nooby spray and praying much less effective.

 

 

Improve Team Balance System

If Im usually in first, puting every worst person on my team does not count as "balance". The current system performs balance by reading ur Kill/Death ratio and organizing you with players of less or higher skill level. This is a terrible method because your Kill/Death ratio is very vague. There could just be a kid hoarding achievements by getting headshots with his friends, but the Team Balance system would register him as a "Good Player" shall we say. One person cannot carry a whole team, Teams simply don't work that way.

 

 

Improve Weapon Balance

The weapons in the game as a whole are pretty balanced. But some guns simply ruin the game and make it to easy to get kills. The P90 and M16 are the main guns that need the most fixing. The M16 has 0 spread at all. The gun will never miss because of a stray bullet, if you miss with the gun, its your own fault. Without Stopping Power it is capable of taking out an enemy in 1 to 2 bursts (3 if juggernaut) and often times you will find that you don't even need the full burst. I believe the best way to balance the M16 would be to increase the Burst Fire Rate between bursts. That or lower the guns power.

The P90 needs to have more recoil. Its basically the MP5 with much more ammo and much less recoil, which overall makes an overpowered gun. Its long reload doesn't make up for this nor does its minuscule power decrease compared to the MP5. I would balance it by adding a tad bit more recoil and by making it have an even longer reload.

Link to comment
Share on other sites

Remove Juggernaut perk.

Juggernaut shouldn't be removed. Juggernaut allows you to survive exactly 1 extra bullet. Since most people use stopping power which allows you to kill an enemy in 1 less bullet, Stopping Power overrides Juggernaut. Juggernaut really isn't cheap or anything its simply just annoying but shouldn't be removed.

Link to comment
Share on other sites

Remove Grenade related perks

Remove multiple grenade perks. This means 3xfrag and even 2xfrag and of course' date=' [b']Martyrdom[/b]. 3xfrag and 2x frag on TDM with instant respawn is very annoying. Since it is a commonly used perk, that means you'll be playing Dance Dance Revolution for your life as you dodge grenades everywhere. In any type of objective game, a team of grenade whores is close to impossible to beat.

As for martyrdom, remove it...PLEASE. It is basically rewarding the player for dying with a chance of a free kill. It is annoying and ruins the game.

Martydom shouldn't be removed. It's your own fault that you think "OMG I JUST KILLED SOMEONE- I KNOW, I'LL RUN OVER THEIR DEAD BODY. THEY TOTALLY WON'T HAVE MARTYDOM!!11!"

 

However, what they should do is make it so you it's only used when you actually have a grenade. Where's the logic in "OMG I HAZ NO GRENADES LEFT. OH NOES I DIED, I'LL JUST POP A GRENADE THAT I DON'T HAVE OUT MY POCKET AND GET 2 KILLS!"

 

Incorporate Limb Damage Percentages

Last time I "checked" a Desert Eagle in the foot doesn't kill someone in real life. Incorporating appropriate limb damage would improve gameplay greatly. Light Machine Guns would be a little bit less easy to use and it would make nooby spray and praying much less effective.

They should do this, though it's unlikely to tell the truth as it would require a massive overhaul of their game engine.

 

Improve Team Balance System

If Im usually in first, puting every worst person on my team does not count as "balance". The current system performs balance by reading ur Kill/Death ratio and organizing you with players of less or higher skill level. This is a terrible method because your Kill/Death ratio is very vague. There could just be a kid hoarding achievements by getting headshots with his friends, but the Team Balance system would register him as a "Good Player" shall we say. One person cannot carry a whole team, Teams simply don't work that way.

Another great idea, though it's unlikely yet again. It's always a possibility though.

 

Improve Weapon Balance

The weapons in the game as a whole are pretty balanced. But some guns simply ruin the game and make it to easy to get kills. The P90 and M16 are the main guns that need the most fixing. The M16 has 0 spread at all. The gun will never miss because of a stray bullet, if you miss with the gun, its your own fault. Without Stopping Power it is capable of taking out an enemy in 1 to 2 bursts (3 if juggernaut) and often times you will find that you don't even need the full burst. I believe the best way to balance the M16 would be to increase the Burst Fire Rate between bursts. That or lower the guns power.

