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Synchro Boss Monsters


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Gaia the Dragon Champion, Paladin of Earth

EARTH

******* (7)

1 EARTH Tuner + 1 or more Non-Tuner Warrior-Type monster.

Once per turn, you can select and activate 1 of the following effects.

● Select 1 EARTH monster you control. Remove from play 1 EARTH monster in your Graveyard, and increase the selected monster's ATK by the removed monster's DEF.

● Discard 1 EARTH monster, Draw 1 card.

● Remove from play 1 Field Spell you control, destroy 2 cards on the field.

 

Enchanting Elf

**** (4)

LIGHT

Fairy / Tuner

When this defense position monster is attacked and inflicts Battle Damage, increase your Life Points equal to the Battle Damage they received. During your Standby Phase, increase your Life Points by 100 for every card on the field.

ATK/ 800 DEF/ 2000

 

St Joan, Guardian of the Light

LIGHT

******** (8)

Fairy / Synchro / Effect

1 LIGHT Tuner + 1 or more Non-Tuner Fairy-Type monster.

When this card destroys a monster as a result of battle, add 1 Trap Card from your Graveyard to your hand. When a Fairy-Type monster(s) you control would be destroyed by an opponent's card effect, you can discard 1 card to negate the activation of that card and destroy it. Then, destroy 1 of the monsters that would've been destroyed and gain Life Points equal to its ATK or DEF.

ATK/ 2800 DEF/ 2300

 

Sonic Spark

FIRE

** (2)

Pyro / Tuner

You can remove from play any number of FIRE monsters in your Graveyard to increase this card's level by 1 for every removed monster until your opponent's next End Phase.

ATK/ 500 DEF/ 400

 

 

Pheonix, Sanctuary of the Holy Flame

FIRE

********* (9)

Pyro / Synchro / Effect

1 FIRE Tuner + 1 or more Non-Tuner FIRE Monster.

When this card is destroyed by an opponent's card effect and sent to the Graveyard, you can remove all FIRE monsters in your Graveyard and deal 150 damage x the number of monsters removed. Once per turn, you can select and activate one of the following effects.

● Remove from play 1 FIRE monster in your Graveyard. Deal damage equal to half of it's ATK or DEF. If you do, you cannot conduct your Battle Phase this turn.

● Recieve 200 damage for every card in your Graveyard. This card gains the following effect: "When this card is sent to the Graveyard, Special Summon it. It cannot attack or apply its effect this turn."

● Decrease this card's ATK by 600, and tribute 1 FIRE monster. Destroy 1 monster on the field, and inflict damage equal to half of its ATK.

ATK/ 3000 DEF/ 0

 

Harpie's Pet Chick

WIND

*** (3)

Winged-Beast / Tuner

When this card is sent to the Graveyard for a successful Synchro Summon, select 1 card on the field and add it to the owner's hand, OR add this card to your hand.

ATK/ 1100 DEF/ 700

 

Harpie Lady Mother, Queen of the Gale

WIND

******* (7)

Winged-Beast / Synchro / Effect

1 WIND Tuner + 1 or more Non-Tuner Winged-Beast-Type monsters.

This card's effect is negated if it is Special Summoned from the Graveyard. This card is treated as "Harpie Lady" while on the field or in the Graveyard. Once per turn, you can select and activate one of the following effects.

● Tribute 1 Winged Beast-Type monster you control. Send 1 card on the field to the top of the owner's deck.

● Add 1 "Harpie" card from your Graveyard to your Hand.

● Send 1 Spell or Trap card on the field to the owner's hand.

ATK/ 2300 DEF/ 2400

 

Angry Trout

WATER

** (2)

Fish / Tuner

During your Standby Phase, if this card is in your Graveyard, you can add it to your Deck.

ATK/ 700 DEF/ 100

 

Coelacanth, Wrath of the Seas

WATER

******** (8)

Fish / Synchro / Effect

1 WATER Tuner + 1 or more Non-Tuner WATER monsters.

When this card is Synchro Summoned, return all other monsters on the field to the owner's Decks. You cannot attack the turn this card is Special Summoned. Once per turn, you can select and activate 1 of the following effects.

