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Lock - Unsuccesful.


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I mean just try >_> sorry also he does suck.

 

Random card.

 

43681vqm.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can pay 1500 Life Points to Special Summon this card. Once per turn, during your opponent Draw Phase, your opponent must reveal the drawn card. If the revealed card is a Spell Card, you can add 1 Spell or Trap Card from your Deck, to your hand. If this card is destroyed by battle, your opponent cannot activate an effect of a Spell or Trap Card until the End Phase the turn this card is destroyed.

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Well okay then, I made another card >_> I am bored.

 

43681.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1Spell Card from your Deck, to your hand. If do this, you cannot be switch this card's Battle Position until the Main Phase 2 of your next turn.

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Well okay then' date=' I made another card >_> I am bored.

 

[img']http://img238.imageshack.us/img238/457/43681.jpg[/img]

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by it's own effect. When you draw this card, during your Draw Phase, you can remove 2 Spell or Trap Cards you control to Special Summon this card. During your Battle Phase, if your opponent activates a Spell or Trap, you can discard 1 card from your hand to negate it. During the End Phase of the turn this effect is activated, you can switch this card to Defense Position to add 1Spell Card from your Deck, to your hand. If do this, you cannot be switch this card's Battle Position until the Main Phase 2 of your next turn.

 

 

lrn2spacebuttonlol.

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Too busy >_> also I am too lazy. Here is a sample for the project.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard by removing from play 4 Spell Cards in your Graveyard. Blah blah blah....................

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Here is my work... :

 

(With some advance holo)

 

347wcvl.jpg

 

[spoiler=Lore]

This card cannot be Summoned except by removing 2 DARK monsters you control from play. This card cannot be Summoned in Attack Position. This card cannot change Battle Positions except by it's own effect. This card is unaffected by the effects of Spell and Trap Cards during the turn it is Summoned. Place 1 Water Counter (max. 10) on this card each time it battles a monster controlled by your opponent. This card gains 100 DEF for each Water Counter on it. During your opponent's Battle Phase, if this card is selected as an attack target with 10 Water Counters on it, you can pay 750 Life Points to switch this card to Attack Position and switch the ATK and DEF of this card until the end of the Damage Step. If this card destroys the attacking monster by battle, your opponent must end his/her Battle Phase. If you used this effect, remove all Water Counters from this card and switch this card to Defense Position during your next Main Phase.

 

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