OmegaWave Posted March 19, 2009 Report Share Posted March 19, 2009 Nothing but Benefit. Only requires an /Assault Mode be put back into the Deck. And we all know /Assault Modes are useless in the Hand anyway. I see no prob. Return a card we can't use------Get 2 cards that we can use (Unless.....another /Assault Mode is drawn.....happened to me once...) So...discuss Assault Teleport! Link to comment Share on other sites More sharing options...
Haseo Posted March 19, 2009 Report Share Posted March 19, 2009 I have about three of them and i use them and it is a very useful card in my opinion Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted March 19, 2009 Report Share Posted March 19, 2009 Terrible. Next? Link to comment Share on other sites More sharing options...
Flame Dragon Posted March 19, 2009 Report Share Posted March 19, 2009 In an Assault mode deck this is decent. To bad we only have like 2 good Assault Mode monsters. Link to comment Share on other sites More sharing options...
OmegaWave Posted March 19, 2009 Author Report Share Posted March 19, 2009 I seem to use this card in every duel. Because somewhere along the lines, I always seem to draw Stardust /Assault or Red Dragon /Assault.....I hate that. Link to comment Share on other sites More sharing options...
Guest Star Posted March 19, 2009 Report Share Posted March 19, 2009 Terrible outside of /Assault Decks. Next? Fix'd. Link to comment Share on other sites More sharing options...
Exiro Posted March 19, 2009 Report Share Posted March 19, 2009 We need good Dark LV8 Destiny Hero /Buster monsters to make good use of this card. Link to comment Share on other sites More sharing options...
tonisanoob Posted March 19, 2009 Report Share Posted March 19, 2009 ---^ beat me to it exiro xP and @ pikaperson : this card isnt bad, its very good theme support, its just the thign that lets this card down is the theme itself! Link to comment Share on other sites More sharing options...
Phantom Roxas Posted March 19, 2009 Report Share Posted March 19, 2009 Dang it Exiro! Terrible. Next? Elaborate, please. If you wind up with a dead draw, you can just return it to your Deck and get two extra cards. IMO, that makes it a +1. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted March 20, 2009 Report Share Posted March 20, 2009 It's a +0, you lose two cards and gain two cards. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted March 20, 2009 Report Share Posted March 20, 2009 Well, at least it's not a -1 or lower. Link to comment Share on other sites More sharing options...
Flame Dragon Posted March 20, 2009 Report Share Posted March 20, 2009 Well' date=' at least it's not a -1 or lower.[/quote']None of the main Draw cards are -1. Their all +0. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 20, 2009 Report Share Posted March 20, 2009 Well' date=' at least it's not a -1 or lower.[/quote']Known of the main Draw cards are -1. Their all +0.almost no draw cards give you an extra card, and the ones that do are ether hard to play, or may backfire. only pot of greed is safe, and its banned. Link to comment Share on other sites More sharing options...
guy person Posted March 20, 2009 Report Share Posted March 20, 2009 I always seem to draw into another assault mode monster with it. T-T If you are running an assault deck this is a must have. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted March 20, 2009 Report Share Posted March 20, 2009 Good theme-specific support is good. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 20, 2009 Report Share Posted March 20, 2009 Assault TeleportNormal SpellSelect 1 "/Assault Mode" monster in your Graveyard or hand. Select 1 "Assault Mode Activate" in your Graveyard or Deck, and place it in your hand. Shuffle your Deck afterwards. Draw 1 card. Place the selected "/Assault Mode" monster on the bottom of your Deck. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted March 20, 2009 Report Share Posted March 20, 2009 Even though that's better, the card is fine as it is. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted March 20, 2009 Report Share Posted March 20, 2009 Assault TeleportNormal SpellSelect 1 "/Assault Mode" monster in your Graveyard or hand. Select 1 "Assault Mode Activate" in your Graveyard or Deck' date=' and place it in your hand. Shuffle your Deck afterwards. Draw 1 card. Place the selected "/Assault Mode" monster on the bottom of your Deck.[/quote'] That's worse, it guarantees that you'll draw into another assault which is the main problem with this card. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 20, 2009 Report Share Posted March 20, 2009 Assault TeleportNormal SpellSelect 1 "/Assault Mode" monster in your Graveyard or hand. Select 1 "Assault Mode Activate" in your Graveyard or Deck' date=' and place it in your hand. Shuffle your Deck afterwards. Draw 1 card. Place the selected "/Assault Mode" monster on the bottom of your Deck.[/quote'] That's worse, it guarantees that you'll draw into another assault which is the main problem with this card. How does that guarantee that you'll draw an "/Assault Mode" monster? You're placing the "/Assault Mode" monster on the bottom of the deck. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted March 20, 2009 Report Share Posted March 20, 2009 You can still draw a different /Assault Mode monster. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 20, 2009 Report Share Posted March 20, 2009 You can still draw a different /Assault Mode monster. That's far from a guarantee, although I could move the wording around... Link to comment Share on other sites More sharing options...
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