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Enko's collection of written cards (UPDATED)


EnkoMaun

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EDITS:

Water monsters moved here

The Golden Society Added

Geostigma Monsters added

 

I'll add more as much as I can, feel free to fix OCG and comment.

[spoiler=Origami Monsters]

MONSTERS (6)

 

Origami Tiger (* * *) EARTH

Beast/Effect --- ATK 500 DEF 600

This card can attack your opponent directly. If this card is destroyed, draw 1 card.

 

Origami Crane (* * *) EARTH

Winged-Beast/Effect --- ATK 500 DEF 600

This card can attack your opponent directly. If this card is destroyed, destroy the attacking monster.

 

Origami Toad (* * *) EARTH

Reptile/Effect --- ATK 500 DEF 600

This card can attack your opponent directly. If this card is destroyed, destroy 1 Spell or Trap card on the field.

 

Origami Fish (* * *) EARTH

Fish/Effect --- ATK 500 DEF 600

This card can attack your opponent directly. If this card is destroyed, your opponent discards 1 random card from his/her hand.

 

Origami Spider (* * *) EARTH

Insect/Effect --- ATK 500 DEF 600

This card can attack your opponent directly. If this card is destroyed, inflict 500 damage to your opponent's Life Points.

 

Origamisaurus (* * * * *) EARTH

Dinosaur/Effect --- ATK 1000 DEF 1200

This card cannot be destroyed in battle. Once per turn, you may Special Summon 1 "Origami" monster from your hand or Deck.

 

SPELLS (3)

 

The Origami Master

Continuous Spell

Once per turn you may Tribute 1 "Origami" monster on the field. Then Special Summon 1 "Origami" monster from your Deck.

 

Paper Recycling

Continuous Spell

Once per turn, you may take up to 3 "Origami" monsters from the Graveyard and shuffle them back to your Deck.

 

Perfect Creation

Normal Spell Card

If there is a "The Origami Master" on your side of the field, double the ATK of all "Origami" monsters. During the End Phase of the turn that this card was activated, halve your Life Points.

 

TRAPS (2)

 

Enviromental Protection Center

Normal Trap Card

Tribute 1 "Origami" monster. Increase your Life Points by 1000.

 

De-Fold

Normal Trap Card

If a face-up "Origami" monster is attacked, Tribute the "Origami" monster to negate the attack and destroy the attacking monster.

 

 

[spoiler=Steam Machines]

MONSTERS (9)

 

Steam Proto (* *) FIRE

Machine/Tuner --- ATK 600 DEF 1200

During the End Phase of your turn, put 1 Steam Counter on this card. Destroy 1 Steam counter on this card to Special Summon 1 "Steam Proto" from your hand.

 

Steam Builder (* * *) FIRE

Machine/Effect --- ATK 0 DEF 2000

During the End Phase of your turn, put 1 Steam Counter on this card. If this card is in face-up Attack Position, switch it to Defense position immediately. Once per turn, you may put up to 3 Steam Counters on this card to another "Steam" monster on the field.

 

Steam Tank (*) FIRE

Machine/Union --- ATK 500 DEF 200

You may equip or unequip this card to 1 "Steam" monster on your side of the field. Put 3 Steam Counters on the equipped monster. If there are no Steam Counters on the equipped monster, destroy this card. If this card is unequipped, destroy all Steam Counters on the equipped card.

 

Steam Warhead (* * *) FIRE

Machine/Effect --- ATK 800 DEF 1000

Remove 1 Steam Counter on this card. Double the ATK of this card until the End Phase of this turn.

 

Steam Gyro (* * * *) WIND

Machine/Effect --- ATK 1400 DEF 1200

Remove 1 Steam Counter from this card. Send 1 card on the field back to the bottom of the owner's Deck.

 

Steam Flamer (* * * *) FIRE

Machine/Effect --- ATK 1700 DEF 1500

Remove 1 Steam Counter from this card to destroy 1 monster on the field, and inflict 500 damage to your opponent's Life Points. During your Standby Phase, if there are no Steam Counters on this card, pay 1000 Life Points. If you cannot, destroy this card.

