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[DISC] Assault Teleport


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AssaultTeleportCRMS-EN-C-1E.jpg

 

Nothing but Benefit. Only requires an /Assault Mode be put back into the Deck. And we all know /Assault Modes are useless in the Hand anyway. I see no prob.

 

Return a card we can't use------Get 2 cards that we can use (Unless.....another /Assault Mode is drawn.....happened to me once...)

 

So...discuss Assault Teleport!

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Guest Chaos Pudding

Assault Teleport

Normal Spell

Select 1 "/Assault Mode" monster in your Graveyard or hand. Select 1 "Assault Mode Activate" in your Graveyard or Deck, and place it in your hand. Shuffle your Deck afterwards. Draw 1 card. Place the selected "/Assault Mode" monster on the bottom of your Deck.

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Assault Teleport

Normal Spell

Select 1 "/Assault Mode" monster in your Graveyard or hand. Select 1 "Assault Mode Activate" in your Graveyard or Deck' date=' and place it in your hand. Shuffle your Deck afterwards. Draw 1 card. Place the selected "/Assault Mode" monster on the bottom of your Deck.

[/quote']

 

That's worse, it guarantees that you'll draw into another assault which is the main problem with this card.

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Guest Chaos Pudding

Assault Teleport

Normal Spell

Select 1 "/Assault Mode" monster in your Graveyard or hand. Select 1 "Assault Mode Activate" in your Graveyard or Deck' date=' and place it in your hand. Shuffle your Deck afterwards. Draw 1 card. Place the selected "/Assault Mode" monster on the bottom of your Deck.

[/quote']

 

That's worse, it guarantees that you'll draw into another assault which is the main problem with this card.

 

How does that guarantee that you'll draw an "/Assault Mode" monster? You're placing the "/Assault Mode" monster on the bottom of the deck.

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Guest Chaos Pudding

You can still draw a different /Assault Mode monster.

 

That's far from a guarantee, although I could move the wording around...

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