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Noir Cards


EnkoMaun

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I've thought of a dark-type deck that is powerful and strategic, a very nice aggro deck. I haven't found the pictures yet and I'm still fixing them, so check them out, and fix them or add new ones if you want.

Here are the cards:

 

NOTE: They are all Dark Attributes.

 

Level 5 and Up Monsters:

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- Dragon Noir

Level 8

Dragon/Effect

ATK 3000 DEF 3000

- You may Special Summon this card by discarding 3 monsters from your hand with the name Noir in it. Every time this monster destroys an opponent's monster and sends it to the graveyard, inflict 600 Life Points to your enemy.

 

- Royal Noir

Level 7

Spellcaster Effect

ATK 1000 DEF 0

- This card cannot be Normal Summoned or Set. This card can only be Special Summoned if there are no Monster Cards on your side of the field. Increase the ATK of this card by 500 for each monster on your side of the field. If this card is destroyed, increase your Life Points by 1000.

 

- Warlock Noir

Level 6

Spellcaster Effect

ATK 1800 DEF 2200

- Discard 1 card from your hand to inflict 500 Life Points to your enemy. This effect can be activated once a turn.

 

- General Noir

Level 6

Warrior Effect

ATK 2200 DEF 1800

- Once per turn, during your Standby Phase, Special Summon a Soldier Noir from your hand or deck to the Field.

 

Level 4 or lower Monsters

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- Soldier Noir

Level 2

Warrior Effect

ATK 500 DEF 500

- If there is another monster on your side of the field, this card can attack your opponent's Life Points directly.

 

- Necromancer Noir

Level 4

Spellcaster Effect

ATK 1100 DEF 0

- Once per turn, by paying 500 Life Points, you may Special Summon a monster with the word Noir in it's name from the Graveyard to the Field.

 

- Beastmaster Noir

Level 4

Spellcaster Effect

ATK 1300 DEF 1100

- Once per turn, during your Standby Phase, you may take a Beast-Type monster with the word Noir in it's name from your Deck to your hand.

 

- Bat Noir

Level 1

Beast Effect

ATK 300 DEF 100

- Send this card to the Graveyard from your hand to draw 1 card.

 

- Wolf Noir

Level 4

Beast Effect

ATK 1800 DEF 1000

- If this card attacks a face down monster, you may destroy it without damage calculation.

 

- Shadow Noir

Level 4

Fiend Effect

ATK 1400 DEF 1400

- Send this card to the Graveyard from the Field to randomly discard one card from your opponent's hand.

 

- Shell Noir

Level 3

Beast Effect

ATK 800 DEF 2000

- FLIP: Send 1 monster from your opponent's field to the owner's hand.

 

Spell Cards

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- The Noir World

Field Spell

Increase the ATK of all Noir monsters by 400. If a monster targets your Noir Monster for an attack and has a ATK equal to or higher than the target's, you may switch the targeted Noir monster to Defense Mode. As long as this card is active, all destroyed monsters are removed from play instead.

 

- Noir-out

Normal Spell

Discard 1 card from your hand. Take 1 The Noir World from your deck to your hand and activate it.

 

- Noir Vortex

Quick-Play Spell

Activate ths card in your or your opponent's Main Phase 1. Destroy and/or negate the attack of 1 Spell or Trap.

 

- Noir Guard

Equip Spell

Negate any Trap Cards that target the monster equipped to this card. You must pay 500 Life Points every turn to keep this card active. If you cannot, destroy this card.

 

Trap Cards

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- Noir Mirror

Normal Trap

Activate only when a monster attacks a Noir Monster that you control. Destroy the attacking monster. And increase your Life Points by 500.

 

- Noir Return

Normal Trap

Activate only when a Noir Monster on your side of the field is destroyed and if you have no monster cards on your hand. Take 3 Noir Monsters that are removed from play, along with your hand and shuffle them back to your deck. Then draw 5 new cards.

 

- Noir Calling

Normal Trap

Discard 3 cards from your hand. Select 1 Noir Monster with a Level equal to or higher than 6 from your deck and remove it from play. After 2 End Phases after this card's activation, Special Summon as many Noir Monsters removed from play as possible to your side of the field.

 

 

And here is the deck I've thought out of them:

 

Monsters: 21

 

Dragon Noir

Royal Noir

Warlock Noir

General Noir x2

Soldier Noir x3

Necromancer Noir x2

Beastmaster Noir x2

Bat Noir x3

Wolf Noir x2

Shadow Noir x2

Shell Noir x2

 

Spells 10

 

The Noir World x2

Noir-out x2

Noir Vortex x3

Noir Guard x3

 

Traps 9

 

Noir Mirror x3

Noir Return x3

Noir Calling x3

 

Do anything you want.

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sure, I'd love that.

 

I've also thought of some new cards too:

 

Puppet Noir - Lv 1

Fiend Effect

ATK 0 DEF 0

- Pay 500 Life Points. You may Special Summon this card from your hand.

 

Puppetmaster Noir - Lv 4

Fiend Effect

ATK 1500 DEF 1400

- Tribute 1 Puppet Noir from your field to take control of 1 monster on the opponent's side of the field until the End Phase of this turn.

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