EnkoMaun Posted March 31, 2009 Report Share Posted March 31, 2009 Here are some Trap Cards that would be awful if you used them, but what if your opponent HAD to... Rate/Comment/Fix/Add new cards as you want TRAP CARDS Trap Switch!Continuous TrapOnce per turn, you may switch the control of 1 Set Trap Card on your side of the field to your opponent, without revealing it. If this card's effect is not activated, destroy this card. Auto-Activation ButtonCounter TrapYour opponent has to activate all Trap Cards on their side of the field. Trick CoinContinuous TrapOnce per turn, if an effect is activated with a coin-flip, you may decide the effect of the card without a coin-flip. Mystical PotionNormal TrapFlip a coin. If it's Heads, then decrease your Life Points by 800. If Tails, increase your Life Points by 700. Random Trap RoomNormal TrapFlip a coin. If it's Heads, destroy all monsters on the field that you control. Corrupt BombNormal TrapIf this card is destroyed, inflict 1000 Life Points to the controller of the card. Silence CageContinuous TrapThe controller of this card cannot activate Spell or Trap cards. Karma Trap HoleNormal Trap CardDestroy all monsters on the field. Decrease your Life Points by the number of monsters destroyed x 500. Luring ShieldContinuous TrapThe controller of this card cannot attack. The controller of this card must Normal Summon a monster during his/her Main Phase. If he/she cannot, decrease his/her Life Points by 600. Link to comment
Umbra Posted March 31, 2009 Report Share Posted March 31, 2009 Posting the same thread twice won't help you at all. Link to comment
EnkoMaun Posted March 31, 2009 Author Report Share Posted March 31, 2009 oh, I posted it? hmm, just when I did, my pc started acting all crazy...fixed, this is the only post with the same stuff now. Link to comment
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