Argentum Posted March 17, 2009 Report Share Posted March 17, 2009 Purpose is to summon from the deck and just shove counters onto a field card...and protect it with other colosseums. Its broken. I can get +500 to GB within the first turn. After that it just keeps climbing. Really spell heavy. with this deck I can go Gyzarus first turn, I can go Herk first turn(although it'd be a bit of a waste) I can do almost anything. Monsters:3x Test Tiger2x Equeste2x Summon Priest2x Rescue Cat1x Bestiari1x Hoplomus1x Secutor1x Morphing Jar2x LaquariSanganPrismaMurmillo (Thinking about two)2x Samnite2x Darius Spells:3x Colesseums (Thinking about adding a terraforming to deck thin and get it faster)3x Proving Ground (Never a dead draw with summon priest on the field)Heavy StormVortexRespite(Its not a dead draw with samnite AND Equeste)Reborn2x Book of MoonMST traps:Torrential tribute2x War Chariot2x Defensive Tactics Oh almost for got FusionsGyzarusHerkSome Synchros just cause. You may be wondering why defensive tactics? I always will have a GB on the field thanks to summon priest. I was thinking that I might need a pot of avarice. Because teh summon priests make the rescue cats so fast that they just go in the first two turns almost. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted March 17, 2009 Report Share Posted March 17, 2009 Why Defensive Tactics over Waboku? Waboku does pretty much the same job as Defensive Tactics without being weighed down by the activation requirement. Also. Why Colosseum? Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 17, 2009 Report Share Posted March 17, 2009 Argentum, Coliseum is sh!tty card support. In this era of the meta, high attack points do not matter as much anymore. Also, there's no point in running 2 Murmillos. And -Vortex for a Giant Trunade. Link to comment Share on other sites More sharing options...
Smeg Posted March 17, 2009 Report Share Posted March 17, 2009 Argentum' date=' Coliseum is sh!tty card support. In this era of the meta, high attack points do not matter as much anymore. Also, there's no point in running 2 Murmillos. And -Vortex for a Giant Trunade.[/quote'] Murmillo is fine at 2.Lightning is okay, even over giant trunade in a glad. Link to comment Share on other sites More sharing options...
Argentum Posted March 17, 2009 Author Report Share Posted March 17, 2009 @ Judgement Dragon - They are the same card except Defensive tactics goes back into the deck and also this deck is designed to keep atleast one GB on the field at all times. That way if they do destroy the GB I can chain Defensive tactics so it works like waboku without being thrown away basically.Why Colosseum? read my deck explanation. @ Bunter - If one dies then what are you going to do when something big hits the field like a wulf? And noway on the trunade. After working for all those counters, why would I bring it back to me and replay it without counters? Attack points still matter. Monarch is a big beatstick once one hits the field, but with Colosseum I suddenly have a monster that can compete. It really does give you that small edge that could win you the game. I haven't played it yet, but these test draws are good to me. I'll give you a couple. Example Draws I did while typing this. Not the best I've gotten, but they give you an idea of how fast it works.MST, Test Tiger, Cage of GB, Sangan, Laquari, Samnite Murmillo, Cage, Book of Moon, Cage, Summon Priest, Rescue Cat Cat, Darius, Bestiari, Proving Ground, Summon Priest, Tiger (Even though I don't have the cage to benefit from all the swapping I can still hold my own.) Storm, Cage, Prisma, Summon Priest, Proving, Respite(Never a dead draw with summon priests. Then I can just equeste it later.) Link to comment Share on other sites More sharing options...
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