Azuh Posted October 1, 2007 Report Share Posted October 1, 2007 Hi my fellow Yu-Gi-Oh Card Makers Have you ever noticed some people dont use the right levels of monsters, liek some people use a 4 star normal monster with 2500 ATK points? This tutorial will hopefully get you started, and get you too learn the levels of monsters FIRST... Lets go through the basics of Monster Levels A Monster Card's Level is a rough indication of how powerful that card is, represented by a number of stars in the top-right. A Monster with 4 or fewer stars: Can be Normal Summoned to the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way, for example Rare Metal Dragon. A Monster with 5 or 6 stars: Can be Tribute Summoned by Tributing 1 monster on your side of the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way. A Monster with 7 or more stars: Can be Tribute Summoned by Tributing 2 monsters on your side of the field, unless a card condition specifically prohibits it, and/or implies a special condition in which it must be summoned another way. Ok, since reading that part of the tutorial... I will now tell you the Strongest In ATK, for each of those Levels... I will be doing them in order of Effect and Normal monster types (please correct me if i'm wrong) Level 1Normal Monster: Volcanic Rat ATK: 500 / DEF: 500Effect Monster: Red-Eyes B. Chick ATK: 800 / DEF: 500Fusion Monster: Thousand-Eyes Restrict ATK: 0 / DEF: 0Ritual Monster: Relinquished ATK: 0 / DEF: 0 Level 2Normal Monster: Clown Zombie ATK: 1350 / DEF: 0, Sea Emperor's Chief Spearsoldier ATK: 1400 / DEF: 0 (in OCG)Effect Monster: Pixie Knight ATK: 1200 / DEF: 200Fusion Monster: NoneRitual Monster: None Level 3 Normal Monster: Jerry Beans Man ATK: 1750 / DEF: 0Effect Monster: Arsenal Bug ATK: 2000 / DEF: 2000 (Has downside effect)Fusion Monster:Dragoness The Wicked Knight ATK: 1200 / DEF: 900 Ritual Monster: Elemental Mistress Doriado ATK: 1200 / DEF: 1400 Level 4Normal Monster: Gene-Warped Werewolf ATK: 2000 / DEF: 100Effect Monster: Giant Kozaky ATK: 2500 / DEF: 2400 (Has downside effect)Fusion Monster:Darkfire Dragon ATK: 1500 / DEF: 1250Ritual Monster: Paladin of White Dragon ATK: 1900 / DEF: 1200 Level 5Normal Monster: Cyber-Tech Alligator ATK: 2500 / DEF: 1600Effect Monster: Guardian Grarl ATK: 2500 / DEF: 1000 (Hard to Summon)Fusion Monster: Dark Balter The Terrible and Fiend Skull Dragon ATK: 2000 / DEF: 1200Ritual Monster: None Level 6Normal Monster: Frostosaurus ATK: 2600 / DEF: 1700Effect Monster: Infernal Incinerator ATK: 2800 / DEF: 1800 (Hard to Summon + Downside Effect)Fusion Monster: XZ-Tank Cannon ATK: 2400 / DEF: 2100Ritual Monster: Lycanthrope ATK: 2400 / DEF: 1800 Level 7 Normal Monster: Wingweaver ATK: 2750 / DEF: 2400 Effect Monster: Guardian Angel Joan ATK: 2800 / DEF: 2000Fusion Monster: Twin-Headed Thunder Dragon ATK: 2800 / DEF: 2100Ritual Monster: Garma Sword ATK: 2550 / DEF: 2150 Level 8Normal Monster: Blue-Eyes White Dragon ATK: 3000 / DEF: 2500Effect Monster: Valkyrion The Magna Warrior ATK: 3500 / DEF: 3850 (Requires Special Summon)Fusion Monster: VWXYZ-Dragon Catapult Cannon ATK: 3000 / DEF: 2800 (in TCG), Meteor B. Dragon ATK: 3500 / DEF: 2000 (In OCG)Ritual Monster: Shinato, King of a Higher Plane ATK: 3300 / DEF: 3000 Level 9Normal Monster: NoneEffect Monster: Sorcerer of Dark Magic ATK: 3200 / DEF: 2800 (Requires Special Summon)Fusion Monster: Master Of Oz ATK: 4200 / DEF: 3700Ritual Monster: None Level 10 Normal Monster: NoneEffect Monster: Hamon, The Lord Of Striking Thunder, Raviel, The Lord of Phantasms, The Wicked Dreadroot ATK: 4000 / DEF: 4000 (In TCG) Machiners Force ATK: 4600 / DEF: 4100 (In OCG, Requires Special Summon)Fusion Monster: Cyber End Dragon ATK: 4000 / DEF: 2800Ritual Monster: None Level 11 Normal Monster: NoneEffect Monster: Gate Guardian ATK: 3750 / DEF: 3400 (Requires Special Summon)Fusion Monster: NoneRitual Monster: None Level 12Normal Monster: NoneEffect Monster: Yubel - The Ultimate Nightmare ATK: 0 / DEF: 0 (In OCG Unreleased)Fusion Monster: Five-Headed Dragon and Dragon Master Knight ATK: 5000 / DEF: 5000Ritual Monster: None Can you sort of see the pattern (Except for Level 11)? They all increase... And now for step two, we