EnkoMaun Posted April 2, 2009 Report Share Posted April 2, 2009 EDITS:Water monsters moved hereThe Golden Society AddedGeostigma Monsters added I'll add more as much as I can, feel free to fix OCG and comment.[spoiler=Origami Monsters]MONSTERS (6) Origami Tiger (* * *) EARTHBeast/Effect --- ATK 500 DEF 600This card can attack your opponent directly. If this card is destroyed, draw 1 card. Origami Crane (* * *) EARTHWinged-Beast/Effect --- ATK 500 DEF 600This card can attack your opponent directly. If this card is destroyed, destroy the attacking monster. Origami Toad (* * *) EARTHReptile/Effect --- ATK 500 DEF 600This card can attack your opponent directly. If this card is destroyed, destroy 1 Spell or Trap card on the field. Origami Fish (* * *) EARTHFish/Effect --- ATK 500 DEF 600This card can attack your opponent directly. If this card is destroyed, your opponent discards 1 random card from his/her hand. Origami Spider (* * *) EARTHInsect/Effect --- ATK 500 DEF 600This card can attack your opponent directly. If this card is destroyed, inflict 500 damage to your opponent's Life Points. Origamisaurus (* * * * *) EARTHDinosaur/Effect --- ATK 1000 DEF 1200This card cannot be destroyed in battle. Once per turn, you may Special Summon 1 "Origami" monster from your hand or Deck. SPELLS (3) The Origami MasterContinuous SpellOnce per turn you may Tribute 1 "Origami" monster on the field. Then Special Summon 1 "Origami" monster from your Deck. Paper RecyclingContinuous SpellOnce per turn, you may take up to 3 "Origami" monsters from the Graveyard and shuffle them back to your Deck. Perfect CreationNormal Spell CardIf there is a "The Origami Master" on your side of the field, double the ATK of all "Origami" monsters. During the End Phase of the turn that this card was activated, halve your Life Points. TRAPS (2) Enviromental Protection CenterNormal Trap CardTribute 1 "Origami" monster. Increase your Life Points by 1000. De-FoldNormal Trap CardIf a face-up "Origami" monster is attacked, Tribute the "Origami" monster to negate the attack and destroy the attacking monster. [spoiler=Steam Machines]MONSTERS (9) Steam Proto (* *) FIREMachine/Tuner --- ATK 600 DEF 1200During the End Phase of your turn, put 1 Steam Counter on this card. Destroy 1 Steam counter on this card to Special Summon 1 "Steam Proto" from your hand. Steam Builder (* * *) FIREMachine/Effect --- ATK 0 DEF 2000During the End Phase of your turn, put 1 Steam Counter on this card. If this card is in face-up Attack Position, switch it to Defense position immediately. Once per turn, you may put up to 3 Steam Counters on this card to another "Steam" monster on the field. Steam Tank (*) FIREMachine/Union --- ATK 500 DEF 200You may equip or unequip this card to 1 "Steam" monster on your side of the field. Put 3 Steam Counters on the equipped monster. If there are no Steam Counters on the equipped monster, destroy this card. If this card is unequipped, destroy all Steam Counters on the equipped card. Steam Warhead (* * *) FIREMachine/Effect --- ATK 800 DEF 1000Remove 1 Steam Counter on this card. Double the ATK of this card until the End Phase of this turn. Steam Gyro (* * * *) WINDMachine/Effect --- ATK 1400 DEF 1200Remove 1 Steam Counter from this card. Send 1 card on the field back to the bottom of the owner's Deck. Steam Flamer (* * * *) FIREMachine/Effect --- ATK 1700 DEF 1500Remove 1 Steam Counter from this card to destroy 1 monster on the field, and inflict 500 damage to your opponent's Life Points. During your Standby Phase, if there are no Steam Counters on this card, pay 1000 Life Points. If you cannot, destroy this card. Steam Scout (* * *) FIREMachine/Effect --- ATK 1000 DEF 100Remove 1 Steam Counter from this card to destroy 1 face-down monster on the field. Steam Golem (* * * * * *) FIREMachine/Effect --- ATK 2000 DEF 3000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 monster with 3 Steam Counters on it. During your End Phase, pay 700 Life Points. If you cannot, then destroy this card. If this card attacks a monster, if the ATK of the card is lower than the DEF of this card, then you may flip it face-down. If this card is destroyed, remove 1 Steam Counter from this card to destroy an opponent's monster instead. Clockwork Dragon (* * * * * * * *) FIREDragon/Synchro/Effect --- ATK 1500 DEF 1000Steam Proto + 1 or more non-Tuner monstersThis card is also