arkel Posted March 24, 2009 Report Share Posted March 24, 2009 I'll admit it Sephiroth - I copied you on this one. Stop having such good ideas xD. Monsters -19-3x Dark Magician3x Skilled Dark Magician3x Diamond Dude3x Prisma2x Toon Gemini Elf2x Summon Priest1x Fear Monger1x Stratos1x Chaos Sorcerer Spells -19-3x Dark Magic Attack3x TToC3x Magical Dimension2x Thousand Knives2x D-Draw2x Allure1x Dark Magic Curtain1x Heavy Storm1x Monster Reborn1x RotA Traps -2-2x Birthright Total: 40 Extra (15)1x Dark Flare Knight (who needs Dark Paladin?)14x Generic Link to comment Share on other sites More sharing options...
arkel Posted March 24, 2009 Author Report Share Posted March 24, 2009 bump Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted March 24, 2009 Report Share Posted March 24, 2009 I'd run Swings over Birthrights, the lack of speed of Births will hurt. You've got 2 Prismas, so I'd add another Flare/Pally. 3 DMAs looks a little heavy, especially with such a high amount of chainables being run. I'd neg 1 and 2 Births for 3 Swings. Why're you running DMG? Seriously, the hell? Fanboyism? Neg for a 3rd Prisma and swap out another generic for a Pally/Flare. You might also want to consider adding Summoner Monks, you also might want to consider Foolish. Link to comment Share on other sites More sharing options...
SephirothKirby Posted March 24, 2009 Report Share Posted March 24, 2009 If you're running Skilled then run TToC. Link to comment Share on other sites More sharing options...
arkel Posted March 25, 2009 Author Report Share Posted March 25, 2009 Why in the world should I run Swings? Unless I'm running DEW (which I'm not), it's near useless. Yes, I can bring him back for a quick DMA or TK, but that's it. You only need 1 Flare Knight. Prisma reveals the fusion monster - not send it to the Graveyard. DM will constantly be out, so 3 DMA isn't a problem. With 5 ways to clear my opponent's S/Ts, they'll be on their toes. DMG is there for an easy-to-summon beatstick with Magician's Circle. She was sort of a filler though - removed for Magical Examplar. Give me reasons for Summon Priest. Prisma is better than Foolish. Toon Table added. Deck updated with other changes. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted March 25, 2009 Report Share Posted March 25, 2009 Why in the world should I run Swings? Same reasons you'd run Birthright' date=' except that Swing's DH-DDable, faster, a Spell, etc. Sure you don't keep the DM on the field, but how often is your opponent NOT going to just run over it anyway? Especially since they can just kill Birthright to do so if they don't have any monster removal. You only need the DM for immediate use. You only need 1 Flare Knight. Prisma reveals the fusion monster - not send it to the Graveyard. [b']Right you are, wrong I am, nvm. DM will constantly be out, so 3 DMA isn't a problem. With 5 ways to clear my opponent's S/Ts, they'll be on their toes. I'd still side 1 or 2, because you're definitely not going to need 3 against Decks like LS, where the few Traps they DO run are chainable anyway. That being said, this Deck would be much better off with a Side Deck. I'd build one. DMG is there for an easy-to-summon beatstick with Magician's Circle. She was sort of a filler though - removed for Magical Examplar. If you want a circle beatstick, Marionette > DMG. But yeah Exemplar works. Give me reasons for Summon Priest. Sure thing, it's a Spellcaster, and you run many Spells, so the cost isn't as much of an issue as per usual, not to mention you can get a quick Prisma/Stratos/Snipe/Diamond/Herald/Exemplar/Monger, all of which are great in a pinch. Prisma is better than Foolish. Have you ever thought about what might happen if you DON'T draw into Prisma/Stratos? You'll have 1 other monster as Chaos food, and no way to get DM in the Grave. (Except maybe Curtain but w/e.) Anyway, you have far too much dependence on Prisma here to not run it in 3s. Btw, forget Foolish, you should be okay without it, but RotA is an absolute must. Neg a Fear Monger and maybe a copy of Thousand Knives for a third Prisma and a RotA. Toon Table added. Good. Deck updated with other changes. See how that works out for ya. Link to comment Share on other sites More sharing options...
