El Majishan Posted March 22, 2009 Report Share Posted March 22, 2009 Monsters- 17 3x Malevolent Mech Goku En 3x Zombie Mammoth 3x Zombie Master 3X Pyramid Turtle 2x Ryu Kokki 2x Goblin Zombie 1x Mezuki Spells- 14 3x Creature Swap 2x Allure of Darkness 2x Hand Destruction 1x Card Destruction 3x Book of Life 1x Monster Reborn 1x Heavy Storm 1x Giant Trunade 1x Foolish Burial Traps -9 2x Threatening Roar 2x PWWB 3x Solemn Judgment 1x Torrential Tribute Ok i just did this in five mins. the basic idea is to swap Mech and Mammoth so your opp. takes the burn damage and loses their monster, rate/fix Link to comment Share on other sites More sharing options...
Smeg Posted March 22, 2009 Report Share Posted March 22, 2009 That combo fails.Mavelovent Mech goes to your graveyard, so you take the damage.Only Z Mammoth works. Link to comment Share on other sites More sharing options...
El Majishan Posted March 22, 2009 Author Report Share Posted March 22, 2009 That combo fails.Mavelovent Mech goes to your graveyard' date=' so you take the damage.Only Z Mammoth works.[/quote'] i looked it up, it works http://yugioh.wikia.com/wiki/Card_Tips:Malevolent_Mech_-_Goku_En I know wikia can't be trusted, but its usually right about the rulings. Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 22, 2009 Report Share Posted March 22, 2009 Mm, the combo might work, but it's still a not-too-good combo. Hm, Goblin Zombie is semi-limited. Link to comment Share on other sites More sharing options...
El Majishan Posted March 22, 2009 Author Report Share Posted March 22, 2009 Mm' date=' the combo might work, but it's still a not-too-good combo. Hm, Goblin Zombie is semi-limited.[/quote'] oh yeah, missed that, what to replace the 3rd one with? Link to comment Share on other sites More sharing options...
zaradon Posted March 22, 2009 Report Share Posted March 22, 2009 Mm' date=' the combo might work, but it's still a not-too-good combo. Hm, Goblin Zombie is semi-limited.[/quote'] oh yeah, missed that, what to replace the 3rd one with? gold sacrophagus maybe Link to comment Share on other sites More sharing options...
El Majishan Posted March 22, 2009 Author Report Share Posted March 22, 2009 Mm' date=' the combo might work, but it's still a not-too-good combo. Hm, Goblin Zombie is semi-limited.[/quote'] oh yeah, missed that, what to replace the 3rd one with? gold sacrophagus maybe Done Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 22, 2009 Report Share Posted March 22, 2009 Gold Sarc isn't needed, you've got enough searchability for your key cards. Neg Gold Sarc for another Book of Life. Link to comment Share on other sites More sharing options...
El Majishan Posted March 22, 2009 Author Report Share Posted March 22, 2009 Gold Sarc isn't needed' date=' you've got enough searchability for your key cards. Neg Gold Sarc for another Book of Life.[/quote'] hmm good point. Link to comment Share on other sites More sharing options...
zaradon Posted March 22, 2009 Report Share Posted March 22, 2009 3 book of life is overkill. Link to comment Share on other sites More sharing options...
Smeg Posted March 22, 2009 Report Share Posted March 22, 2009 The rulings crapped up then. Because it's sent to your Graveyard and it says 'you' and at that time it's in your grave, Link to comment Share on other sites More sharing options...
El Majishan Posted March 22, 2009 Author Report Share Posted March 22, 2009 The rulings crapped up then. Because it's sent to your Graveyard and it says 'you' and at that time it's in your grave' date='[/quote'] konami needs to clear it up Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 22, 2009 Report Share Posted March 22, 2009 3 Book of Life with 17 targets is NOT overkill. Link to comment Share on other sites More sharing options...
Smeg Posted March 22, 2009 Report Share Posted March 22, 2009 3 Book of life is good, 2 is random, 1 is weird, 0 is pro in a zombie. Link to comment Share on other sites More sharing options...
zaradon Posted March 22, 2009 Report Share Posted March 22, 2009 I tnink it is. But that's just my opinion. Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 22, 2009 Report Share Posted March 22, 2009 Yes, and an opinion that is not justified. But, a Foolish would be good. Link to comment Share on other sites More sharing options...
Smeg Posted March 22, 2009 Report Share Posted March 22, 2009 -1 Threatey+1 MST Link to comment Share on other sites More sharing options...
El Majishan Posted March 22, 2009 Author Report Share Posted March 22, 2009 Yes' date=' and an opinion that is not justified. But, a Foolish would be good.[/quote'] What to neg? Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 22, 2009 Report Share Posted March 22, 2009 Neg a Threatening Roar for a Foolish. Threatening Roar should be run at 2. Link to comment Share on other sites More sharing options...
El Majishan Posted March 22, 2009 Author Report Share Posted March 22, 2009 The rulings crapped up then. Because it's sent to your Graveyard and it says 'you' and at that time it's in your grave' date='[/quote'] ok i think i understand the ruling now. the card effect applies to the controller of the card, but the card never said "you take damage when its sent to YOUR graveyard", it just said graveyard so i'm guessing it only applies to the card controller. Link to comment Share on other sites More sharing options...
Smeg Posted March 22, 2009 Report Share Posted March 22, 2009 Neg a Threatening Roar for a Foolish. Threatening Roar should be run at 2. OOooh, Like I'm Bunter Dwayne, acting all cool and pro! Threatening can be ran at anything, including 4 if you cheat. Link to comment Share on other sites More sharing options...
El Majishan Posted March 22, 2009 Author Report Share Posted March 22, 2009 Neg a Threatening Roar for a Foolish. Threatening Roar should be run at 2. fixed Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 22, 2009 Report Share Posted March 22, 2009 LolWUT? I do prefer Threatening at 6, but it really isn't needed at 3 in Zombie especially, where field presence is high and efficient. Link to comment Share on other sites More sharing options...
Smeg Posted March 22, 2009 Report Share Posted March 22, 2009 then neggy for a mirrry forcy. Link to comment Share on other sites More sharing options...
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