maddog15 Posted April 2, 2007 Report Share Posted April 2, 2007 iv posted a deck lyk this before but now its new and impoved and much meaner than before. monsters - 18 tyranna infinity x3hydrogddon x3babycerasaurus x2hyper hammerhead x2sabersaurus x2bazoo the soul - eater x2sangan x1dark driceratops x1ultimate tyranno x1black tyranno x1 spells - 15 enemy controller x2soul release x2lightning vortex x1mystical space typhoon x1smashing ground x1premature burial x1heavy storm x1hammer shot x2twister x1dimension fusion x1snach steal x1monster reincarnation x1 traps - 7 desruction of destiny x2bottomless trap hole x1survival instict x1raigeki break x1horn of heaven x1call of the huanted x1 Link to comment Share on other sites More sharing options...
Danilus Posted April 2, 2007 Report Share Posted April 2, 2007 I think this deck would be good if you take out your bazoo's and add Primeval Sun - Helios and Helios Duos Megistos or even Golden Homunculus , or just add them in anyway. Helios Duos Megistos Light/Pyro/6/?/? This card can only be Special Summoned by tributing a "Primeval Sun Helios" on your field. This card's ATK and DEF strength are equal to number of Monster Cards removed from play x200. When this card is destroyed and sent to the Graveyard as result of battle, Special Summon this card during the End Phase of the turn, and increase this card's ATK and DEF strength by 200. Primeval Sun - Helios Light/Pyro/4/?/? This card's ATK and DEF strength are equal to number of Monster Cards removed from play x100. Golden Homunculus Light/Warrior/6/1500/1500 This cards ATK strength is increased by the number of cards you have removed from play x300. Link to comment Share on other sites More sharing options...
Shaco Posted April 2, 2007 Report Share Posted April 2, 2007 Hmmm, It's a really good Idea, but I see a couple flaws in it, first off, your Tyrano Infinity is probably going to be the beastliest monster on the field by far, so I'd take out the two Hammer Shots for 2 more Smashing Grounds. Also, your monster reincarnation seems to be contradictory to your strategy because really you shouldn't have too many monsters in your Grave at all. I know that destruction of destiny is good for deck thinning but 1000 per spell or trap! that's suicide considering you have more Spell and Traps than monsters. Also, also, I'd take out Raigeki Break and Horn of Heaven, for a Torrential Tribute and Mirror force (if you have one, if not then saku or something like that). I'm not 100% sure what all of the dinos do, so no fixes there, but if you can, try to fit another bazoo in there. -Some suggestions from the coolest person on this earth, Shaco. 8) Link to comment Share on other sites More sharing options...
maddog15 Posted April 2, 2007 Author Report Share Posted April 2, 2007 yer i may take out the cards u surgested but their only in their for babtysarurus, coz it need to be destroyed by ard effect. i will try and make the changes. Link to comment Share on other sites More sharing options...
Shaco Posted April 2, 2007 Report Share Posted April 2, 2007 huh, I suppose that does make sense :P Like I said I'm not too familiar with Dino cards. Link to comment Share on other sites More sharing options...
maddog15 Posted April 2, 2007 Author Report Share Posted April 2, 2007 also destruction of destiny is in their for two reasons only. if you take away the two in my deck thts a 38 card deck then their effect takes my deck down to 32 and this is before i add my starting hand which is 6, so i have like 26 cards in my deck so iv got a higher chanse of drawing the card i need. also if i send monsters to the grave through the effect will mean ill b able to power up my bazzo. also i allways do my maths before i activate the card, so i mininise the chanse of doing 3k damage to myself. and danilus those cards only work in a macros deck, coz it removes both players cards from play. but i may think of placing in 1 golden Homunculus coz it could come in handy. Link to comment Share on other sites More sharing options...
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