● Remove from play 1 Fish-Type monster in your Graveyard. Add Fish-Type monsters from your Graveyard to your Deck whose ATK are equal to or less than the ATK of the removed monster + 600.

● Send 1 WATER monster from your Deck to the Graveyard. Destroy 1 card with ATK equal to or less than the sent monster. (Spells and Traps are treated as 1000).

● Tribute this card and any number of WATER monsters you control. Send cards your opponent controls to the top of their deck equal to the amount of monsters you tributed.

ATK/ 2800 DEF/ 2200

 

D.D. Jester

**** (4)

Fiend / Tuner

When this card is removed from play for a successful Synchro Summon, you can Special Summon it when the Synchro Monster is removed from the field by an opponent's card effect, or as a result of battle.

ATK/ 0 DEF/ 0

 

D.D. Devil

DARK

******** (8)

Fiend / Synchro / Effect

1 DARK Tuner + 1 or more Non-Tuner DARK Monsters

When this card destroys a monster as a result of battle, it is removed from play. When this card is destroyed as a result of battle, Special Summon all monsters this card destroyed as a result of battle to your side of the field. Tribute 1 DARK monster to increase this card's ATK by 1000.

ATK/ 0 DEF/ 0

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  • 7 months later...

Gaia the Dragon Champion' date=' Paladin of Earth

EARTH

******* (7)

1 EARTH Tuner + 1 or more non-Tuner Warrior-Type monsters.

Once per turn, you can select and activate 1 of the following effects.

● Select 1 EARTH monster you control. Remove from play 1 EARTH monster in your Graveyard, and increase the selected monster's ATK by the removed monster's DEF.

● Discard 1 EARTH monster to draw 1 card.

● Remove from play 1 Field Spell you control to destroy 2 cards on the field.

 

[b']Name's a little iffy, but I like the fact that you chose EARTH support. They really need it.[/b]

 

Enchanting Elf

**** (4)

LIGHT

Fairy / Tuner

When this Defense Position monster is attacked and inflicts Battle Damage, increase your Life Points equal to the Battle Damage they received. During your Standby Phase, gain 100 Life Points for every card on the field.

ATK/ 800 DEF/ 2000

 

I think the effect should read "whenever this card deals Battle Damage". That gives it a little more versatility as well as eliminates the awkward phrasing that is there now. (Nothing on you, it's just an awkward phrase)

 

St Joan, Guardian of the Light

LIGHT

******** (8)

Fairy / Synchro / Effect

1 LIGHT Tuner + 1 or more Non-Tuner Fairy-Type monster.

When this card destroys a monster as a result of battle, add 1 Trap Card from your Graveyard to your hand. When a Fairy-Type monster(s) you control would be destroyed by an opponent's card effect, you can discard 1 card to negate the activation of that card and destroy it. Then, destroy 1 of the monsters that would've been destroyed and gain Life Points equal to its ATK or DEF.

ATK/ 2800 DEF/ 2300

 

The last effect isn't really helpful, except against something like Lightning Vortex or Mirror Force, cards that destroy multiple things. I think you should leave it at the negation effect. But this looks like good Counter Fairy Support.

 

Sonic Spark

FIRE

** (2)

Pyro / Tuner

You can remove from play any number of FIRE monsters in your Graveyard to increase this card's level by 1 for every removed monster until your opponent's next End Phase.

ATK/ 500 DEF/ 400

Helpful Tuners are helpful.

 

Phoenix, Sanctuary of the Holy Flame

FIRE

********* (9)

Pyro / Synchro / Effect

1 FIRE Tuner + 1 or more Non-Tuner FIRE Monster.

When this card is destroyed by an opponent's card effect and sent to the Graveyard, you can remove all FIRE monsters in your Graveyard from play and deal damage equal to the number of monsters removed x150. Once per turn, you can select and activate one of the following effects.

