guy person Posted March 15, 2009 Report Share Posted March 15, 2009 40 172x summon priest2x rose warrior1x spirit reaper1x PSZ3x mystic tomato1x morphing jar2x assault beast1x sangan1x gorz3x SDD /b/ 162x allure2x hand destruction1x card destruction3x dark eruption1x reborn1x brain1x storm1x mst1x trunade1x lightning vortex1x assault teleport1x POA 73x assault mode activate3x solemn1x tt Extra: 15 3x SDD2x Thought ruler1x colossal fighter1x red dragon1x Dark dive bomber1x black rose1x goyo2x gaia knight1x magical android1x armory arm1x gyzarus I haven't had a chance to test this build yet but the previous builds were fairly inconsistent. I am kind of lost on what to do with the side deck for this so any suggestions would be nice. Link to comment Share on other sites More sharing options...
Smeg Posted March 15, 2009 Report Share Posted March 15, 2009 Maybe neg a tomate for an assualt mercenry. Miss spelt it I know. But it's avarage and moderate for re using activates. Link to comment Share on other sites More sharing options...
guy person Posted March 15, 2009 Author Report Share Posted March 15, 2009 Maybe neg a tomate for an assualt mercenry. Miss spelt it I know. But it's avarage and moderate for re using activates. NO. Next. Link to comment Share on other sites More sharing options...
guy person Posted March 16, 2009 Author Report Share Posted March 16, 2009 Bump.After some testing I still came up with a fairly good amount of dead draws/not enough protection after SDD /b/ left the field. I haven't had a chance to test the newer version yet but I think getting rid of some of the tuners will really help get rid of some of the dead draws. Here are the changes. -1 assault beast-2 krebons-1 e-tele-2 upstarts-1 something else (I forgot ;p) +1 tomato+1 reaper+1 hand destruction+1 card destruction+2 Roar Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted March 16, 2009 Report Share Posted March 16, 2009 eh... I don't really like morphing jar in here... Otherwise, it looks like it could be pretty mean... Link to comment Share on other sites More sharing options...
guy person Posted March 16, 2009 Author Report Share Posted March 16, 2009 @zelda: Morphing jar will help me gain back all of my lost hand advantage which, as you can see, is lost very quickly in this. I was considering a pot of avarice just in case i have to discard my busters (which is very likely in this build) and so I can grab back a bit more hand advantage. Still not sure on this though. I will play around with the deck more when I have a chance, so until then comment on what you see.I need to find room to main deck TT and possibly gorz. Any ideas? Link to comment Share on other sites More sharing options...
SephirothKirby Posted March 16, 2009 Report Share Posted March 16, 2009 Summon Priest is semi-limited. Link to comment Share on other sites More sharing options...
guy person Posted March 16, 2009 Author Report Share Posted March 16, 2009 Summon Priest is semi-limited. In the ocg... Though it will probably get semi'd as soon as it comes out.I will wait just to be sure. When the spellcaster structure comes out I was considering turning this into a spellcaster like thing. I say this because it will be much easier to get priest to the field if he does get semi'd and to help slow down the other deck with secret village. As of now this is just a thought so I will probably whip up a deck list and post it to see what others think Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 16, 2009 Report Share Posted March 16, 2009 Hmm...Lack of Krebons makes my brain itch... Maybe neg a MT for one? If your opponent has you out of Stardust, then Goyo will do. Link to comment Share on other sites More sharing options...
ShirkuRamane Posted March 16, 2009 Report Share Posted March 16, 2009 I've used Morphing Jar in my main deck and its uses are explored widely. I've found its effect to be quite helpful, even though you may have some cards in your hand. Sometimes you don't want/can't use some cards in your hand, so just use Mophing Jar to get some into your hand. But that's just me. Link to comment Share on other sites More sharing options...
Umbra Posted March 16, 2009 Report Share Posted March 16, 2009 Summon Priest is semi-limited. In the ocg... Though it will probably get semi'd as soon as it comes out.I will wait just to be sure. If you're using OCG cards, OCG banlist applies. Link to comment Share on other sites More sharing options...
Qrat Posted March 16, 2009 Report Share Posted March 16, 2009 Try to spell out the names of the Trap cards. It'll look better and neater. Other than that, I like your deck. Maybe a few changes. :) Link to comment Share on other sites More sharing options...
guy person Posted March 16, 2009 Author Report Share Posted March 16, 2009 Summon Priest is semi-limited. In the ocg... Though it will probably get semi'd as soon as it comes out.I will wait just to be sure. If you're using OCG cards' date=' OCG banlist applies.[/quote'] It's almost in the tcg so I'm not too worried about it. I still haven't got a chance to test this build but from previous builds it seems like it might be a good idea to drop a SDD /b and an assault mode activate. Link to comment Share on other sites More sharing options...
Umbra Posted March 16, 2009 Report Share Posted March 16, 2009 Summon Priest is semi-limited. In the ocg... Though it will probably get semi'd as soon as it comes out.I will wait just to be sure. If you're using OCG cards' date=' OCG banlist applies.[/quote'] It's almost in the tcg so I'm not too worried about it. The keyword being "almost". Link to comment Share on other sites More sharing options...
tonisanoob Posted March 16, 2009 Report Share Posted March 16, 2009 hmmm id lose the hand destructions, also needs moar dark eruption also needs lv 6s if your planning on using lv 2 tuners Link to comment Share on other sites More sharing options...
~Emo~ Posted March 16, 2009 Report Share Posted March 16, 2009 -1 hand destruction + Dark eruption Link to comment Share on other sites More sharing options...
guy person Posted March 16, 2009 Author Report Share Posted March 16, 2009 The only reason I am using only one dark eruption is because I only had one ATM. I will get another ASAP. I don't know if I want to get rid of all of the hand destructions but I will will check it out. I really need to get this build up and running. Link to comment Share on other sites More sharing options...
guy person Posted March 18, 2009 Author Report Share Posted March 18, 2009 Bump. Edited. -1 hand destruction-2 roar-1 priest-1 rose +1 gorz+1 dark eruption+1 TT+1 POA (For now)+1 dark eruption (For now) Link to comment Share on other sites More sharing options...
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