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My Deck please rate!


Pladim

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Effect monsters:

 

Goast Gardna

CB Amber mammoth

Big piece golem

Magna Drago X2

Combo Fighter X2

Barrier Statue of the Inferno

Twin-shield defender

Magna-Slash Dragon X2

Gemini Lancer

Disc fighter

EH Sparkman

Barrier statue of the drought

CB Topaz Tiger

Gearfried The Iron Knight X2

Gearfried The sword master

Quillbolt hedgehog

Sangan

Junk Syncrhron

Spirit ryu

BS Of the Abbys

CB Emerald totoise

Magician Of Faith X2

White Ninja X2

Dharc The Dark Charmer X2

CB Cobalt eagle

Shield warrior

BS Of the stormwinds

Frequency Magician X2

dweller in the depths

Electric virus

Exiled Force

Small piece golem

Umral Soul

Vanity's Fiend

Copycat

 

Non effect monters:

 

Blue-Eyes white Dragon X3

Tune warrior X2

Dark Blade X2

Kojikock X2

Axe raider X2

water spirit X2

celtic guardian

Gaia the fierce Knight

EH clayman

Two-mouth darkruler

 

Riual monsters:

 

Javelin Beetle

Zera The Mant

Lycanthrope

 

Fusion/Synchro monsters:

 

Blue-Eyes Ultimate Dragon

Gaia Knight, The force of earth X2

Colossal fighter

 

Spells:

 

Rush recklessly X3

The warrior returning to life X3

Syncro blast wave X2

Ookazi X2

Advance ritual art X2

Synchronized realm X2

Heavy storm X2

De-spell

Chain summoning

Soul Absorption

Marage tube

Inferno Tempest

Junk Barrage

Battle tuned

Twister

Release restraint

Remove trap

Javelin beetle pact

Lightwave tuning

Shield Crush

Mystik wok

reinforcement of the army

zera ritual

Back to square one

Domino effect

chain strike

Monster reborn

Branch

Polymerization

Montain

 

Traps:

 

Trap Hole X3

Dust tornado X3

Jar Of greed X3

Waboku X3

Grave lure X2

Seven toll of the bandit X2

Micro ray X2

Divine Wrath

pikeru's second sight

Negate Attack

Threatning roar

Scrap-iron scarecrow

No Entry!

Just desserts

Gift of the mystical elf

Royal surrender

Shadow spell

Reinforcements

Eradicator epidemic virus

Introduction to gallantry

Mind Haxorz

Remote revenge

Spell purification

Shadow of eyes

Needle wall

Chain healing

Compulsory evacuation device

Spellbinding circle

The paths of destiny

Flashbang

Synchro deflector

return from different demension

 

That is my deck i know it it long but i hope it's good because i haven't battled with it yet. thanks!

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it has ritual monsters, it has gaia, it has celtic gaurdian

 

it also has fail

 

i'm sry but this deck is god awful, you need to break this stuff down and figure out a theme, then take out the unessasary stuff and put some good stuff in then you have to....

 

yeah that's all i got

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next time, post how many of each type of card are in the deck. example:

 

monsters:20

*******

spells:13

*******

 

...get the idea? I usually just skip reading the decks with 40-60 monsters, so do us all this small favor.

Then do yourself a favor and SCRAP THIS DECK!

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The best way to make a deck is to have it at about 40-43 cards. The reason for this is because with a larger deck you have low chances of drawing what you need at a time you need. Also, make sure your deck has a theme, and each card can support the theme. If you're building a deck that has Morphtronics in it(as an example), you do not want to include cards such as Blue Eyes White Dragon, as they are counterproductive to your theme. Furthermore, you also don't want to add cards like Royal Oppression to your deck, as your deck would rely on Special Summoning, and Royal Oppression negates Special Summoning, therefore being counterproductive yet again. If you keep these rules in mind, your deckbuilding skills should improve, and you will win more often than you do now. Hope my tips helped:).

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