counted as a Machine-type monster. Increase the ATK of this card by 300 for each Steam Counter on the field. SPELLS (3) Steam FactoryField Spell CardOnce per turn, put 1 Steam Counter on 1 "Steam" Monster. Steam Fuel FlipNormal Spell CardTribute 1 "Steam" monster. Distribute Steam Counters on monsters on your side of the field equal to the Level of the Tributed monster. Steam DrencherNormal Spell CardDestroy 1 Steam Counter on the field. Destoy 1 Spell or Trap card on the field. TRAPS (2) Steam HazeNormal Trap CardRemove 2 Steam Counters from the field to negate 1 attack targeting a "Steam" monster and destroy it. OverfuelNormal Trap CardActivate only when a monster with an ATK of 1500 or more targets a "Steam" monster with an ATK of 1500 or less. Double the target "Steam" monster's ATK. [spoiler=Submarine Strategies]MONSTERS (7) Optic Sub-Explorer (* * * *) WATERMachine/Effect --- ATK 1500 DEF 1500If "Umi" or "Umiruuka" is on the field, then you may Tribute it to take 1 "Deep Water" from your Deck to your hand. Pacific Pipefish (*) WATERFish/Effect --- ATK 500 DEF 0If there is a "Deep Water" on your side of the field with 1 Counter on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. This card can attack your opponent directly. Devourer Worms (* *) WATERFish/Effect --- ATK 1000 DEF 0If there is a "Deep Water" on your side of the field with 2 Counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. Once per turn, you may destroy 1 monster with a lower ATK than this card. Rainbow Nudibranch (* * *) WATERFish/Effect --- ATK 1500 DEF 0If there is a "Deep Water" on your side of the field with 3 Counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. As long as this card is on the field, negate 1 Spell or Trap card that targets a WATER monster. Giant Spider Crab (* * * *) WATERReptile/Effect --- ATK 2000 DEF 0If there is a "Deep Water" on your side of the field with 4 counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. If this card attacks a face-down monster, destroy it immediately without damage calculation. Giga Sub-Explorer (* * * * * *) WATERMachine/Effect --- ATK 1500 DEF 3000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Optic Sub-Explorer" from your side of the field. During your Main Phase, if this card is on your side of the field, the maximum counter limit on "Deep Water" becomes 6. Tribute this card to put 1 Counter on "Deep Water". Wrathful Shark (* * * * *) WATERFish/Effect --- ATK 2500 DEF 0If there is a "Deep Water" on your side of the field with 5 counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it immediately. By Tributing 1 "Deep Water" on your side of the field with 6 counters on it, destroy all cards on the field, except this card, and inflict damage to your opponent's Life Points equal to the number of cards destroyed x200. SPELLS (3) Deep WaterField Spell CardIncrease the ATK of all Level 3 or lower WATER monsters by 500. Once per turn, during your Standby Phase, put 1 counter on this card (max. 4) If this card would be destroyed, by removing 1 counter from this card, negate the card targeting this card and destroy it. Shuffling WavesContinuous Spell CardOnce per turn, you may shuffle 2 WATER monsters back to your Deck. Then draw 2 cards. Fishy Strike!Normal Spell CardRemove from play 2 Spell Cards from your Graveyard. Take 2 WATER monsters from your Deck to your hand. TRAPS (2) The Legend Sub ExpertNormal Trap CardIf your opponent's monster attacks you directly, you may activate 1 of these effects:* Negate the attack and Special Summon 1 "Optic Sub-Explorer" from your Deck.* Tribute 1 "Optic Sub-Explorer" to Special Summon 1 "Giga Sub-Explorer" from your hand. Oceanic FloodNormal Trap CardPay 500 Life Points. Put 2 Counters on "Deep Water". [spoiler=The Golden Society]MONSTERS (7) G-Member - Isolo (* * *) DARKWarrior/Effect --- ATK 1300 DEF 1500If this card would be destroyed, remove it from play instead to Special Summon 1 Level 3 or lower "G-Member" from your hand or Deck. G-Member – Apeiro (* * *) DARKWarrior/Effect --- ATK 600 DEF 300If there are monsters removed from play, this card cannot be destroyed it battle. G-Member – Cnido (* * *) DARKWarrior/Effect --- ATK 1700 DEF 1000Once per turn, by removing 1 card from your hand, decrease your opponent’s Life Points by 500 and increase your Life Points by 500. This card cannot attack during the turn this effect is activated. G-Member - Automatono (* * *) DARKWarrior/Effect --- ATK 1000 DEF 1200Once per turn, you may take control of one face-up monster your opponent controls, with Level Stars more than or equal to the number of cards removed from play, until the End Phase of this turn. G-Member - Necro (* * *) DARKWarrior/Effect ---ATK 1400 DEF 1700Once per turn you may flip a coin. Activate one of these effects according to the result:• Heads : Remove 2 monsters in your Graveyard from play.