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SnakeSworn Works better than you'd think.


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Mmkay, here's the deal.I'm going to post a new, highly experimental deck here, and you're going to try and help it without flaming it.

 

Monstersss

 

LS

[2]Wulf, LS Beast[2]

[2]Garoth, LS Pimp[2]

[2]Jain, LS Paladin[2]

[2]Lumina, LS Summoner[2]

[1]Ryko, LS Hunter[1]

[1]Lyla, LS Sorceress[1]

Total - 10

 

Reptilesss

[3]Evil Dragon Ananta[3]

[3]Venom Ekans[3]

[3]Venom Arbok[3]

[2]Gogiga Gagagigo[2]

[1]Alien Shocktrooper[1]

Total - 12

Total Monsters - 22

 

Spellsss

[1]Monster Reborn[1]

[1]RotA[1]

[1]Heavy Storm[1]

[1]Lightning Vortex[1]

[1]Giant Trunade[1]

[1]Snake Rain[1]

[2]Monster Reincarnation[2]

[2]Reload[2]

Total Spells - 10

 

Trapsss

[3]Compulsory Evac Device[3]

[2]Offering to the Snake Deity[2]

[2]Vanquishing Light[2]

[1]Threatening Roar[1]

Total Traps - 8[/align]

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venom is bad.

im not flaming, im telling you.

if you want to run anata, run the beastly reptiles at higher numbers.

no venom counters.

its niev and useless.

 

your focus is too split here.

your win condition is anata yes?

run him at 3, and beef it up.

get a couple of those reptiles that pitch other reptiles.

then maybe the giga series.

not to summon, just to pitch.

3 of the big ones and 3 anantas makes for good tradein fodder.

minimize the lightsworns.

3 jain, 2 luminas, 2 lylas, 1 ryko

 

youll also want the otk with this.

so heavy, mst, trunade, and cold wave are a must.

 

shift your focus more.

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"reptiles that pitch other reptiles"

 

Wut?

 

Reptiles that fetch their bretheren from the deck and shove them in the grave.

 

Also, your decks would be a lot easier to read if you went more like,

 

2 Wulf, LS Best

3 Garoth, LS Pimp

 

so on an so forth.

 

Also,

-2 Jain

-1 Garoth

+3 Lumina

 

Lumina is a must in almost all decks with an LS engine. This card can determine wether you win in 2 turns instead of decking out in 3.

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forgot the reptiles name.

id remember it on sight/reading the name

water attribute

attack was less than 15 i think

 

 

found it!

skreech...

or screech.

now i forget.

but

15, water,

when this card is destroyed by battle.. or maybe sent from the field to the graveyard... im terrible at this, pitch 2 waters from your deck.

use it with the gigo series perhaps.

that way they wont become dead draws.

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