EnkoMaun Posted March 17, 2009 Report Share Posted March 17, 2009 I've made another card list, a burn deck with the name Aura Cards. Here they are, fix any OCG mistakes or effects, and add any card you want! Aura Deck (BURN) MONSTERS(8) Aura Spirit/* * * * * * * */LightAngel/SpiritATK 1800 DEF 1000Increase the ATK of this card by 500 each time your opponent takes Effect Damage. If this card is destroyed, you may remove it from play instead of sending it to the Graveyard. Giga Aura Cannon/* * * * * * */LightMachine/EffectATK 0 DEF 0This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing monsters on your side of the field with the word Aura in it’s name. Put 1 Counter on this card for each monster tributed. Increase the ATK of this monster by 500 for each Counter on this card. Destroy 1 counter to inflict 500 Life Points to your opponent. Aura Saint/* * * * * * */LightAngel/EffectATK 2500 DEF 2500When this card is summoned, Special Summon 1 monster that is removed from play to your side of the field. If this card is destroyed, you can pay 500 Life Points to shuffle it back to your deck. Aura Cannon/* * * */LightMachine/EffectATK 1000 DEF 0This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 2 cards from your hand. Put 1 counter on this card each Standby Phase. Increase the ATK of this card by 500 for each counter. Destroy 1 counter from this card to inflict 300 Life Points to your opponent. Aura Bomb/* * */LightMachine/EffectATK 1000 DEF 1000If this card is destroyed by a monster that your opponent controls with an ATK of 2000 or more, inflict 1000 Life Points to your opponent. Aura Wizard/* * * */LightSpellcaster/EffectATK 1800 DEF 0Each time your opponent takes Battle Damage, destroy 1 monster on the field. If this card is destroyed, you may remove it from play instead. Aura Sprite/* * */LightAngel/SpiritATK 1200 DEF 0Increase your Life Points by 500 each time your enemy takes Effect Damage. If this card is destroyed, you may remove it from play instead. Aura Knight/* * * */LightWarrior/SpiritATK 1600 DEF 1200Each time your enemy takes Effect Damage, destroy 1 Spell or Trap Card. If this card is destroyed, you may remove it from play instead. SPELLS (4): Aura Backup CannonNormal Spell CardRemove from play 1 Aura Cannon or Giga Aura Cannon on your side of the field. Inflict 900 Life Points to your opponent's Life Points. Aura FlowContinuous Spell CardEach time your enemy takes Effect Damage, draw 1 card. Aura GunEquip Spell CardEach time the monster equipped with this card inflicts Battle Damage to your opponent’s Life Points, inflict 300 Life Points to your opponent. Aura RecallNormal Spell CardPay 500 Life Points. Special Summon 1 Aura monster from your Graveyard. In the End Phase of the turn that this card was activated, remove the Special Summoned monster from play. TRAPS (3): Aura BridgeContinuous Trap CardYour opponent's monsters can attack you directly this turn. After the third turn of the activation of this card, destroy all monsters on the field. Aura TrapNormal Trap CardActivate when your opponent attacks you directly. Destroy the attacking monster. Aura NegateNormal Trap CardActivate when a monster is removed from play. Destroy 1 Spell or Trap Card on the field. Aura RegainNormal Trap CardActivate only when your Life Points decrease due to a cost of a card effect that you activated. Increase your Life Points by 800. Thanks in advaNCE. Link to comment
Mysty Posted March 18, 2009 Report Share Posted March 18, 2009 I actually also made a set of Aura cards. Those Aura cards focus on getting stronger the lower your Life Points go. Your Aura cards are cool though.If you would like to check out my Aura cards, the link is in my sig. Link to comment
goldenboy820 Posted March 18, 2009 Report Share Posted March 18, 2009 Every other Aura card is good except these:Spirit: too weak for a 2 tribute monster. Try 19 or 1800.Saint:WILL be banned. Only special summon one aura monster.Bomb:also will be banned, destroy only 1 monster.Sprite and Backup cannon: too weak.Bridge and Negate: will be banned. You must balance their effects so that they work in a combo. Actuall I think you did a good job this time.8/10.Every other Aura card is good except these:Spirit: too weak for a 2 tribute monster. Try 19 or 1800.Saint:WILL be banned. Only special summon one aura monster.Bomb:also will be banned, destroy only 1 monster.Sprite and Backup cannon: too weak.Bridge and Negate: will be banned. You must balance their effects so that they work in a combo. Actually I think you did a good job this time.8/10. Link to comment
EnkoMaun Posted March 19, 2009 Author Report Share Posted March 19, 2009 ok, I edited and added a new trap card. Link to comment
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