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[Disc]All legal +1 draw spells and traps and how useful they are now.[Disc]


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PoA: Very useful in Rescue Cat Synchro, but I don't know other decks that need Deck Fattening.

CoA: 50% a +1, 50% a -3 and therefore on average a -1, which is bad. With Second Coin Toss, it's 75% on a +1 and 25% on a -3, which makes an average of 1.5. A 1.5 is decent, but requires 2 specific cards that are nearly useless without each other. The only other use I see for it is with Summon Priest.

RG: Very usefull, especially in extreme LS, with Mask of Darkness, in fast decks in general (because you'll have a high chance of getting more of them at the same time) and in OTK decks.

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Guest PikaPerson01

Reckless: 3 or 0 card. I say 0. I've always said 0.

Ace: Eh, luck based, but still banned on a decent list.

Avarice: Situational-ish, and a pretty negative cost. <_<

 

(Also, TC forgot Fifth's Hope.)

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PoA: I don't know other decks that need Deck Fattening.

 

Crystal Beasts need it. If it's run like mine, or most others I've seen, you run out of the CBs that are in your deck really fast do to mass Pegasus swarming. Still, PoA is situational. Only good in decks that either like deck fattening, can deal with deck fattening, or need to keep certain monsters in their deck.

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Guest PikaPerson01

Legacy can be a +1 :P

 

Only if your opponent runs Spirits. Any other way to get the "draw 2" effect leads to a +0 for you.

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Fragrance Storm?

 

Fragrance Storm is -1 to a 0 still not a +1

 

I fully admit I may be misunderstanding the whole +1 concept' date=' but isn't it a +1 if you destroy your opponent's plant?

[/quote']

 

yeah but u still have to spend a card to give your opponent a plant unless its a mirror match

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