have too find out what is the best section for level monsters, for ATK and DEF points Level 1Normal Monster: At least from 0-500 ATK points will be ok for a level 1 monster due to some Spell Cards that do go with them (such as Triangle Force), keep in mind that there are cards out there that make the weak ones strongerEffect Monster: Sort of around the same as a Normal Monster (around 0-500 ATK mark), will be great... The highest probably that you will go for a Level 1 monster is around 800 ATK (But that will mean, the card is too powerful, unless it is used to be tributed for an effect... such as Red Eyes Black Chick, on how it can summon Red Eyes Black Dragon)Will will probably not be needing Fusion or Ritual monsters for Level 1... they are seen to be very powerful, and some times very broken... such as Thousand Eyes Restrict Level 2Normal Monster: For the Level 2 Normal Monster, i recommend from around 500-1000 ATK point mark... This will keep a steady balance between level 3 and level 1 monstersEffect Monsters: I recommend from around 0-1000 ATK point mark, and depending on what the effect is, if its a more powerful effect, such as Stalls or Drawing, keep it to a lower ATK point rangeThe same goes for Fusions and Rituals, Level 2 is only good for that range when they have dominating effects, not weak ones Level 3 Normal Monster: Now... this is the level that has Suddenly gone into huge popularity and gain so far in ATK it aint funny, since the dominating effects of the Cyberdarks, cards like Hunter Dragon are forcing people back... My choice for level 3 normal monsters shoudl be around 1000-1500 ATK points, to keep it under controlEffect Monsters Same goes for effect monsters, but from around 0-1400 ATK points... Remember keep the high power effects down to a lower attackAs for Level 3 Fusions and Rituals, they are sort of the same as the other levels... only good effects or they are not worth it Level 4Normal Monster: Level 4... The Breaker point, were everything starts to get powerful..! This is the probably the best level in the game and most people use it, so when your making your cards at level 4... take a lot of pride, especially in your Normal Monsters, the monsters should have around 1500-1900 ATK... Nothing more... and nothing less... But with monsters that have a higher attack power should have a really bad Defence, to keep the balance in thingsEffect Monster: Now... this is were it gets tricky... Level 4 Effect monsters are probably one of the hardest levels to make... Mostly monsters that have 0-1900 ATK.. will be great... but with level 4, you could go as high as from 1900-2300 ATK.. (BUT BEWARE, Level 4 monsters with that high attack power HAS TO HAVE A DOWNSIDE EFFECT, from wither it switches into Defence Mode or is destroyed, or else it is too powerfulLevel 4 is a nice start to those Ritual Monsters and Fusions, keep the fusions and rituals to a high attack minimum, and nothing below 1700 ATK Level 5Normal Monsters: Now, Level 5, i reckon, is the most trickiest level to do... The average attack power of a level 5 monster should be from 1900-2400 ATK... nothing more... and Level 5's usually have a great defence to back up onEffect Monsters: Level 5 Effect monsters, are for quick summoning powerful beasts, such as Cyber Dragon... a good level 5 monster is a great defence, so monsters around 1800-2300 ATK points will be greatFor Fusions and Rituals, is another great start... around 2100 ATK points will be a great starter Level 6Normal Monsters: Oh.. this is probably the hardest one to make, since not much Level 6 monsters exsits... Level 6 monsters are the usual beatdowns and upgrade of Level 5's... so keep it to around 2200-2500 ATK...Effect Monsters: Now, Level 6... as i said before, is mostly for the beatdowns of Level 5... Such as the Monarchs for example... the domainate the field and are hard to egt rid of... Level 6 monsters also have a tendancy to have the best effects in the game! Such as Jinzo... So for the extremely high effect monsters keep it to arounf 1000-2000 ATK... but for those nice beatdowns and easy effects, keep to around 2300-2400 ATKThe Best Level for Fusions is this one right here... its a great