The P90 needs to have more recoil. Its basically the MP5 with much more ammo and much less recoil, which overall makes an overpowered gun. Its long reload doesn't make up for this nor does its minuscule power decrease compared to the MP5. I would balance it by adding a tad bit more recoil and by making it have an even longer reload.

Don't ruin my MP16/P90 spraying. :(

 

I'm joking. Yes, they should tone the over-powered guns down a bit.

 

Remove Juggernaut perk.

No' date=' just no. We want MORE features, not less. However, they should tone it down to match the heavyness of Stopping Power.[/b']

 

[align=center]

What do you think about Vehicles?

They had it in COD5...

[/align]

COD5 was made by the copycat fagfaces named Treyarc- I really hope Infinity Ward won't put these pieces of sheet in the game.

Link to comment
Share on other sites

Remove Juggernaut perk.

No' date=' just no. We want MORE features, not less. However, they should tone it down to match the heavyness of Stopping Power.[/b']

 

Juggernaut and Stopping Power are completely balanced. Nothing needs to be increased or decreased. Juggernaut lets you survive exactly one extra bullet. It doesn't increase your health, it doesn't make your enemy's weapons weaker. Stopping Power allows you to kill the enemy in exactly 1 less bullet. Therefore, stopping power overrides juggernaut. Nothing between the 2 need to be fixed or changed.

 

Martydom shouldn't be removed. It's your own fault that you think "OMG I JUST KILLED SOMEONE- I KNOW' date=' I'LL RUN OVER THEIR DEAD BODY. THEY TOTALLY WON'T HAVE MARTYDOM!!11!"

 

However, what they should do is make it so you it's only used when you actually have a grenade. Where's the logic in "OMG I HAZ NO GRENADES LEFT. OH NOES I DIED, I'LL JUST POP A GRENADE THAT I DON'T HAVE OUT MY POCKET AND GET 2 KILLS!"

[/quote']

In every other game, I have been able to run over bodies without fear. Its really hard to remember every time I kill someone to think "Hey I should wait cuz they could have martyrdom". Even if I were to do this, it greatly slows down the pace of the game. I have to run away which is sometimes hard in close quarters, then I have to wait and then hear the explosion. I literally have to go out of my way to avoid it. Throwing 3 frags all over the map doesn't take skill, and is just way to easy to get a free kill. DYING and getting a kill is even worse than simply throwing 3 grenades around. It needs to be removed.

Link to comment
Share on other sites

Perks(removed)- Martyrdom, 2xRPG, Juggernaut (maybe unlock at higher lvl)

 

Weapons (added)- AS50 .50 cal Sniper Rifle, M95 Barret .50 cal Sniper rifle, Tommy Gun (gangstah style), AK-101, RPK-330, RPG-10, LAW-88, Dual Berretta, Spec Ops Micro Uzi, Custom AR-155, M14 ES,

 

Weapons(Removed)- ummm P90.

 

Vehicles- Tank missions would be nice Infinity Ward, or does Treyarch have to do it?

 

Level types- More oriented on the actual war happening now would be nice (not everything is russias fault lol)

 

New Countries- GSG-9, Foreign Legion, GIGN, Navy Seals, Spetsnaz.

 

New gametypes- Mega Hardcore (like a more brutal Hardcore mode. Like- 1 hit kill, 2 magazines, no HUD, stuff like that. And add some new Zombie missions also.

Link to comment
Share on other sites

Remove Juggernaut perk.

No' date=' just no. We want MORE features, not less. However, they should tone it down to match the heavyness of Stopping Power.[/b']

 

Juggernaut and Stopping Power are completely balanced. Nothing needs to be increased or decreased. Juggernaut lets you survive exactly one extra bullet. It doesn't increase your health, it doesn't make your enemy's weapons weaker. Stopping Power allows you to kill the enemy in exactly 1 less bullet. Therefore, stopping power overrides juggernaut. Nothing between the 2 need to be fixed or changed.

