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[DISC] Flying Fortress SKY FIRE + The Reactors


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FlyingFortressSKYFIRECRMS-EN-R-1E.jpg

 

This card has Epic Win written all over it.

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Once per turn' date=' you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns, you can activate 1 of the following effects: ● When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent. ● When your opponent Sets a card, destroy it and inflict 800 damage to your opponent.[/quote']

 

The only real weakness to this card that I see is Summon Reactor SK - Trap Reactor Y FI - and Spell Reactor RE have to be on the field at the same time to summon this card. But it's honestly worth it if you can do it.

 

SummonReactorSKCRMS-EN-C-1E.jpg

 

The first time a monster(s) is Summoned to your opponent's side of the field each turn' date=' inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor・Y FI", 1 face-up "Spell Reactor・RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard.[/quote']

 

TrapReactorYFICRMS-EN-C-1E.jpg

SpellReactorRECRMS-EN-C-1E.jpg

 

Summon Reactor SK is on it's own at this point really....unless someone can tell me what cards can Special Summon SK. Spell and Trap Reactor though, can be Special Summoned by Tomato.

 

So, discuss this set.

 

BTW, does anyone know the value of these 4 cards? I have all 4 and people really seem to want em. Despite the Reactors being common and SKY FIRE being Rare (For some demented reason).

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Kinda reminds me of XYZ Dragon Cannon...anyway there all machine so they have limiter removal support...big woop...they're all allure food, one's ccv food, one can be searched by Sommon preist...that doesn't help to much...the one that requires a tribute has awful atk...the rest have awful atk...I don't see a top tier deck being based around them unless we can get some better support...still seem like a fun deck to play.

 

Edit: Did not see the trap card...still not top tier but better...if only it just sommoned it...

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I lol at the name "Y FI".

 

We're supposedly going to see a pDark Counterpart for SKY FIRE' date=' and since it would be a Level 8 DARK Machine, it has to have a good effect.

[/quote']

For real? Dear God.

 

Well if you couldn't already tell by my user name I love the Reactor monster's, But their playability fails.

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SKY FIRE loses his missles, But Spell Reactor gets to keep his? And he keeps all the machine guns, and STILL gets the missles edited out? LOLKONAMI!

 

And Obsidian, should have used the Japanese image. Missles>> >> No missles and orange guns

 

PEOPLE! DISCUSS THIS: 'Summon Reactpr • Spawn Kill' is Gyroman!

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it can't negate spells being played' date=' so it can die from that, however monster effect based killing is used more often these days, and you get to negate any 1 summon per turn, that is exactly what you need to keep him on the field for a time.

 

it is a steep price for him though.

[/quote']

 

He cannot negate summons.He burns for 800 upon first summon on your opponent's turn, and negate one attack if he does.

 

Maybe some kind of build with Fiend's Sanctuary and CCV.

 

After all' date=' Spell Reactor is CCVable. I dunno, I'll post a list later.

[/quote']

 

Spell reactor is not CCVable.CCV requires a DARK, ATK < 1001

Spell Reactor's ATK > 1001.

Trap reactor is though.

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it can't negate spells being played' date=' so it can die from that, however monster effect based killing is used more often these days, and you get to negate any 1 summon per turn, that is exactly what you need to keep him on the field for a time.

 

it is a steep price for him though.

[/quote']

 

He cannot negate summons.He burns for 800 upon first summon on your opponent's turn, and negate one attack if he does.

 

Maybe some kind of build with Fiend's Sanctuary and CCV.

 

After all' date=' Spell Reactor is CCVable. I dunno, I'll post a list later.

[/quote']

 

Spell reactor is not CCVable.CCV requires a DARK, ATK < 1001

Spell Reactor's ATK > 1001.

Trap reactor is though.

 

seaserpentlgjpgset1tcis.jpg

 

But seriously, it could be CCVable if Shrinked, but that's stupid, as are Reactors.

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Honestly, 'Fake Explosion' has nothing to do with Summon Reactor.

Aside from the effect.

 

It should have ben 'Fake Explosion - Penta' or 'Fake Explosion 5'

And the effect works on any lvl5 monsters.

 

But no, It couldnt.

 

AND WHY HAVE WE YET TO GET 'Thunder Knight'?!?!?! >:O

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Honestly' date=' 'Fake Explosion' has nothing to do with Summon Reactor.

Aside from the effect.

 

It should have ben 'Fake Explosion - Penta' or 'Fake Explosion 5'

And the effect works on [i']any[/i] lvl5 monsters.

 

But no, It couldnt.

 

AND WHY HAVE WE YET TO GET 'Thunder Knight'?!?!?! >:O

 

I also love that the Art for Fake Explosion shows "Zaborg the Thunder Monarch" of all monsters.

 

I also noticed something. Konami yet again shows it's stupidity with the Attributes. I love how 3 DARK monsters fuse together to make a WIND monster.

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Honestly' date=' 'Fake Explosion' has nothing to do with Summon Reactor.

Aside from the effect.

 

It should have ben 'Fake Explosion - Penta' or 'Fake Explosion 5'

And the effect works on [i']any[/i] lvl5 monsters.

 

But no, It couldnt.

 

AND WHY HAVE WE YET TO GET 'Thunder Knight'?!?!?! >:O

 

I also love that the Art for Fake Explosion shows "Zaborg the Thunder Monarch" of all monsters.

 

I also noticed something. Konami yet again shows it's stupidity with the Attributes. I love how 3 DARK monsters fuse together to make a WIND monster.

 

Add to that, My post from earlier:

SKY FIRE loses his missles' date=' But Spell Reactor gets to keep his?[/quote']

 

I should make a Reactor deck now, Because of this thread.

PHUN CARDZ R PHUN!

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Yeah it's a real pain to get him out, but once Sky Fire is out it is really hard to stop. But if you only run 1 of each reactor, it'll be hard and it will make Skyfire a dead draw too. Use it for Trade-In. You can summon it from the grave anyway

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