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Knowing the levels of monsters


Azuh

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Hi my fellow Yu-Gi-Oh Card Makers

 

Have you ever noticed some people dont use the right levels of monsters, liek some people use a 4 star normal monster with 2500 ATK points? This tutorial will hopefully get you started, and get you too learn the levels of monsters

 

FIRST... Lets go through the basics of Monster Levels

 

A Monster Card's Level is a rough indication of how powerful that card is, represented by a number of stars in the top-right.

 

A Monster with 4 or fewer stars:

1Star.PNG

2Star.PNG

3Star.PNG

4Star.PNG

Can be Normal Summoned to the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way, for example Rare Metal Dragon.

 

A Monster with 5 or 6 stars:

5Star.PNG

6Star.PNG

Can be Tribute Summoned by Tributing 1 monster on your side of the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way.

 

A Monster with 7 or more stars:

7Star.PNG

8Star.PNG

9Star.PNG

10Star.PNG

11Star.PNG

12Star.PNG

Can be Tribute Summoned by Tributing 2 monsters on your side of the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way.

 

 

Ok, since reading that part of the tutorial... I will now tell you the Strongest In ATK, for each of those Levels... I will be doing them in order of Effect and Normal monster types (please correct me if i'm wrong)

 

Level 11Star.PNG

Normal Monster: Volcanic Rat ATK: 500 / DEF: 500

Effect Monster: Red-Eyes B. Chick ATK: 800 / DEF: 500

Fusion Monster: Thousand-Eyes Restrict ATK: 0 / DEF: 0

Ritual Monster: Relinquished ATK: 0 / DEF: 0

 

Level 22Star.PNG

Normal Monster: Clown Zombie ATK: 1350 / DEF: 0, Sea Emperor's Chief Spearsoldier ATK: 1400 / DEF: 0 (in OCG)

Effect Monster: Pixie Knight ATK: 1200 / DEF: 200

Fusion Monster: None

Ritual Monster: None

 

Level 3 3Star.PNG

Normal Monster: Jerry Beans Man ATK: 1750 / DEF: 0

Effect Monster: Arsenal Bug ATK: 2000 / DEF: 2000 (Has downside effect)

Fusion Monster:Dragoness The Wicked Knight ATK: 1200 / DEF: 900

Ritual Monster: Elemental Mistress Doriado ATK: 1200 / DEF: 1400

 

Level 44Star.PNG

Normal Monster: Gene-Warped Werewolf ATK: 2000 / DEF: 100

Effect Monster: Giant Kozaky ATK: 2500 / DEF: 2400 (Has downside effect)

Fusion Monster:Darkfire Dragon ATK: 1500 / DEF: 1250

Ritual Monster: Paladin of White Dragon ATK: 1900 / DEF: 1200

 

Level 55Star.PNG

Normal Monster: Cyber-Tech Alligator ATK: 2500 / DEF: 1600

Effect Monster: Guardian Grarl ATK: 2500 / DEF: 1000 (Hard to Summon)

Fusion Monster: Dark Balter The Terrible and Fiend Skull Dragon ATK: 2000 / DEF: 1200

Ritual Monster: None

 

Level 66Star.PNG

Normal Monster: Frostosaurus ATK: 2600 / DEF: 1700

Effect Monster: Infernal Incinerator ATK: 2800 / DEF: 1800 (Hard to Summon + Downside Effect)

Fusion Monster: XZ-Tank Cannon ATK: 2400 / DEF: 2100

Ritual Monster: Lycanthrope ATK: 2400 / DEF: 1800

 

Level 7 7Star.PNG

Normal Monster: Wingweaver ATK: 2750 / DEF: 2400

Effect Monster: Guardian Angel Joan ATK: 2800 / DEF: 2000

Fusion Monster: Twin-Headed Thunder Dragon ATK: 2800 / DEF: 2100

Ritual Monster: Garma Sword ATK: 2550 / DEF: 2150

 

Level 88Star.PNG

Normal Monster: Blue-Eyes White Dragon ATK: 3000 / DEF: 2500

Effect Monster: Valkyrion The Magna Warrior ATK: 3500 / DEF: 3850 (Requires Special Summon)

Fusion Monster: VWXYZ-Dragon Catapult Cannon ATK: 3000 / DEF: 2800 (in TCG), Meteor B. Dragon ATK: 3500 / DEF: 2000 (In OCG)

Ritual Monster: Shinato, King of a Higher Plane ATK: 3300 / DEF: 3000

 

Level 99Star.PNG

Normal Monster: None

Effect Monster: Sorcerer of Dark Magic ATK: 3200 / DEF: 2800 (Requires Special Summon)

Fusion Monster: Master Of Oz ATK: 4200 / DEF: 3700

Ritual Monster: None

 

