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Competitive REBD Deck (Updated)


~Emo~

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the chicks are niev.

its easier to get them back once theyre in the graveyard.

 

look buddy, believe it or not, i know dragons.

if you dont like me, thats fine, because i dont like people who pretend to nonconform by conforming.

regardless, my advice is still valid, and actually not bad.

 

also, i cant resist the opportunity:

am i making you cry? better stop, your makeup will run.

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the chicks are niev.

its easier to get them back once theyre in the graveyard.

 

look buddy' date=' believe it or not, i know dragons.

if you dont like me, thats fine, because i dont like people who pretend to nonconform by conforming.

regardless, my advice is still valid, and actually not bad.

 

also, i cant resist the opportunity:

am i making you cry? better stop, your makeup will run.

[/quote']

 

dude, now you're just being a bit cruel, i know this ain't my forum but this thing is gonna end up gettin locked if you guys don't give it a rest

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in what way is my support bad?

i offered plenty of cards to speed this mess up.

 

 

in fact, we offered a lot of the same fixes.

swing, birthright, redrum, prisma, etc

 

unfortunately you seem to think summoned skull at 3 is a good idea in any deck ever.

and /my/ support is bad? >.>

actually, why run summoned if hex is there to begin with?

and how do you plan to pitch them, aside from prisma and future? not much to run on.

 

and you still have dead draw darkness in this mess.

 

your version is really more fusion oriented, whereas i tried to sync with the things. and seeing as how last time i checked, synchros > fusions... (ignoring gbs, and heroes, because im not starting a discussion there. theyre better than old school fusions)

 

here...

 

 

[21] MONSTERS

[3] Red Eyes Darkness Metal Dragon

[2] Red Eyes Black Dragon

[1] Chaos Sorcerer

[3] Elemental Hero Prisma

[2] Dark Grepher

[2] Red Eyes Wyvern

[2] White Stone of Legend

[2] Masked Dragons

[1] Sangan

[1] Dark Hex

[1] Plaguespreader Zombie

 

[13] SPELLS

[3] Swing of Memories

[2] Allure of Darkness

[2] Dragon's Mirror

[1] Card of Safe Return

[1] Future Fusion

[1] Heavy Storm

[1] Giant Trunade

[1] D.D.R. - Different Dimension Reincarnation

[1] Monster Reborn

 

[6] TRAPS

[3] Solemn Judgment

[2] Birthright

[1] Return from the Different Dimension

 

[15] EXTRA

 

[2] Black Skull Dragon

[1] Gladiator Beast Gyzarus

[2] Five God Dragon

[3] Stardust Dragon

[1] Red Dragon Archfiend

[1] Thought Ruler Archfiend

[1] Colossal Fighter

[1] Black Rose Dragon

[1] Dark Strike Fighter

[1] Goyo Guardian

[1] Magical Android

(or something like that. synchro decks, whatever)

 

i basically just used kirbys build, but i switched it more toward synchros and chaos sorcerer. i also included allures, and ddr to speed it up a bit. given the presence of allures, dragons mirror, and chaos sorcerer, its not unreasonable to believe that a lot of stuff will be removed from play. its less of a dead draw than dead draw darkness, imo. now instead of him for that final blow, you can summon redrum with your method of choice, bring out red eyes, and throw white stone to sync into stardust or red dragon or whatever. much more effective. plaguey in here does lvl 6's and works with cosr. hes also allure, grepher and chaos food. and hes searchable.

im actually considering foolish in this mess at this point, but i think prisma and grepher should suffice.

you may also wish to switch out grepher for arma. consider that arma is searchable by sangan. so meh.

 

 

 

and flurrys right, im being cruel

:P sowwwy

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Mirror Force x 1

Divine Wrath x 2

Solemn J. x 2

Magic Jammer x 1

Seven tools x 1

Dragon's Rage x 1

Burst Breath x 1

Negate attack (Until I can find something better)

 

you trap line isn't bad but it needs a few and needs to get rid of a few, try along the lines of this

 

x1 Dragon Rage (trample effect always useful)

x1 Mirrior Force (obvious keep)

x3 Threatning Roar (no battle phase for opponent)

x3 Solemn (costly but can stop anything)

x1-x3 Compulsary (as many as you wish, doesn't really matter)

 

run those traps and you'll be off pretty good with this deck, although i still think you should drop the inferno's

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Mirror Force x 1

Divine Wrath x 2

Solemn J. x 2

Magic Jammer x 1

Seven tools x 1

Dragon's Rage x 1

Burst Breath x 1

Negate attack (Until I can find something better)

 

you trap line isn't bad but it needs a few and needs to get rid of a few' date=' try along the lines of this

 

x1 Dragon Rage (trample effect always useful)

x1 Mirrior Force (obvious keep)

x3 Threatning Roar (no battle phase for opponent)

x3 Solemn (costly but can stop anything)

x1-x3 Compulsory (as many as you wish, doesn't really matter)

 

run those traps and you'll be off pretty good with this deck, although i still think you should drop the inferno's

[/quote']

 

I like it, but i only have 2 compulsory

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card shops often have bins of commons to look through.

rage is alright, but its unnecessary. defense is seldom played competitively. if someones playing defense, youre already holding them down.

the rest of that guys trap lineup is pretty staply.

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