Smeg Posted March 31, 2009 Report Share Posted March 31, 2009 Monsters: 163x D.D. Scout Plane1x Strike Ninja3x Cyber Valley3x D.D. Survivor1x D.D. Warrior Lady3x Magical Merchant2x Banisher of the Radiance Traps: 172x Allure Darkness1x Reinforcements of The Army3x Dimmensional Fissure3x Wave Motion Cannon1x Mystical Space Typhoon1x Giant Trunade1x Card Destruction2x D.D.R - Different Dimension Reincarnation1x Monster Reborn2x Messenger of Peace Traps: 73x Solemn Judgement2x Threatening Roar2x Phoenix Wing Wind Blast Link to comment Share on other sites More sharing options...
Azmodius Posted March 31, 2009 Report Share Posted March 31, 2009 Tag, your it. Link to comment Share on other sites More sharing options...
Tronta Posted March 31, 2009 Report Share Posted March 31, 2009 i dont like merchant here.i think hes going to screw you up. i mean, if he drops a scout or whatever, thats fine, but you have very few monsters, and it will be very less with merchant sinking them. maybe.. caius?scouts and survivors provide fodder for him. Link to comment Share on other sites More sharing options...
Smeg Posted April 1, 2009 Author Report Share Posted April 1, 2009 So, -3 Mechants+3 Caius? Link to comment Share on other sites More sharing options...
Akira Posted April 1, 2009 Report Share Posted April 1, 2009 What are you trying to do here? It looks like a half-finished Macro deck with WMC shoved in... If you want to play Macro Burn, try the Needle Worm/D.D. Dynamite combo, or maybe even Cannon Soldier/Dark Strike Fighter to keep tributing Survivors for damage. Link to comment Share on other sites More sharing options...
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