Level 10 10Star.PNG

Normal Monster: None

Effect Monster: Hamon, The Lord Of Striking Thunder, Raviel, The Lord of Phantasms, The Wicked Dreadroot ATK: 4000 / DEF: 4000 (In TCG) Machiners Force ATK: 4600 / DEF: 4100 (In OCG, Requires Special Summon)

Fusion Monster: Cyber End Dragon ATK: 4000 / DEF: 2800

Ritual Monster: None

 

Level 11 11Star.PNG

Normal Monster: None

Effect Monster: Gate Guardian ATK: 3750 / DEF: 3400 (Requires Special Summon)

Fusion Monster: None

Ritual Monster: None

 

Level 1212Star.PNG

Normal Monster: None

Effect Monster: Yubel - The Ultimate Nightmare ATK: 0 / DEF: 0 (In OCG Unreleased)

Fusion Monster: Five-Headed Dragon and Dragon Master Knight ATK: 5000 / DEF: 5000

Ritual Monster: None

 

Can you sort of see the pattern (Except for Level 11)? They all increase...

 

And now for step two, we have too find out what is the best section for level monsters, for ATK and DEF points

 

Level 11Star.PNG

Normal Monster: At least from 0-500 ATK points will be ok for a level 1 monster due to some Spell Cards that do go with them (such as Triangle Force), keep in mind that there are cards out there that make the weak ones stronger

Effect Monster: Sort of around the same as a Normal Monster (around 0-500 ATK mark), will be great... The highest probably that you will go for a Level 1 monster is around 800 ATK (But that will mean, the card is too powerful, unless it is used to be tributed for an effect... such as Red Eyes Black Chick, on how it can summon Red Eyes Black Dragon)

Will will probably not be needing Fusion or Ritual monsters for Level 1... they are seen to be very powerful, and some times very broken... such as Thousand Eyes Restrict

 

Level 22Star.PNG

Normal Monster: For the Level 2 Normal Monster, i recommend from around 500-1000 ATK point mark... This will keep a steady balance between level 3 and level 1 monsters

Effect Monsters: I recommend from around 0-1000 ATK point mark, and depending on what the effect is, if its a more powerful effect, such as Stalls or Drawing, keep it to a lower ATK point range

The same goes for Fusions and Rituals, Level 2 is only good for that range when they have dominating effects, not weak ones

 

Level 3 3Star.PNG

Normal Monster: Now... this is the level that has Suddenly gone into huge popularity and gain so far in ATK it aint funny, since the dominating effects of the Cyberdarks, cards like Hunter Dragon are forcing people back... My choice for level 3 normal monsters shoudl be around 1000-1500 ATK points, to keep it under control

Effect Monsters Same goes for effect monsters, but from around 0-1400 ATK points... Remember keep the high power effects down to a lower attack

As for Level 3 Fusions and Rituals, they are sort of the same as the other levels... only good effects or they are not worth it

 

Level 44Star.PNG

Normal Monster: Level 4... The Breaker point, were everything starts to get powerful..! This is the probably the best level in the game and most people use it, so when your making your cards at level 4... take a lot of pride, especially in your Normal Monsters, the monsters should have around 1500-1900 ATK... Nothing more... and nothing less... But with monsters that have a higher attack power should have a really bad Defence, to keep the balance in things

Effect Monster: Now... this is were it gets tricky... Level 4 Effect monsters are probably one of the hardest levels to make... Mostly monsters that have 0-1900 ATK.. will be great... but with level 4, you could go as high as from 1900-2300 ATK.. (BUT BEWARE, Level 4 monsters with that high attack power HAS TO HAVE A DOWNSIDE EFFECT, from wither it switches into Defence Mode or is destroyed, or else it is too powerful

Level 4 is a nice start to those Ritual Monsters and Fusions, keep the fusions and rituals to a high attack minimum, and nothing below 1700 ATK

 

Level 55Star.PNG

Normal Monsters: Now, Level 5, i reckon, is the most trickiest level to do... The average attack power of a level 5 monster should be from 1900-2400 ATK... nothing more... and Level 5's usually have a great defence to back up on

Effect Monsters: Level 5 Effect monsters, are for quick summoning powerful beasts, such as Cyber Dragon... a good level 5 monster is a great defence, so monsters around 1800-2300 ATK points will be great

For Fusions and Rituals, is another great start... around 2100 ATK points will be a great starter

 

Level 66Star.PNG

Normal Monsters: Oh.. this is probably the hardest one to make, since not much Level 6 monsters exsits... Level 6 monsters are the usual beatdowns and upgrade of Level 5's... so keep it to around 2200-2500 ATK...