• Tails: Decrease your opponent’s Life Points by 300 for each monster removed from play. G-Member – Melano (* * * * * *) DARKWarrior/Effect --- ATK 2400 DEF 1600If there are more than 3 monsters on your opponent’s side of the field, you may Special Summon this card. If this card is Special Summoned, remove your entire hand from play and draw cards from your Deck equal to the number of cards removed. When this card is destroyed, your opponent removes cards from the top of his/her Deck from play equal to the number of cards removed from play. Socio – The Ruler of the Golden Society (* * * * * * *) DARKWarrior/Effect --- ATK ? DEF 2000This card can only be Special Summoned by Tributing 3 monsters. This card’s ATK becomes the number of cards removed from play x300. If this card would be destroyed, remove cards from the top of your deck equal to the ATK of this card/300. SPELLS (4) The Golden CastleField Spell CardDuring your Standby Phase, pay 300 Life Points. If you don’t, then destroy this card. If “G-Member” is attacked, you may remove 1 card from the top of your Deck to negate the attack and destroy the attacking monster. The Golden RuleQuick-Play Spell CardRemove from play 1 “G-Member” card on the field. Destroy 1 Spell or Trap Card. If the Spell or Trap card is activated, negate the activation of the Spell or Trap Card. Full Golden SocietyQuick-Play Spell CardIf there are no monsters on your side of the field, you may Special Summon 1 “G-Member” monster that is currently removed from play to your side of the field. Destroy the monster Special Summoned this way by the End Phase of this turn. Society RemovalNormal Spell CardPay 1000 Life Points. Remove cards from play from the top of your opponent’s Deck equal to the number of cards currently removed from play on your side of the field. Your opponent then draws 1 card. TRAPS (2) Silence is GoldenContinuous Trap CardSelect 2 Set Spell and Trap Cards on your opponent’s side of the field. If one of the selected cards is activated, remove 3 cards from the top of your opponent’s Deck from play. Hidden Member – AuroInflict 200 damage to your opponent’s Life Points for each “G-Member” removed from play. [spoiler=Geostigma]MONSTERS (6) Dune Stigma (* *) EARTHInsect/Effect --- ATK 500 DEF 200FLIP: Decrease the ATK of the attacking monster by 500 until the End Phase of this turn. Man Infected with Stigma (* * * *) EARTHFiend --- ATK 1800 DEF 0“A man suffering from the devouring disease called Geostigma. He has gained unbelievable power, but also has lost his will to live.” Stigma Scientist (* * * *) EARTHWarrior/Effect --- ATK 1400 DEF 1400Discard 1 card from your hand to decrease the ATK of all monsters your opponent controls by 400. If this card is destroyed, decrease your Life Points by 700. Stigma Devoured (* * * *) EARTHFiend/Effect ---ATK 900 DEF 0This card can be Special Summoned by Tributing 1 “Man Infected With Stigma” equipped with “Stigma Syringe”. If this card is Special Summoned, you may Special Summon 1 “Stigma Virus” from your Deck or Hand. Stigma Virus (*) EARTHInsect/Effect --- ATK 0 DEF 0This card cannot be destroyed in battle. Any Battle Damage you take from a battle with this monster is doubled. Once per turn, if this card is in Attack Position, by discarding 1 card from your hand, you may activate 1 of these effects:• Special Summon 1 “Stigma Virus” from your Deck or hand.• Decrease 1 face-up monster’s ATK by 1000.