EnkoMaun Posted March 15, 2009 Report Share Posted March 15, 2009 I've thought of a dark-type deck that is powerful and strategic, a very nice aggro deck. I haven't found the pictures yet and I'm still fixing them, so check them out, and fix them or add new ones if you want.Here are the cards: NOTE: They are all Dark Attributes. Level 5 and Up Monsters:----------------------------------------------------------------- - Dragon NoirLevel 8Dragon/EffectATK 3000 DEF 3000- You may Special Summon this card by discarding 3 monsters from your hand with the name Noir in it. Every time this monster destroys an opponent's monster and sends it to the graveyard, inflict 600 Life Points to your enemy. - Royal NoirLevel 7Spellcaster EffectATK 1000 DEF 0- This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there are no Monster Cards on your side of the field. Increase the ATK of this card by 500 for each monster on your side of the field. If this card is destroyed, increase your Life Points by 1000. - Warlock NoirLevel 6Spellcaster EffectATK 1800 DEF 2200- Discard 1 card from your hand to inflict 500 Life Points to your enemy. This effect can be activated once a turn. - General NoirLevel 6Warrior EffectATK 2200 DEF 1800- Once per turn, during your Standby Phase, Special Summon a Soldier Noir from your hand or deck to the Field. Level 4 or lower Monsters------------------------------------------------------------------- - Soldier NoirLevel 2Warrior EffectATK 500 DEF 500- If there is another monster on your side of the field, this card can attack your opponent's Life Points directly. - Necromancer NoirLevel 4Spellcaster EffectATK 1100 DEF 0- Once per turn, by paying 500 Life Points, you may Special Summon a monster with the word Noir in it's name from the Graveyard to the Field. - Beastmaster NoirLevel 4Spellcaster EffectATK 1300 DEF 1100- Once per turn, during your Standby Phase, you may take a Beast-Type monster with the word Noir in it's name from your Deck to your hand. - Bat NoirLevel 1Beast EffectATK 300 DEF 100- Send this card to the Graveyard from your hand to draw 1 card. - Wolf NoirLevel 4Beast EffectATK 1800 DEF 1000- If this card attacks a face down monster, you may destroy it without damage calculation. - Shadow NoirLevel 4Fiend EffectATK 1400 DEF 1400- Send this card to the Graveyard from the Field to randomly discard one card from your opponent's hand. - Shell NoirLevel 3Beast EffectATK 800 DEF 2000- FLIP: Send 1 monster from your opponent's field to the owner's hand. Spell Cards------------------------------------------------------------------- - The Noir WorldField SpellIncrease the ATK of all Noir monsters by 400. If a monster targets your Noir Monster for an attack and has a ATK equal to or higher than the target's, you may switch the targeted Noir monster to Defense Mode. As long as this card is active, all destroyed monsters are removed from play instead. - Noir-outNormal SpellDiscard 1 card from your hand. Take 1 The Noir World from your deck to your hand and activate it. - Noir VortexQuick-Play Spell Activate ths card in your or your opponent's Main Phase 1. Destroy and/or negate the attack of 1 Spell or Trap. - Noir GuardEquip SpellNegate any Trap Cards that target the monster equipped to this card. You must pay 500 Life Points every turn to keep this card active. If you cannot, destroy this card. Trap Cards-------------------------------------------------------------------- - Noir MirrorNormal TrapActivate only when a monster attacks a Noir Monster that you control. Destroy the attacking monster. And increase your Life Points by 500. - Noir ReturnNormal TrapActivate only when a Noir Monster on your side of the field is destroyed and if you have no monster cards on your hand. Take 3 Noir Monsters that are removed from play, along with your hand and shuffle them back to your deck. Then draw 5 new cards. - Noir CallingNormal TrapDiscard 3 cards from your hand. Select 1 Noir Monster with a Level equal to or higher than 6 from your deck and remove it from play. After 2 End Phases after this card's activation, Special Summon as many Noir Monsters removed from play as possible to your side of the field. And here is the deck I've thought out of them: Monsters: 21 Dragon NoirRoyal NoirWarlock NoirGeneral Noir x2Soldier Noir x3Necromancer Noir x2Beastmaster Noir x2Bat Noir x3Wolf Noir x2Shadow Noir x2Shell Noir x2 Spells 10 The Noir World x2Noir-out x2Noir Vortex x3Noir Guard x3 Traps 9 Noir Mirror x3Noir Return x3Noir Calling x3 Do anything you want. Link to comment
Deity Marvel Posted March 15, 2009 Report Share Posted March 15, 2009 The OCG has only a few errors; nice idea. 9/10. Link to comment
labyrinthknight7 Posted March 15, 2009 Report Share Posted March 15, 2009 I'd change Royal Noir's effect, since he can only attack while he has 1400 attack, and he's a double tribute monster. Aside from that, 8/10 Link to comment
goldenboy820 Posted March 15, 2009 Report Share Posted March 15, 2009 I like the idea.I just think that some cards will end up hurting you more than the opponent.What I mean is some of your cards are too underpowered(calling, royal and warlock noirs) also some ocg errors if u fix these cards they will be a perfect 10!8/10 for now.Do you want me to fix the effects? Link to comment
EnkoMaun Posted March 16, 2009 Author Report Share Posted March 16, 2009 sure, I'd love that. I've also thought of some new cards too: Puppet Noir - Lv 1Fiend EffectATK 0 DEF 0- Pay 500 Life Points. You may Special Summon this card from your hand. Puppetmaster Noir - Lv 4Fiend EffectATK 1500 DEF 1400- Tribute 1 Puppet Noir from your field to take control of 1 monster on the opponent's side of the field until the End Phase of this turn. Link to comment
goldenboy820 Posted March 19, 2009 Report Share Posted March 19, 2009 Puppet noir will be abused. Add a cost to it's effect.Puppetmaster is good. Link to comment
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