Effect Monsters: Now, Level 6... as i said before, is mostly for the beatdowns of Level 5... Such as the Monarchs for example... the domainate the field and are hard to egt rid of... Level 6 monsters also have a tendancy to have the best effects in the game! Such as Jinzo... So for the extremely high effect monsters keep it to arounf 1000-2000 ATK... but for those nice beatdowns and easy effects, keep to around 2300-2400 ATK

The Best Level for Fusions is this one right here... its a great area for Fusion summoning and is always easy to get those level 4 monsters off for some big guns, such as those E-Heros for example

 

Level 7 7Star.PNG

Normal Monsters: Oh Snap... Level 7... The high class of monsters!... This spot really hasn't changed since the start of the game... You should keep it from 2500-2800 ATK points..., and Level 7's usually have a great defence...!

Effect Monsters: Now... Level 7 effect monsters are all over the place... and are usually the forbidden effects.... so keep to around the same as Normal Monsters

Fusions are Ok for this section aka Level... I say for a better Fusion, Stick with Level 6 or 8... But this is an alright Level for Rituals and there great effects

 

Level 88Star.PNG

Normal Monsters: Ok, This is where Normal Monsters DIE OUT... but thats ok... you can still keep the average attack of your monster from around 2800-3000 ATK... Nothing more... or people will be thinking its too powerful for just a 2 tribute monster... Plus, nothing beats the BEWD!

Effect Monsters: Level 8 effect monsters are the most dominating effects ever... Make them strong and powerful... But remember, people will think it is too powerful to go over 3500 ATK

For Fusions and Rituals, this is the best for the game, soem of the best cards are in Level 8 and they are Dark Paladin and Shinato...! Keep it to the same as Effect Monsters and dont make them overpowered

 

Level 99Star.PNG

Effect Monsters: Ok, this is where it starts getting dodgy... I.. Personally, will skip Level 9,a nd leave it for either Fusions or an Evolution Effect Monster (such as Dark Eridicator Warlock)... Keep the Attack of these monsters from 2600-3700... Yes, i know its a huge gap... But im not much for Level 9's

For Fusions though, this could be great, but a maybe...

 

Level 10 10Star.PNG

Ok, I dont think i will be needing the boldness from here, cause this is where the Divine Monster (High power monster - NOT DIVINE BEAST!!! or Divine Attribute...) section is... Place your powerful Divine creature in this level, and keep it around 4000 ATK points! Monsters at this attack should be SPECIAL SUMMONED and NOT BE ABLE TO BE NORMAL SUMMONED!!!!!!!!! unless stated... or at least by TRIBUTING 3 MONSTERS!

Note: Fusions are awesome in this Level... Keep your divine-ish Fusions with there domaniting effects here.... HORRAY FOR CYBER END DRAGON!

 

Level 11 11Star.PNG

Ok... not much to say about this level... But to my opinion, this should be todays Level 10!... Shocking... I Know... There is currently only two monsters that go in here, Yubel thing, and Gate Guardian... Keep in mind, if you are going to do a Level 11... Dont make it so powerful that it shoudl be a Level 12... Cause i have done that a few times.... Keep the Attack range from 3700-4400... This one overlaps Level 10 so thats ok

 

Level 1212Star.PNG

Well... What can i say about this level... High Power Monsters? Keep your attack range around 4500-5000! And nothing more... Note that Fusions should only be in here, or Evolution Effect Monsters... Nothing else.... All the other cards should be in Level 10

 

Level 13?12Star.PNG1Star.PNG

I Wish... Maybe Konami will release a Level 13? Who knows....

 

 

Ok, well... thats sort of the end of my Tutorial, I will probably add more tommoro, cause this is lagging me up really bad.... and im tired

So i hope you enjoyed it and had a great tiem reading it.... cause i ahd a great time typing it.... :S

 

And Btw... I Hoped it helped :lol:

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  • 4 weeks later...

Nice tutorial. I think I learned something new as well. :P

 

Just one comment. I noticed you were emphasizing on realistic cards here. Other than the god cards (which can't be used) there are no Divine Attribute or Divine-Beast type cards. I thought it was kind of weird you mentioned that type/attribute while talking about how to make more realistic and balanced monster cards.

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Nice tutorial. I think I learned something new as well. :P

 

Just one comment. I noticed you were emphasizing on realistic cards here. Other than the god cards (which can't be used) there are no Divine Attribute or Divine-Beast type cards. I thought it was kind of weird you mentioned that type/attribute while talking about how to make more realistic and balanced monster cards.

 

 

hmmm... so i said, i should change that actually... but what i was really trying to say when i said "divine" i meant like God Like powerful creatures... not Divine Attributes or Divine Beasts

 

But thanks for pointing that out, ill fix it up soon

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Thanks peoples, this tutorial did take me ages to do... being stickied will be great

 

but i dont reckon its that good to be stickied :D

 

and remember, if theres an update i need to do, with the whole Strongest in ATK thing, please PM Me... i want to keep this updated

 

what about D.D. Trainer? Level 1 with 2000 DEF

 

Yes, of course there will be exceptions. Personally, there is no need for Level 1 2000 DEF monsters. I think it is way overpowered in my books, and people will probably call it overpowered. all 2000 DEF monsters shou;d be at least Level 3 or higher

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