 

Steam Scout (* * *) FIRE

Machine/Effect --- ATK 1000 DEF 100

Remove 1 Steam Counter from this card to destroy 1 face-down monster on the field.

 

Steam Golem (* * * * * *) FIRE

Machine/Effect --- ATK 2000 DEF 3000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 monster with 3 Steam Counters on it. During your End Phase, pay 700 Life Points. If you cannot, then destroy this card. If this card attacks a monster, if the ATK of the card is lower than the DEF of this card, then you may flip it face-down. If this card is destroyed, remove 1 Steam Counter from this card to destroy an opponent's monster instead.

 

Clockwork Dragon (* * * * * * * *) FIRE

Dragon/Synchro/Effect --- ATK 1500 DEF 1000

Steam Proto + 1 or more non-Tuner monsters

This card is also counted as a Machine-type monster. Increase the ATK of this card by 300 for each Steam Counter on the field.

 

SPELLS (3)

 

Steam Factory

Field Spell Card

Once per turn, put 1 Steam Counter on 1 "Steam" Monster.

 

Steam Fuel Flip

Normal Spell Card

Tribute 1 "Steam" monster. Distribute Steam Counters on monsters on your side of the field equal to the Level of the Tributed monster.

 

Steam Drencher

Normal Spell Card

Destroy 1 Steam Counter on the field. Destoy 1 Spell or Trap card on the field.

 

TRAPS (2)

 

Steam Haze

Normal Trap Card

Remove 2 Steam Counters from the field to negate 1 attack targeting a "Steam" monster and destroy it.

 

Overfuel

Normal Trap Card

Activate only when a monster with an ATK of 1500 or more targets a "Steam" monster with an ATK of 1500 or less. Double the target "Steam" monster's ATK.

 

 

 

[spoiler=Submarine Strategies]

MONSTERS (7)

 

Optic Sub-Explorer (* * * *) WATER

Machine/Effect --- ATK 1500 DEF 1500

If "Umi" or "Umiruuka" is on the field, then you may Tribute it to take 1 "Deep Water" from your Deck to your hand.

 

Pacific Pipefish (*) WATER

Fish/Effect --- ATK 500 DEF 0

If there is a "Deep Water" on your side of the field with 1 Counter on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. This card can attack your opponent directly.

 

Devourer Worms (* *) WATER

Fish/Effect --- ATK 1000 DEF 0

If there is a "Deep Water" on your side of the field with 2 Counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. Once per turn, you may destroy 1 monster with a lower ATK than this card.

 

Rainbow Nudibranch (* * *) WATER

Fish/Effect --- ATK 1500 DEF 0

If there is a "Deep Water" on your side of the field with 3 Counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. As long as this card is on the field, negate 1 Spell or Trap card that targets a WATER monster.

 

Giant Spider Crab (* * * *) WATER

Reptile/Effect --- ATK 2000 DEF 0

If there is a "Deep Water" on your side of the field with 4 counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it by the End Phase of this turn. If this card attacks a face-down monster, destroy it immediately without damage calculation.

 

Giga Sub-Explorer (* * * * * *) WATER

Machine/Effect --- ATK 1500 DEF 3000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Optic Sub-Explorer" from your side of the field. During your Main Phase, if this card is on your side of the field, the maximum counter limit on "Deep Water" becomes 6. Tribute this card to put 1 Counter on "Deep Water".

 

Wrathful Shark (* * * * *) WATER

Fish/Effect --- ATK 2500 DEF 0

If there is a "Deep Water" on your side of the field with 5 counters on it, you may Special Summon this card from your hand. If this card is Normal Summoned, destroy it immediately. By Tributing 1 "Deep Water" on your side of the field with 6 counters on it, destroy all cards on the field, except this card, and inflict damage to your opponent's Life Points equal to the number of cards destroyed x200.

