.Requiem Posted April 5, 2009 Report Share Posted April 5, 2009 First one is decent >_> I hate the second one. I like the sig in your sig >_> It is cute, saber from fate/stay night? Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted April 5, 2009 Author Report Share Posted April 5, 2009 I like the first one. Also, the volkner one in your sig. Can I have the background for it? >=) Link to comment Share on other sites More sharing options...
Catman25 Posted April 5, 2009 Report Share Posted April 5, 2009 First one is decent >_> I hate the second one. I like the sig in your sig >_> It is cute' date=' saber from fate/stay night?[/b']Yep. Gohan:[spoiler=Large] I recolored it yellow. Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted April 5, 2009 Author Report Share Posted April 5, 2009 Thanks :D For CnC:You gotta do more than just brushing >_>Try stocks, effects, c4ds, etc. anything to make them less plain. Link to comment Share on other sites More sharing options...
Catman25 Posted April 5, 2009 Report Share Posted April 5, 2009 I suck at c4ds ask ZenQued :P Link to comment Share on other sites More sharing options...
.Requiem Posted April 5, 2009 Report Share Posted April 5, 2009 It is try, I have seen him try. Link to comment Share on other sites More sharing options...
Catman25 Posted April 5, 2009 Report Share Posted April 5, 2009 Huh? You agree? Link to comment Share on other sites More sharing options...
.Requiem Posted April 5, 2009 Report Share Posted April 5, 2009 I mean just try >_> sorry also he does suck. Random card. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can pay 1500 Life Points to Special Summon this card. Once per turn, during your opponent Draw Phase, your opponent must reveal the drawn card. If the revealed card is a Spell Card, you can add 1 Spell or Trap Card from your Deck, to your hand. If this card is destroyed by battle, your opponent cannot activate an effect of a Spell or Trap Card until the End Phase the turn this card is destroyed. Link to comment Share on other sites More sharing options...
Catman25 Posted April 5, 2009 Report Share Posted April 5, 2009 Not bad, 8/10 pretty good ocg. Balanced, except you could be adding a lot of Spells and Traps to your hand. Link to comment Share on other sites More sharing options...
.Requiem Posted April 5, 2009 Report Share Posted April 5, 2009 I know >_> I am making it more for spell heavy deck. I notice you have a lot of points for a 4000 post person. Link to comment Share on other sites More sharing options...
Catman25 Posted April 5, 2009 Report Share Posted April 5, 2009 I don't know how I have that much. My shop is free. Link to comment Share on other sites More sharing options...
.Requiem Posted April 5, 2009 Report Share Posted April 5, 2009 Well okay then, I made another card >_> I am bored. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1Spell Card from your Deck, to your hand. If do this, you cannot be switch this card's Battle Position until the Main Phase 2 of your next turn. Link to comment Share on other sites More sharing options...
Freeshooter Posted April 6, 2009 Report Share Posted April 6, 2009 This is good, I can't find any errors. Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted April 6, 2009 Author Report Share Posted April 6, 2009 Well okay then' date=' I made another card >_> I am bored. [img']http://img238.imageshack.us/img238/457/43681.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1Spell Card from your Deck, to your hand. If do this, you cannot be switch this card's Battle Position until the Main Phase 2 of your next turn. lrn2spacebuttonlol. Link to comment Share on other sites More sharing options...
.Requiem Posted April 6, 2009 Report Share Posted April 6, 2009 I saw that >_> too lazy to fix here. check out my cards in the RC section. Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted April 6, 2009 Author Report Share Posted April 6, 2009 I saw that >_> too lazy to fix here. check out my cards in the RC section. Meh >_> Later. Check out the New Any Other Cards Sticky Application Thread. Link to comment Share on other sites More sharing options...
.Requiem Posted April 6, 2009 Report Share Posted April 6, 2009 lol >_> no thanks. Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted April 6, 2009 Author Report Share Posted April 6, 2009 Go nao. Or I kill joo >_> Anyway, I'm bored. When will that project start Mirage? Link to comment Share on other sites More sharing options...
.Requiem Posted April 6, 2009 Report Share Posted April 6, 2009 Too busy >_> also I am too lazy. Here is a sample for the project. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard by removing from play 4 Spell Cards in your Graveyard. Blah blah blah.................... Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted April 6, 2009 Author Report Share Posted April 6, 2009 It sucks. Change your title already as well. >_> Link to comment Share on other sites More sharing options...
.Requiem Posted April 6, 2009 Report Share Posted April 6, 2009 Fine >_> I don't care I lost my word document which had a better summoning condition. Link to comment Share on other sites More sharing options...
Plaguespreader Zombie Posted April 6, 2009 Author Report Share Posted April 6, 2009 lolword. Written Cards Section says hi. Link to comment Share on other sites More sharing options...
.Requiem Posted April 6, 2009 Report Share Posted April 6, 2009 lolyea >_> <_< I know it does, I make written cards before making real cards. Link to comment Share on other sites More sharing options...
Shocked Posted April 7, 2009 Report Share Posted April 7, 2009 Here is my work... : (With some advance holo) [spoiler=Lore]This card cannot be Summoned except by removing 2 DARK monsters you control from play. This card cannot be Summoned in Attack Position. This card cannot change Battle Positions except by it's own effect. This card is unaffected by the effects of Spell and Trap Cards during the turn it is Summoned. Place 1 Water Counter (max. 10) on this card each time it battles a monster controlled by your opponent. This card gains 100 DEF for each Water Counter on it. During your opponent's Battle Phase, if this card is selected as an attack target with 10 Water Counters on it, you can pay 750 Life Points to switch this card to Attack Position and switch the ATK and DEF of this card until the end of the Damage Step. If this card destroys the attacking monster by battle, your opponent must end his/her Battle Phase. If you used this effect, remove all Water Counters from this card and switch this card to Defense Position during your next Main Phase. Link to comment Share on other sites More sharing options...
.Requiem Posted April 7, 2009 Report Share Posted April 7, 2009 ba >_> too complicated, I don't think it will even work. Link to comment Share on other sites More sharing options...
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