● Remove from play 1 FIRE monster in your Graveyard. Deal damage equal to half of it's ATK or DEF. You cannot conduct your Battle Phase this turn.

● Take 200 damage for every card in your Graveyard. This card gains the following effect: "When this card is sent to the Graveyard, Special Summon it. It cannot attack or apply its effect this turn."

● Decrease this card's ATK by 600, and tribute 1 FIRE monster. Destroy 1 monster on the field, and inflict damage equal to half of its ATK.

ATK/ 3000 DEF/ 0

 

Up the damage to 200, or drop it to 100 if you fear OPness. Either way, eliminate the 50. But this is another interesting card, one that may or may not work (prob'ly in Flamvells)

 

Harpie's Pet Chick

WIND

*** (3)

Winged-Beast / Tuner

When this card is sent to the Graveyard for a successful Synchro Summon, select 1 card on the field and add it to the owner's hand, OR add this card from your Graveyard to your hand.

ATK/ 1100 DEF/ 700

 

Decent Tuner.

 

Harpie Lady Mother, Queen of the Gale

WIND

******* (7)

Winged-Beast / Synchro / Effect

1 WIND Tuner + 1 or more Non-Tuner Winged-Beast-Type monsters.

This card's effect is negated if it is Special Summoned from the Graveyard. This card is treated as "Harpie Lady" while on the field or in the Graveyard. Once per turn, you can select and activate one of the following effects.

● Tribute 1 Winged Beast-Type monster you control. Return 1 card on the field to the top of the owner's deck.

● Add 1 "Harpie" card from your Graveyard to your hand.

● Return 1 Spell or Trap card on the field to the owner's hand.

ATK/ 2300 DEF/ 2400

 

Decent Synchro.

 

Angry Trout

WATER

** (2)

Fish / Tuner

During your Standby Phase, if this card is in your Graveyard, you can return it to your Deck.

ATK/ 700 DEF/ 100

 

Decent Tuner

 

Coelacanth, Wrath of the Seas

WATER

******** (8)

Fish / Synchro / Effect

1 WATER Tuner + 1 or more Non-Tuner WATER monsters.

When this card is Synchro Summoned, return all other monsters on the field to the owner's Decks. You cannot attack the turn this card is Special Summoned. Once per turn, you can select and activate 1 of the following effects.

● Remove from play 1 Fish-Type monster in your Graveyard. Return Fish-Type monsters from your Graveyard to your Deck whose ATK are equal to or less than the ATK of the removed monster + 600.

● Send 1 WATER monster from your Deck to the Graveyard. Destroy 1 card with ATK equal to or less than the sent monster. (Spells and Traps are treated as 1000).

● Tribute this card and any number of WATER monsters you control. Send cards your opponent controls to the top of their deck equal to the amount of monsters you tributed.

ATK/ 2800 DEF/ 2200

 

An interesting Synchro, that merges well with frogs AND fish.

 

D.D. Jester

**** (4)

Fiend / Tuner

When this card is removed from play for a successful Synchro Summon, you can Special Summon it when the Synchro Monster is removed from the field by an opponent's card effect, or as a result of battle.

ATK/ 0 DEF/ 0

 

Amazing (obviously) for Macro.

 

D.D. Devil

DARK

******** (8)

Fiend / Synchro / Effect

1 DARK Tuner + 1 or more Non-Tuner DARK Monsters

When this card destroys a monster as a result of battle, it is removed from play. When this card is destroyed as a result of battle, Special Summon all monsters this card destroyed as a result of battle to your side of the field. Tribute 1 DARK monster to increase this card's ATK by 1000.

ATK/ 0 DEF/ 0

 

Give it some base stats, so you don't have to go on a mad dash for DARKs every time you play him. Even if it's something small, maybe 1400 or something.

 

These are some rather interesting and useful cards. I'd like to see more (if you're making more.)

9/10

(Also, I fixed some of the grammar. You don't make enough use of the word "send", but otherwise solid OCG.)

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