~ P O L A R I S ~ Posted March 29, 2009 Report Share Posted March 29, 2009 The hilarious thing is that I'm not even joking. Title makes it sound terrible I know (that's the point), but it's actually decent, it's a city kindovathing with some Sync to it. Road and Hyper Synchrons double-shift as being able to bang out Synchros while I don't have Oppression out, and by just serving as beatsticks when I do. Bounders share the LIGHT Machine qualities of the Synchrons, and function with Limiter Removal nicely. They're better than T45s here because T45s' SS effect is Mandatory, and if I've got Oppression out, my opponent can just pay 800 and burn down the Token and the T45. Monsters: 18 Honest x3Road Synchron x3Reflect Bounder x3Hyper Synchron x1Elemental Hero Neos Alius x3Elemental Hero Stratos x1Elemental Hero Captain Gold x3Elemental Hero Prisma x1 Spells: 8 Skyscraper x2Shrink x3Reinforcement of the Army x1Brain Control x1Limiter Removal x1 Traps: 14 Skill Drain x3Royal Oppression x3Torrential Tribute x1Bottomless Trap Hole x2Solemn Judgment x3Threatening Roar x2 Extra Deck: 15 Colossal Fighter x2Red Dragon Archfiend x2Dark Strike Fighter x2Stardust Dragon x2Avenging Knight Parshath x2 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.