area for Fusion summoning and is always easy to get those level 4 monsters off for some big guns, such as those E-Heros for example Level 7 Normal Monsters: Oh Snap... Level 7... The high class of monsters!... This spot really hasn't changed since the start of the game... You should keep it from 2500-2800 ATK points..., and Level 7's usually have a great defence...!Effect Monsters: Now... Level 7 effect monsters are all over the place... and are usually the forbidden effects.... so keep to around the same as Normal MonstersFusions are Ok for this section aka Level... I say for a better Fusion, Stick with Level 6 or 8... But this is an alright Level for Rituals and there great effects Level 8Normal Monsters: Ok, This is where Normal Monsters DIE OUT... but thats ok... you can still keep the average attack of your monster from around 2800-3000 ATK... Nothing more... or people will be thinking its too powerful for just a 2 tribute monster... Plus, nothing beats the BEWD!Effect Monsters: Level 8 effect monsters are the most dominating effects ever... Make them strong and powerful... But remember, people will think it is too powerful to go over 3500 ATKFor Fusions and Rituals, this is the best for the game, soem of the best cards are in Level 8 and they are Dark Paladin and Shinato...! Keep it to the same as Effect Monsters and dont make them overpowered Level 9Effect Monsters: Ok, this is where it starts getting dodgy... I.. Personally, will skip Level 9,a nd leave it for either Fusions or an Evolution Effect Monster (such as Dark Eridicator Warlock)... Keep the Attack of these monsters from 2600-3700... Yes, i know its a huge gap... But im not much for Level 9'sFor Fusions though, this could be great, but a maybe... Level 10 Ok, I dont think i will be needing the boldness from here, cause this is where the Divine Monster (High power monster - NOT DIVINE BEAST!!! or Divine Attribute...) section is... Place your powerful Divine creature in this level, and keep it around 4000 ATK points! Monsters at this attack should be SPECIAL SUMMONED and NOT BE ABLE TO BE NORMAL SUMMONED!!!!!!!!! unless stated... or at least by TRIBUTING 3 MONSTERS!Note: Fusions are awesome in this Level... Keep your divine-ish Fusions with there domaniting effects here.... HORRAY FOR CYBER END DRAGON! Level 11 Ok... not much to say about this level... But to my opinion, this should be todays Level 10!... Shocking... I Know... There is currently only two monsters that go in here, Yubel thing, and Gate Guardian... Keep in mind, if you are going to do a Level 11... Dont make it so powerful that it shoudl be a Level 12... Cause i have done that a few times.... Keep the Attack range from 3700-4400... This one overlaps Level 10 so thats ok Level 12Well... What can i say about this level... High Power Monsters? Keep your attack range around 4500-5000! And nothing more... Note that Fusions should only be in here, or Evolution Effect Monsters... Nothing else.... All the other cards should be in Level 10 Level 13?I Wish... Maybe Konami will release a Level 13? Who knows.... Ok, well... thats sort of the end of my Tutorial, I will probably add more tommoro, cause this is lagging me up really bad.... and im tiredSo i hope you enjoyed it and had a great tiem reading it.... cause i ahd a great time typing it.... :S And Btw... I Hoped it helped :lol: Link to comment
Purple Dinosaur Posted October 1, 2007 Report Share Posted October 1, 2007 This is a great chart Azuh!! Thanks for posting this! Link to comment
Frunk Posted October 1, 2007 Report Share Posted October 1, 2007 Looking good, another rep for another great tute! Link to comment
Azuh Posted October 1, 2007 Author Report Share Posted October 1, 2007 Woohoo... I think Im finished? And thankyou Frunk :D Link to comment
jamieleven Posted October 23, 2007 Report Share Posted October 23, 2007 ye this is very helpful Link to comment
kingblahblahthe99th Posted October 23, 2007 Report Share Posted October 23, 2007 thanks. +rep for helpfullness! Link to comment
God GAK Posted October 23, 2007 Report Share Posted October 23, 2007 great tut. hope it helps everyone. however this should be in the TCG section too. Rep for you Link to comment