 

SPELLS (3)

 

Deep Water

Field Spell Card

Increase the ATK of all Level 3 or lower WATER monsters by 500. Once per turn, during your Standby Phase, put 1 counter on this card (max. 4) If this card would be destroyed, by removing 1 counter from this card, negate the card targeting this card and destroy it.

 

Shuffling Waves

Continuous Spell Card

Once per turn, you may shuffle 2 WATER monsters back to your Deck. Then draw 2 cards.

 

Fishy Strike!

Normal Spell Card

Remove from play 2 Spell Cards from your Graveyard. Take 2 WATER monsters from your Deck to your hand.

 

TRAPS (2)

 

The Legend Sub Expert

Normal Trap Card

If your opponent's monster attacks you directly, you may activate 1 of these effects:

* Negate the attack and Special Summon 1 "Optic Sub-Explorer" from your Deck.

* Tribute 1 "Optic Sub-Explorer" to Special Summon 1 "Giga Sub-Explorer" from your hand.

 

Oceanic Flood

Normal Trap Card

Pay 500 Life Points. Put 2 Counters on "Deep Water".

 

 

 

[spoiler=The Golden Society]

MONSTERS (7)

 

G-Member - Isolo (* * *) DARK

Warrior/Effect --- ATK 1300 DEF 1500

If this card would be destroyed, remove it from play instead to Special Summon 1 Level 3 or lower "G-Member" from your hand or Deck.

 

G-Member – Apeiro (* * *) DARK

Warrior/Effect --- ATK 600 DEF 300

If there are monsters removed from play, this card cannot be destroyed it battle.

 

G-Member – Cnido (* * *) DARK

Warrior/Effect --- ATK 1700 DEF 1000

Once per turn, by removing 1 card from your hand, decrease your opponent’s Life Points by 500 and increase your Life Points by 500. This card cannot attack during the turn this effect is activated.

 

G-Member - Automatono (* * *) DARK

Warrior/Effect --- ATK 1000 DEF 1200

Once per turn, you may take control of one face-up monster your opponent controls, with Level Stars more than or equal to the number of cards removed from play, until the End Phase of this turn.

 

G-Member - Necro (* * *) DARK

Warrior/Effect ---ATK 1400 DEF 1700

Once per turn you may flip a coin. Activate one of these effects according to the result:

• Heads : Remove 2 monsters in your Graveyard from play.

• Tails: Decrease your opponent’s Life Points by 300 for each monster removed from play.

 

G-Member – Melano (* * * * * *) DARK

Warrior/Effect --- ATK 2400 DEF 1600

If there are more than 3 monsters on your opponent’s side of the field, you may Special Summon this card. If this card is Special Summoned, remove your entire hand from play and draw cards from your Deck equal to the number of cards removed. When this card is destroyed, your opponent removes cards from the top of his/her Deck from play equal to the number of cards removed from play.

 

Socio – The Ruler of the Golden Society (* * * * * * *) DARK

Warrior/Effect --- ATK ? DEF 2000

This card can only be Special Summoned by Tributing 3 monsters. This card’s ATK becomes the number of cards removed from play x300. If this card would be destroyed, remove cards from the top of your deck equal to the ATK of this card/300.

 

SPELLS (4)

 

The Golden Castle

Field Spell Card

During your Standby Phase, pay 300 Life Points. If you don’t, then destroy this card. If “G-Member” is attacked, you may remove 1 card from the top of your Deck to negate the attack and destroy the attacking monster.

 

The Golden Rule

Quick-Play Spell Card

Remove from play 1 “G-Member” card on the field. Destroy 1 Spell or Trap Card. If the Spell or Trap card is activated, negate the activation of the Spell or Trap Card.

 

Full Golden Society

Quick-Play Spell Card

If there are no monsters on your side of the field, you may Special Summon 1 “G-Member” monster that is currently removed from play to your side of the field. Destroy the monster Special Summoned this way by the End Phase of this turn.

