Jump to content

RAWR?


Recommended Posts

40

 

17

2x summon priest

2x rose warrior

1x spirit reaper

1x PSZ

3x mystic tomato

1x morphing jar

2x assault beast

1x sangan

1x gorz

3x SDD /b/

 

16

2x allure

2x hand destruction

1x card destruction

3x dark eruption

1x reborn

1x brain

1x storm

1x mst

1x trunade

1x lightning vortex

1x assault teleport

1x POA

 

7

3x assault mode activate

3x solemn

1x tt

 

Extra: 15

 

3x SDD

2x Thought ruler

1x colossal fighter

1x red dragon

1x Dark dive bomber

1x black rose

1x goyo

2x gaia knight

1x magical android

1x armory arm

1x gyzarus

 

I haven't had a chance to test this build yet but the previous builds were fairly inconsistent. I am kind of lost on what to do with the side deck for this so any suggestions would be nice.

Link to comment
Share on other sites

Bump.


After some testing I still came up with a fairly good amount of dead draws/not enough protection after SDD /b/ left the field. I haven't had a chance to test the newer version yet but I think getting rid of some of the tuners will really help get rid of some of the dead draws.

 

Here are the changes.

 

-1 assault beast

-2 krebons

-1 e-tele

-2 upstarts

-1 something else (I forgot ;p)

 

+1 tomato

+1 reaper

+1 hand destruction

+1 card destruction

+2 Roar

Link to comment
Share on other sites

@zelda: Morphing jar will help me gain back all of my lost hand advantage which, as you can see, is lost very quickly in this.

 

I was considering a pot of avarice just in case i have to discard my busters (which is very likely in this build) and so I can grab back a bit more hand advantage. Still not sure on this though.

 

I will play around with the deck more when I have a chance, so until then comment on what you see.


I need to find room to main deck TT and possibly gorz. Any ideas?

Link to comment
Share on other sites

Summon Priest is semi-limited.

 

In the ocg... Though it will probably get semi'd as soon as it comes out.I will wait just to be sure.

 

When the spellcaster structure comes out I was considering turning this into a spellcaster like thing. I say this because it will be much easier to get priest to the field if he does get semi'd and to help slow down the other deck with secret village. As of now this is just a thought so I will probably whip up a deck list and post it to see what others think

Link to comment
Share on other sites

I've used Morphing Jar in my main deck and its uses are explored widely. I've found its effect to be quite helpful, even though you may have some cards in your hand. Sometimes you don't want/can't use some cards in your hand, so just use Mophing Jar to get some into your hand. But that's just me.

Link to comment
Share on other sites

Summon Priest is semi-limited.

 

In the ocg... Though it will probably get semi'd as soon as it comes out.I will wait just to be sure.

 

If you're using OCG cards' date=' OCG banlist applies.

[/quote']

 

It's almost in the tcg so I'm not too worried about it.

 

I still haven't got a chance to test this build but from previous builds it seems like it might be a good idea to drop a SDD /b and an assault mode activate.

Link to comment
Share on other sites

Summon Priest is semi-limited.

 

In the ocg... Though it will probably get semi'd as soon as it comes out.I will wait just to be sure.

 

If you're using OCG cards' date=' OCG banlist applies.

[/quote']

 

It's almost in the tcg so I'm not too worried about it.

 

The keyword being "almost".

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...