• Inflict 500 Life Points to your opponent. Namancala, the Bringer Angel of Stigma (* * * * * *) EARTHFairy/Effect --- ATK 1800 DEF 1200All effects of face-up monsters with “Stigma” in their name are negated, and are counted as Normal Monsters. Halve the ATK of all monsters on the field, except this card. SPELLS (4)Stigma SyringeEquip Spell CardHalve the ATK of the equipped monster. During your Standby Phase, increase your Life Points by 700. Mad Formula of Super StigmaContinuous Spell CardAs long as this card is face-up on the field, any Spell, Trap or Monster effect that designates “Stigma Virus” is negated, and destroyed. Demise to the WorldNormal Spell CardPay 1000 Life Points. The ATK of all monsters your opponent controls is counted as 0 until the End Phase of this turn. Namancala’s SwordEquip Spell CardDecrease the ATK of the equipped monster by 400 for each Normal Monster on your side of the field. TRAPS (2)Stigma MultipicationNormal Trap CardThis card can only be activated if there is a “Stigma Virus” on your side of the field. Pay 500 Life Points and discard your entire hand. Then Special Summon all “Stigma Virus” monsters discarded by this effect. If there are none, draw 5 new cards. Bio Weapon StigmaNormal Trap CardActivate only when a monster your opponent controls attacks. Destroy the attacking monster and Special Summon 1 “Stigma Virus” to your side of the field from your Deck. Then shuffle your deck. I'll add more later. Link to comment
EnkoMaun Posted April 2, 2009 Author Report Share Posted April 2, 2009 Steam machines added. Link to comment
goldenboy820 Posted April 2, 2009 Report Share Posted April 2, 2009 NICE!!!!A bit Up'd though.Btw read my new phantom play set in the written section. Link to comment
Infinitus Posted April 2, 2009 Report Share Posted April 2, 2009 pretty good on the OCG, Not overpowered, I like the steam machines 9/10, the origami monsters need to have something big, like the golem and the clockwork dragon in the steam machines, the origamis get 8.7/10 Link to comment
EnkoMaun Posted April 2, 2009 Author Report Share Posted April 2, 2009 origamis are there to pull a OTK. so, I didn't make a trump card. But now that I thought about it a little, it's hard to gather all of 'em, right, so added 1. goldenboy and awesome, you got your reps. Link to comment
goldenboy820 Posted April 2, 2009 Report Share Posted April 2, 2009 Omg tnx, I wasn't expecting a rep!Up'd=underpowered awesome66 not overpowered. Only some of them were underpowered. Link to comment
EnkoMaun Posted April 3, 2009 Author Report Share Posted April 3, 2009 added new archetype, submarine strategies, a pack of water cards. Link to comment
leakybucket Posted April 3, 2009 Report Share Posted April 3, 2009 Origami cards are cool. Haven't practiced origami in ages. The Steam Machines are my favorites, being a minor steam punk fan (Steamboy, great movie) Origami:Most Useful: Paper RecyclingFavorite: Origamisaurus Steam:Most Useful: Steam HazeFavorite: Steam Golem Link to comment
EnkoMaun Posted April 3, 2009 Author Report Share Posted April 3, 2009 thx, leakybucket, rep added The Golden Society added, check them out. And, try to add "phobia" to the end of their specified names and google those. You'll find how relevant they are to their effects, except maybe for Cnido, Melano and a little bit Socio, but he does need 3 monsters as tribute :P Link to comment
goldenboy820 Posted April 3, 2009 Report Share Posted April 3, 2009 UN funking BELEIVABLE!!!!!!Luv them all no doubt 10000000000000000000000000000000000000000000/10 Link to comment
EnkoMaun Posted April 4, 2009 Author Report Share Posted April 4, 2009 Geostigma monsters now added, I really inspired from Advent Children there. I won't make new archetypes for a while, just edit some of the ones already created once in a while, but that doesn't mean that you shouldn't comment. Link to comment
EnkoMaun Posted April 4, 2009 Author Report Share Posted April 4, 2009 and what's up w/ people necromancing all the old threads, c'mon, MOVE ON. and I just triple posted, sry. Link to comment
goldenboy820 Posted April 4, 2009 Report Share Posted April 4, 2009 Some good cards also, those geostigmaz.Of course they are not better than the golden society...Anyway, new set coming soon. I made rhe cards, now I'm just looking for a name... Link to comment
EnkoMaun Posted April 5, 2009 Author Report Share Posted April 5, 2009 how about sealed angels? They can only be set face-down, and when they are flipped they get awesome powers?or something like that. Link to comment
EnkoMaun Posted April 5, 2009 Author Report Share Posted April 5, 2009 almost goin' a-bumpity bump, volume 2 coming in 1 week. Link to comment
EnkoMaun Posted April 6, 2009 Author Report Share Posted April 6, 2009 BUMP!!!!!!comments welcome Link to comment
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