SephirothKirby Posted March 25, 2009 Report Share Posted March 25, 2009 Toon Table works a lot better if you have a way to make ends meet. (Toon Gemini Elf/Masked Sorcerer) Link to comment Share on other sites More sharing options...
arkel Posted March 25, 2009 Author Report Share Posted March 25, 2009 Toon Table works a lot better if you have a way to make ends meet. (Toon Gemini Elf/Masked Sorcerer) I know' date=' I was debating on what Toon to use. I've decided on Toon Gemini Elf.[hr']@Polaris:Same reasons you'd run Birthright, except that Swing's DH-DDable, faster, a Spell, etc. Sure you don't keep the DM on the field, but how often is your opponent NOT going to just run over it anyway? Especially since they can just kill Birthright to do so if they don't have any monster removal. You only need the DM for immediate use. I'll test with both and see which is more suitable. I'd still side 1 or 2, because you're definitely not going to need 3 against Decks like LS, where the few Traps they DO run are chainable anyway. That being said, this Deck would be much better off with a Side Deck. I'd build one. If I come across a deck like that, I'll just side out DMA. Sure thing, it's a Spellcaster, and you run many Spells, so the cost isn't as much of an issue as per usual, not to mention you can get a quick Prisma/Stratos/Snipe/Diamond/Herald/Exemplar/Monger, all of which are great in a pinch. Summon Priest added. RotA is an absolute must Already have 1. Link to comment Share on other sites More sharing options...
Nutcracker Posted March 25, 2009 Report Share Posted March 25, 2009 id add maybe 2-3 Arcane Barrier just dont know what you should take out Link to comment Share on other sites More sharing options...
arkel Posted March 25, 2009 Author Report Share Posted March 25, 2009 id add maybe 2-3 Arcane Barrier just dont know what you should take out I'm debating removing the Allures for them. Probably not though, Also, deck update. Link to comment Share on other sites More sharing options...
arkel Posted March 26, 2009 Author Report Share Posted March 26, 2009 bump Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 30, 2009 Report Share Posted March 30, 2009 id add maybe 2-3 Arcane Barrier just dont know what you should take out I'm debating removing the Allures for them. Probably not though' date=' Also, deck update.[/quote'] don't use arcane barrier, in this type of build, your spellcasters need to be on the field for as long as possible, arcane barrier is best used with apprentice engine, not just with general spellcasters. Link to comment Share on other sites More sharing options...
arkel Posted March 30, 2009 Author Report Share Posted March 30, 2009 don't use arcane barrier' date=' in this type of build, your spellcasters need to be on the field for as long as possible, arcane barrier is best used with apprentice engine, not just with general spellcasters.[/quote'] If I decide to neg Arcane Barrier, what do I put in its place? Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 31, 2009 Report Share Posted March 31, 2009 don't use arcane barrier' date=' in this type of build, your spellcasters need to be on the field for as long as possible, arcane barrier is best used with apprentice engine, not just with general spellcasters.[/quote'] If I decide to neg Arcane Barrier, what do I put in its place? I would suggest lighting vortex. diamond dude can trigger it, and it gives you a field clear combo as well. Link to comment Share on other sites More sharing options...
arkel Posted March 31, 2009 Author Report Share Posted March 31, 2009 I would suggest lighting vortex. diamond dude can trigger it' date=' and it gives you a field clear combo as well.[/quote'] Right now Arcane Barrier is working pretty well, so I'll keep it for a while. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 1, 2009 Report Share Posted April 1, 2009 I would suggest lighting vortex. diamond dude can trigger it' date=' and it gives you a field clear combo as well.[/quote'] Right now Arcane Barrier is working pretty well, so I'll keep it for a while. what's your avg. draw with it? Link to comment Share on other sites More sharing options...
arkel Posted April 1, 2009 Author Report Share Posted April 1, 2009 I would suggest lighting vortex. diamond dude can trigger it' date=' and it gives you a field clear combo as well.[/quote'] Right now Arcane Barrier is working pretty well, so I'll keep it for a while. what's your avg. draw with it? Usually 3, I've gotten 4 a few times though. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 2, 2009 Report Share Posted April 2, 2009 alright that's fine then, just be careful. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.