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More Random cards FINISHED & REFORMATTED


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Here are some more random cards, everyone. Hope you enjoy them.

 

[spoiler=Monsters][spoiler=Level 4]Assasain of Fire

FIRE / Level 4

[Warrior/Effect]

ATK/1500 DEF/1200

While this card is on the field, increase the ATK & DEF of all FIRE monsters on your side of the field by 500. If this card is selected as an attack target, switch this card into Defense position. If this card is destroyed, return this card to your hand.

 

Assasain of Water

WATER / Level 4

[Warrior/Effect]

ATK/1500 DEF/1200

While this card is on the field, all WATER monsters on the field are not destroyed as a result of battle. If this card is selected as an attack target, switch this card into Defense position. If this card is destroyed, return this card to your hand.

 

Assasain of Wind

WIND / Level 4

[Warrior/Effect]

ATK/1500 DEF/1200

While this card is on the field, during each of your Standby Phases, increase your Life Points by 500 for every WIND monster you control (except this card). If this card is selected as an attack target, switch this card into Defense position. If this card is destroyed, return this card to your hand.

 

Assasain of Earth

EARTH / Level 4

[Warrior/Effect]

ATK/1500 DEF/1200

While this card is on the field, all EARTH monsters are switched to Defense Position (except this card). If this card is selected as an attack target, switch this card into Defense position. If this card is destroyed, return this card to your hand.

 

Assasain of Light

LIGHT / Level 4

[Warrior/Effect]

ATK/1500 DEF/1200

While this card is on the field, once per turn, destroy cards on your opponent's side equal to the number of LIGHT monsters you control (except this card). If this card is selected as an attack target, switch this card into Defense position. If this card is destroyed, return this card to your hand.

 

Assasain of Dark

DARK / Level 4

[Warrior/Effect]

ATK/1500 DEF/1200

While this card is on the field, once per turn, control of this card switches to your opponent. If this card is on your opponent's side of the field, all DARK monsters you control can attack your opponent directly. If this card is selected as an attack target, switch this card into Defense position. If this card is destroyed, return this card to your hand.

 

[spoiler=Tuners]Substitute Assasain

LIGHT / Level 3

[Warrior/Tuner]

ATK/1200 DEF/400

Once per turn, draw 1 card from your Deck. If the card you drew is an "Assasain" monster, this card's effects become the drawn "Assasain" monsters effects until the End Phase. If this card is used in Synchro Summon with an "Assasain" monster, Special Summon 1 "Assasain" monster from your hand.

 

Assasain Scout

LIGHT / Level 2

[Warrior/Tuner]

ATK/500 DEF/500

Once per turn, you can pay 500 Life Points to look at the top card of your Deck. If it is an "Assasain" card, you can reveal it and add it to your hand. If this card is used for a Synchro Summon of an "Assasain" Monster, add an "Assasain" Tuner monster from your Deck to your hand.

 

[spoiler=Synchro Monsters] [spoiler=Level 5 or 6 or higher]Assasain of Justice

LIGHT / Level 7

[Warrior/Synchro/Effect]

ATK/2500 DEF/1200

"Substitute Assasain"+"1 non-Tuner monster" When this card is Synchro Summoned, Special Summon 1 "Assasain" from your Graveyard. This card's attribute is treated as the attribute of all "Assasain" monsters you control. Once per turn, select 1 "Assasain" monster you control, the selected "Assasain" monster becomes an Equip Spell Card and this card gains the effect of the equipped "Assasain" monster. Until the End Phase of the turn, Special Summon the equipped "Assasain" monster.

 

Assasain Fighter

LIGHT / Level 6

[Warrior/Synchro/Effect]

ATK/2200 DEF/1200

"Assasain Scout" + 1 or more non-Tuner monsters

Once per turn, you can pay 1000 Life Points to add an "Assasain" Monster from your Graveyard to your hand. When this card is attacked, switch it to Defense Position. If this card would be destroyed, you can destroy another "Assasain" monster you control instead. When this card is destroyed, return it to its owner's Extra Deck.

 

 

 

[spoiler=Spells] [spoiler=Field Spell]Assasination Underworld

[Field Spell]

This card gains these effects based on the attribute of an "Assasain" monster you control:

FIRE: Once per turn, select 1 "Assasain" monster you control, increase the ATK of the selected monster by 1000 until the End Phase.

WATER: Once per turn, select 1 WATER monster you control, the selected monster is not destroyed as a result of battle until the End Phase of your next turn.

WIND: Once per turn, select 1 WIND monster you control, increase your Life Points by the ATK of the selected WIND monster.

EARTH: Once per turn, switch the position of 1 monster on the field.

LIGHT: Once per turn, destroy cards on the field equal to the number of LIGHT monsters on the field.

DARK: Once per turn, all monsters you control can attack your opponent directly.

 

[spoiler=Normal Spells]Death Wish

[spell]

Select 1 "Assasain" monster you control, the selected "Assasain" monster attacks your opponent directly.

 

Assasain's Draw

[spell]

Both players draw 1 card from their Decks and show them to each other. If you drew a monster with 1500 ATK or less, destroy 1 monster your opponent controls. If your opponent drew a monster with 1500 ATK or less, your opponent can select and destroy 1 card you control. If both players drew Spell or Trap Cards, both player lose 1000 Life Points.

 

[spoiler=Continuous Spells]Assasain Unity

[Continuous Spell]

When an "Assasain" Monster you control is attacked, it gains 200 DEF for every other "Assasain" Monster you control during the Damage Step only.

 

Cruel Knowledge

[Continuous Spell]

Each time a card is added to your hand, except by drawing, inflict 300 damage to your opponent.

 

 

[spoiler=Traps]Rise of the Assasains

[Trap]

This card can be activated when your opponent declares an attack. All "Assasain" monsters you control gain 1000 ATK for every one you control until the End Phase. Your opponent loses 1000 Life Points for each "Assasain" monster you control.

 

 

This set is finished. Hope you like the new cards and I hope they can become useful in real life. Credit for "Assasain Unity", "Cruel Knowledge", "Assasain Scout", and "Assasain Fighter" to Mystery Guest. Anyways, KEEP ON DUELING!

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BUMPing a thread means that you just post the word BUMP on one of your threads that hasn't been posted on for at least 24 hours. It automatically moves the list to the top.

As for the Assasain cards, they are very good. You should probably change "to your hand" to "to its owner's hand." Based on the fact that the timing is "destroyed", if your opponent controls it at the time, they can activate the effect and supposedly get the card in their hand. I think these cards might help them out:

 

Assasain Unity

Continuous Spell

When an "Assasain" Monster you control is attacked, it gains 200 DEF for every other "Assasain" Monster you control during the Damage Step only.

 

Cruel Knowledge

Continuous Spell

Each time a card is added to your hand, except by drawing, inflict 300 damage to your opponent.

 

Assasain Scout

LIGHT Level 2 [Warrior / Tuner]

Once per turn, you can pay 500 Life Points to look at the top card of your Deck. If it is an "Assasain" card, you can reveal it and add it to your hand. If this card is used for a Synchro Summon of an "Assasain" Monster, add an "Assasain" Tuner monster from your Deck to your hand.

ATK 500 DEF 500

 

Assasain Fighter

LIGHT Level 6

"Assasain Scout" + 1 or more non-Tuner monsters

Once per turn, you can pay 1000 Life Points to add an "Assasain" Monster from your Graveyard to your hand. When this card is attacked, switch it to Defense Position. If this card would be destroyed, you can destroy another "Assasain" monster you control instead. When this card is destroyed, return it to its owner's Extra Deck.

ATK 2200 DEF 1200

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