 

Doesn't feel like it when playing. :P

 

Martydom shouldn't be removed. It's your own fault that you think "OMG I JUST KILLED SOMEONE- I KNOW' date=' I'LL RUN OVER THEIR DEAD BODY. THEY TOTALLY WON'T HAVE MARTYDOM!!11!"

 

However, what they should do is make it so you it's only used when you actually have a grenade. Where's the logic in "OMG I HAZ NO GRENADES LEFT. OH NOES I DIED, I'LL JUST POP A GRENADE THAT I DON'T HAVE OUT MY POCKET AND GET 2 KILLS!"

[/quote']

In every other game, I have been able to run over bodies without fear. Its really hard to remember every time I kill someone to think "Hey I should wait cuz they could have martyrdom". Even if I were to do this, it greatly slows down the pace of the game. I have to run away which is sometimes hard in close quarters, then I have to wait and then hear the explosion. I literally have to go out of my way to avoid it. Throwing 3 frags all over the map doesn't take skill, and is just way to easy to get a free kill. DYING and getting a kill is even worse than simply throwing 3 grenades around. It needs to be removed.

It's simply not my fault you're a jabroni and your small-minded brain can't remember what game you're playing.

 

Also, in real life, soldiers do throw random frags in the hope to kill people. It happens, and even if you don't like it (it pisses me off too) just put up with it; it's a game. Also, there's something called the grenade sign and sound. Use them and funking run before you get killed by Martydom.

 

Perks(removed)- Martyrdom' date=' 2xRPG, Juggernaut (maybe unlock at higher lvl)

[b']Martydom doesn't need to be removed. We want MORE Perks and MORE attachments, not less. RPG's are useful to shoot down Heli's, but it does piss me off when random noobs just fire it. Juggernaut doesn't need to be removed, saying that means we also have to get rid of Stopping Power.

 

Weapons (added)- AS50 .50 cal Sniper Rifle, M95 Barret .50 cal Sniper rifle, Tommy Gun (gangstah style), AK-101, RPK-330, RPG-10, LAW-88, Dual Berretta, Spec Ops Micro Uzi, Custom AR-155, M14 ES,

Agreed. ;D

 

Weapons(Removed)- ummm P90.

Not removed, but toned down. It's like an overpowered MP5. ;P

 

Vehicles- Tank missions would be nice Infinity Ward, or does Treyarch have to do it?

I really don't think Infinity Ward will add Vehicles, they're not fans of them.

 

Level types- More oriented on the actual war happening now would be nice (not everything is russias fault lol)

Well, looking at the trailer I think we're be playing as the Army and the Navy Seals and not the Marines. I'm hoping. :P

 

New Countries- GSG-9, Foreign Legion, GIGN, Navy Seals, Spetsnaz.

Agreed.

 

New gametypes- Mega Hardcore (like a more brutal Hardcore mode. Like- 1 hit kill, 2 magazines, no HUD, stuff like that.

Add no respawns and you've got a real-life game.

 

And add some new Zombie missions also.

Infinity Ward won't copy Treyarc's lame attempt to get fans; Zombies is over-rated and has nothing to do with the game.

Link to comment
Share on other sites

The whole zombie thing was incredibly unoriginal. Games like Counter strike already had tons of mini zombie mods going on. Treyarch added the zombie game type because I believe they realized that they really did mess up with COD:WAW and that unless they did something new and fancy quick, WAW wasn't going to sell very well.

 

I would also like to see more Team Mechanics. COD4 and COD:WAW has little to no teamwork involved. Basically, all the teams mean in COD are "shoot those guys, while these will help u shoot those guys".The perk in WAW that allows u to pick someone up during last stand should have been a default ability, not an optional perk.

 

Also, Destro, their is absolutely no need for weapons to be removed. A little bit of balance can easily fix the weapons.

P90 should have more recoil and I believe the reload should just be a teeeeeeny bit longer. The M16 should simply just have a longer cool down time between bursts and should have spread.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...