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These cards contain win - The Falcon Warriors


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Ninja of the Falcon Warriors -FIRE-

Lvl3

[Warrior/Tuner]

Once per turn, You can send 1 FIRE-Attribute monster from your deck to your Graveyard. If you do, This card can attack your opponet's lifepoints directly during this turn.

1400ATK / 500DEF

 

 

Pirate of the Falcon Warriors -FIRE-

Lvl4

[Warrior/Effect]

If this card destroys an opponet's monster as a result of battle, You can send 1 FIRE-Attribute monster from your deck to your Graveyard to select 1 card at random from your opponet's hand, And send it to his/her Graveyard.

1300ATK / 1300DEF

 

Scientist of the Falcon Warriors -FIRE-

Lvl3

[Warrior/Effect]

As long as this card remains face-up on the field, This effect is active:

Instead of cunducting your Draw Phase, You can add 1 Continuous Spell or Continuous Trap card from your deck to your hand. Your deck is then shuffled.

900ATK / 1200DEF

 

Captain of the Falcon Warriors -FIRE-

Lvl4

[Warrior/Effect]

As long as this card remains face-up on the field, All "Falcon Warriors" gain 200 ATK and DEF for each "Falcon Warriors" monster on the field.

1500ATK / 1200DEF

 

Engineer of the Falcon Warriors -FIRE-

Lvl3

[Warrior/Effect]

As long as this card remains face-up on the field, All "Falcon Warriors" cannot be effected by the effects of Spell or Trap cards, during the Battlephase.

1000ATK / 0DEF

 

Grand-Master General of the Falcon Warriors -FIRE-

Lvl10

[Warrior/Synchro/Effect]

1 "Falcon Warriors" Tuner + 1 or more non-tuner monster(s)

Once per turn, You can send 1 FIRE-Attribute monster from your hand or deck to your Graveyard, to Special Summon 1 "Falcon Warriors" monster from your Graveyard(except the sent monster) to your side of the field in Face-up attack position.

If this card would be destroyed, You can remove 2 FIRE-Attribute monsters in your Graveyard to prevent this card from bieng destroyed.

3000ATK / 2800DEF

 

Show me your moves -Continuous Spell-

You must pay 300 lifepoints to activate this card. During the turn this card is activated, You can look at all set cards on the opponet's side of the field. After, As long as this card remains face-up on the field, Your opponet must continue to show you his/her cards in his/her hand. And all cards he/she draws.

 

Burning Punch Attack! -Continuous Spell-

Send 1 FIRE-Attribute monster from your deck to your graveyard to activate. If A "Falcon Warriors" monster attacks an opponet's defence position, and the ATK of the attacking monster is higher then the DEF of the opponet's defence position monster, Inflict the difference as battle damage to the opponet's lifepoints.

 

Burning Air-Borne Kick -Spell-

Send 1 "Falcon Warriors" card from your hand to your graveyard. Destroy 1 card on the field and Inflict 500 points of damage to the controller of the destroyed card.

 

YES! - Falcon Draw -Spell-

Discard 1 "Falcon Warriors". draw 2 cards. After this card is activated, You can send 1 FIRE-Attribute monster from your deck to your Graveyard.

 

Counter Punch -Continuous Trap-

Pay 800 lifepoints. All "Falcon Warriors" gain 1000 ATK and DEF.

 

Ultimiate Technique - The Final Smash! -Trap-

Pay half your lifepoints to activate. Special summon as many "Falcon Warriors" as possible from your Graveyard, To your side of the field in face-up attack position. During the endphase, Remove from play all monsters on your side of the field.

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