 

Society Removal

Normal Spell Card

Pay 1000 Life Points. Remove cards from play from the top of your opponent’s Deck equal to the number of cards currently removed from play on your side of the field. Your opponent then draws 1 card.

 

TRAPS (2)

 

Silence is Golden

Continuous Trap Card

Select 2 Set Spell and Trap Cards on your opponent’s side of the field. If one of the selected cards is activated, remove 3 cards from the top of your opponent’s Deck from play.

 

Hidden Member – Auro

Inflict 200 damage to your opponent’s Life Points for each “G-Member” removed from play.

 

 

 

[spoiler=Geostigma]

MONSTERS (6)

 

Dune Stigma (* *) EARTH

Insect/Effect --- ATK 500 DEF 200

FLIP: Decrease the ATK of the attacking monster by 500 until the End Phase of this turn.

 

Man Infected with Stigma (* * * *) EARTH

Fiend --- ATK 1800 DEF 0

“A man suffering from the devouring disease called Geostigma. He has gained unbelievable power, but also has lost his will to live.”

 

Stigma Scientist (* * * *) EARTH

Warrior/Effect --- ATK 1400 DEF 1400

Discard 1 card from your hand to decrease the ATK of all monsters your opponent controls by 400. If this card is destroyed, decrease your Life Points by 700.

 

Stigma Devoured (* * * *) EARTH

Fiend/Effect ---ATK 900 DEF 0

This card can be Special Summoned by Tributing 1 “Man Infected With Stigma” equipped with “Stigma Syringe”. If this card is Special Summoned, you may Special Summon 1 “Stigma Virus” from your Deck or Hand.

 

Stigma Virus (*) EARTH

Insect/Effect --- ATK 0 DEF 0

This card cannot be destroyed in battle. Any Battle Damage you take from a battle with this monster is doubled. Once per turn, if this card is in Attack Position, by discarding 1 card from your hand, you may activate 1 of these effects:

• Special Summon 1 “Stigma Virus” from your Deck or hand.

• Decrease 1 face-up monster’s ATK by 1000.

• Inflict 500 Life Points to your opponent.

 

Namancala, the Bringer Angel of Stigma (* * * * * *) EARTH

Fairy/Effect --- ATK 1800 DEF 1200

All effects of face-up monsters with “Stigma” in their name are negated, and are counted as Normal Monsters. Halve the ATK of all monsters on the field, except this card.

 

SPELLS (4)

Stigma Syringe

Equip Spell Card

Halve the ATK of the equipped monster. During your Standby Phase, increase your Life Points by 700.

 

Mad Formula of Super Stigma

Continuous Spell Card

As long as this card is face-up on the field, any Spell, Trap or Monster effect that designates “Stigma Virus” is negated, and destroyed.

 

Demise to the World

Normal Spell Card

Pay 1000 Life Points. The ATK of all monsters your opponent controls is counted as 0 until the End Phase of this turn.

 

Namancala’s Sword

Equip Spell Card

Decrease the ATK of the equipped monster by 400 for each Normal Monster on your side of the field.

 

TRAPS (2)

Stigma Multipication

Normal Trap Card

This card can only be activated if there is a “Stigma Virus” on your side of the field. Pay 500 Life Points and discard your entire hand. Then Special Summon all “Stigma Virus” monsters discarded by this effect. If there are none, draw 5 new cards.

 

Bio Weapon Stigma

Normal Trap Card

Activate only when a monster your opponent controls attacks. Destroy the attacking monster and Special Summon 1 “Stigma Virus” to your side of the field from your Deck. Then shuffle your deck.

 

 

 

I'll add more later.

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thx, leakybucket, rep added

 

The Golden Society added, check them out.

 

And, try to add "phobia" to the end of their specified names and google those. You'll find how relevant they are to their effects, except maybe for Cnido, Melano and a little bit Socio, but he does need 3 monsters as tribute :P

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