The Slime Lord Posted October 23, 2007 Report Share Posted October 23, 2007 Nice tutorial. I think I learned something new as well. :P Just one comment. I noticed you were emphasizing on realistic cards here. Other than the god cards (which can't be used) there are no Divine Attribute or Divine-Beast type cards. I thought it was kind of weird you mentioned that type/attribute while talking about how to make more realistic and balanced monster cards. Link to comment
HMNISGwahahaha Posted October 23, 2007 Report Share Posted October 23, 2007 what about D.D. Trainer? Level 1 with 2000 DEF Link to comment
The Slime Lord Posted October 23, 2007 Report Share Posted October 23, 2007 Obviously there will be a few exceptions. Link to comment
Azuh Posted October 24, 2007 Author Report Share Posted October 24, 2007 Nice tutorial. I think I learned something new as well. :P Just one comment. I noticed you were emphasizing on realistic cards here. Other than the god cards (which can't be used) there are no Divine Attribute or Divine-Beast type cards. I thought it was kind of weird you mentioned that type/attribute while talking about how to make more realistic and balanced monster cards. hmmm... so i said, i should change that actually... but what i was really trying to say when i said "divine" i meant like God Like powerful creatures... not Divine Attributes or Divine Beasts But thanks for pointing that out, ill fix it up soon Link to comment
VainZiler Posted October 25, 2007 Report Share Posted October 25, 2007 I highly recomend this card gets moved to Realistic cards, and/or gets stickied. Link to comment
Serrenox Posted October 25, 2007 Report Share Posted October 25, 2007 Great tutorial. This should be sticky-ed. Link to comment
Slash Posted October 25, 2007 Report Share Posted October 25, 2007 This definitally should be stickied, its a tutorial that deserves it:D Link to comment
The Slime Lord Posted October 26, 2007 Report Share Posted October 26, 2007 hmmm... so i said' date=' i should change that actually... but what i was really trying to say when i said "divine" i meant like God Like powerful creatures... not Divine Attributes or Divine Beasts But thanks for pointing that out, ill fix it up soon[/quote'] Oh, gotcha. ;-) Yeah, I agree. This should be sticked. Link to comment
Azuh Posted October 31, 2007 Author Report Share Posted October 31, 2007 Thanks peoples, this tutorial did take me ages to do... being stickied will be great but i dont reckon its that good to be stickied :D and remember, if theres an update i need to do, with the whole Strongest in ATK thing, please PM Me... i want to keep this updated what about D.D. Trainer? Level 1 with 2000 DEF Yes, of course there will be exceptions. Personally, there is no need for Level 1 2000 DEF monsters. I think it is way overpowered in my books, and people will probably call it overpowered. all 2000 DEF monsters shou;d be at least Level 3 or higher Link to comment
xBlueDragon Posted October 31, 2007 Report Share Posted October 31, 2007 LVL 10 Strongest Effect monsters add:The Wicked Dreadroot Link to comment
Cyber Altair Posted November 5, 2007 Report Share Posted November 5, 2007 great tut man it helps a lot. Link to comment
Alsharid Posted December 17, 2007 Report Share Posted December 17, 2007 really helpful thanks Link to comment
pupil Posted March 26, 2008 Report Share Posted March 26, 2008 Hi just seeing this was a really good post bye http://i225.photobucket.com/albums/dd24/jaymieisworsethanafairytale/SEXYSYNTHESIZER.jpg. Link to comment
maspe Posted March 26, 2008 Report Share Posted March 26, 2008 Whoa my friends need to see this!!!! Link to comment
Azuh Posted March 26, 2008 Author Report Share Posted March 26, 2008 wow... ok... well since this has been bumped... it needs to be updated ill do it tomorrow Link to comment
Zaca Posted August 25, 2008 Report Share Posted August 25, 2008 thanks this is really usefull Link to comment
Doom™ Posted August 30, 2008 Report Share Posted August 30, 2008 Old thread is old.... And I remember seeing like half of this information worded excactly the same way on Yugioh Wikia Link to comment
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