Ugallian Posted April 2, 2009 Report Share Posted April 2, 2009 I think these will be good Darklands WarriorLvl 2DARKWarrior/EffectEffect: If this card is the only card on your side of the field during your standby phase, you can pay 500 Life points to summon out another 2 "Darklands Warrior" in attack position.ATK 1000/ DEF 700 Darklands ArcherLvl 3DARKWarrior/EffectEffect: Once per turn, you can sacrifice one card in your hand to destroy 1 face down card on your opponents side of the field. This card cannot attack the turn you use it's effect.ATK 1300/ DEF 500 Darklands KnightLvl 5DARKWarrior/EffectEffect: This card can only be summoned by sacrificing 1 "Darklands Warrior". While this card is on the field, your opponent cannot activate any Spell cards.ATK 2100/ DEF 1500 Darklands Anti-air SquadronLvl 7DARKWarrior/EffectEffect: While this card is on the field, your opponent can only summon via Flip Summon.ATK 2300/ DEF 2000 Darklands ArsonmanLvl 3DARKWarrior/EffectEffect: Once per turn, by tributing this face-up card, destroy 2 cards on your opponents side of the field.ATK 1000/ DEF 1500 Link to comment
goldenboy820 Posted April 2, 2009 Report Share Posted April 2, 2009 If you don't make more, someone will lock this thread...Promising but make the effects balanced. Warrior's effect seems damnthere impossible to pull off. Link to comment
EnkoMaun Posted April 2, 2009 Report Share Posted April 2, 2009 now, there are a LOT of OCG errors, and the effects are a little hard to pull off, goldenboy is right. You should add new cards with THESE effects A card that flips monsters face-down (to activate Archer)A card that increases in attack or deals burn damage every time a monster is summoned (to cooperate with warrior)A card with high defense that draws attacks to itself (to support warrior)A special summonerAnd a trump card that can go OTK, as ur going for an aggro strategy here. Also, do some spells and traps that negate other spells and traps, but be sure to make them a little costly. And, don't just think of a name theme, think of an EFFECT theme, like removing monsters from play and burning damage in, or gain effects with counters. And, here's a last word of advice, before posting, collect a few ideas (more than 2) and then post them. Link to comment
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